/* Copyright (C) Research In Motion Limited 2010. All rights reserved. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef SVGTextQuery_h #define SVGTextQuery_h #if ENABLE(SVG) #include "FloatRect.h" #include namespace WebCore { class InlineFlowBox; class RenderObject; class RenderStyle; class SVGInlineTextBox; struct SVGTextChunkPart; class SVGTextQuery { public: SVGTextQuery(RenderObject*); unsigned numberOfCharacters() const; float textLength() const; float subStringLength(unsigned startPosition, unsigned length) const; FloatPoint startPositionOfCharacter(unsigned position) const; FloatPoint endPositionOfCharacter(unsigned position) const; float rotationOfCharacter(unsigned position) const; FloatRect extentOfCharacter(unsigned position) const; int characterNumberAtPosition(const FloatPoint&) const; // Public helper struct. Private classes in SVGTextQuery inherit from it. struct Data; private: typedef bool (SVGTextQuery::*ProcessTextChunkPartCallback)(Data*, const SVGInlineTextBox*, const SVGTextChunkPart&) const; bool executeQuery(Data*, ProcessTextChunkPartCallback) const; void collectTextBoxesInFlowBox(InlineFlowBox*); float measureCharacterRange(const SVGInlineTextBox*, RenderStyle*, bool isVerticalText, int startPosition, int length) const; bool mapStartAndLengthIntoChunkPartCoordinates(Data*, const SVGInlineTextBox*, const SVGTextChunkPart&, int& startPosition, int& endPosition) const; private: bool numberOfCharactersCallback(Data*, const SVGInlineTextBox*, const SVGTextChunkPart&) const; bool textLengthCallback(Data*, const SVGInlineTextBox*, const SVGTextChunkPart&) const; bool subStringLengthCallback(Data*, const SVGInlineTextBox*, const SVGTextChunkPart&) const; bool startPositionOfCharacterCallback(Data*, const SVGInlineTextBox*, const SVGTextChunkPart&) const; bool endPositionOfCharacterCallback(Data*, const SVGInlineTextBox*, const SVGTextChunkPart&) const; bool rotationOfCharacterCallback(Data*, const SVGInlineTextBox*, const SVGTextChunkPart&) const; bool extentOfCharacterCallback(Data*, const SVGInlineTextBox*, const SVGTextChunkPart&) const; bool characterNumberAtPositionCallback(Data*, const SVGInlineTextBox*, const SVGTextChunkPart&) const; private: Vector m_textBoxes; }; } #endif #endif