/* Copyright (C) 2007 Nikolas Zimmermann Copyright (C) Research In Motion Limited 2010. All rights reserved. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef SVGTextLayoutUtilities_h #define SVGTextLayoutUtilities_h #if ENABLE(SVG) #include #include namespace WebCore { class FloatPoint; class Font; class InlineTextBox; class RenderObject; class RenderStyle; class SVGRenderStyle; class TextRun; struct SVGChar; struct SVGCharacterLayoutInfo; struct SVGInlineBoxCharacterRange; struct SVGLastGlyphInfo { SVGLastGlyphInfo() : isValid(false) { } bool isValid; String unicode; String glyphName; }; bool isVerticalWritingMode(const SVGRenderStyle*); float alignmentBaselineToShift(bool isVerticalText, const RenderObject* text, const Font&); float glyphOrientationToAngle(const SVGRenderStyle*, bool isVerticalText, const UChar&); float applyGlyphAdvanceAndShiftRespectingOrientation(bool isVerticalText, float orientationAngle, float glyphWidth, float glyphHeight, const Font&, SVGChar&, float& xOrientationShift, float& yOrientationShift); FloatPoint topLeftPositionOfCharacterRange(Vector::iterator start, Vector::iterator end); float cummulatedWidthOfInlineBoxCharacterRange(SVGInlineBoxCharacterRange&); float cummulatedHeightOfInlineBoxCharacterRange(SVGInlineBoxCharacterRange&); TextRun svgTextRunForInlineTextBox(const UChar*, int length, const RenderStyle*, const InlineTextBox*); float calculateCSSKerning(const RenderStyle*); bool applySVGKerning(SVGCharacterLayoutInfo&, const RenderStyle*, SVGLastGlyphInfo&, const String& unicodeString, const String& glyphName, bool isVerticalText); } #endif #endif