/* Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann 2004, 2005 Rob Buis Copyright (C) Research In Motion Limited 2010. All rights reserved. Based on khtml code by: Copyright (C) 1999 Antti Koivisto (koivisto@kde.org) Copyright (C) 1999-2003 Lars Knoll (knoll@kde.org) Copyright (C) 2002-2003 Dirk Mueller (mueller@kde.org) Copyright (C) 2002 Apple Computer, Inc. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "config.h" #if ENABLE(SVG) #include "SVGRenderStyle.h" #include "CSSPrimitiveValue.h" #include "CSSValueList.h" #include "IntRect.h" #include "NodeRenderStyle.h" #include "SVGStyledElement.h" using namespace std; namespace WebCore { SVGRenderStyle::SVGRenderStyle() { static SVGRenderStyle* defaultStyle = new SVGRenderStyle(CreateDefault); fill = defaultStyle->fill; stroke = defaultStyle->stroke; text = defaultStyle->text; stops = defaultStyle->stops; misc = defaultStyle->misc; shadowSVG = defaultStyle->shadowSVG; inheritedResources = defaultStyle->inheritedResources; resources = defaultStyle->resources; setBitDefaults(); } SVGRenderStyle::SVGRenderStyle(CreateDefaultType) { setBitDefaults(); fill.init(); stroke.init(); text.init(); stops.init(); misc.init(); shadowSVG.init(); inheritedResources.init(); resources.init(); } SVGRenderStyle::SVGRenderStyle(const SVGRenderStyle& other) : RefCounted() { fill = other.fill; stroke = other.stroke; text = other.text; stops = other.stops; misc = other.misc; shadowSVG = other.shadowSVG; inheritedResources = other.inheritedResources; resources = other.resources; svg_inherited_flags = other.svg_inherited_flags; svg_noninherited_flags = other.svg_noninherited_flags; } SVGRenderStyle::~SVGRenderStyle() { } bool SVGRenderStyle::operator==(const SVGRenderStyle& other) const { return fill == other.fill && stroke == other.stroke && text == other.text && stops == other.stops && misc == other.misc && shadowSVG == other.shadowSVG && inheritedResources == other.inheritedResources && resources == other.resources && svg_inherited_flags == other.svg_inherited_flags && svg_noninherited_flags == other.svg_noninherited_flags; } bool SVGRenderStyle::inheritedNotEqual(const SVGRenderStyle* other) const { return fill != other->fill || stroke != other->stroke || text != other->text || inheritedResources != other->inheritedResources || svg_inherited_flags != other->svg_inherited_flags; } void SVGRenderStyle::inheritFrom(const SVGRenderStyle* svgInheritParent) { if (!svgInheritParent) return; fill = svgInheritParent->fill; stroke = svgInheritParent->stroke; text = svgInheritParent->text; inheritedResources = svgInheritParent->inheritedResources; svg_inherited_flags = svgInheritParent->svg_inherited_flags; } float SVGRenderStyle::cssPrimitiveToLength(const RenderObject* item, CSSValue* value, float defaultValue) { CSSPrimitiveValue* primitive = static_cast(value); unsigned short cssType = (primitive ? primitive->primitiveType() : (unsigned short) CSSPrimitiveValue::CSS_UNKNOWN); if (!(cssType > CSSPrimitiveValue::CSS_UNKNOWN && cssType <= CSSPrimitiveValue::CSS_PC)) return defaultValue; if (cssType == CSSPrimitiveValue::CSS_PERCENTAGE) { SVGStyledElement* element = static_cast(item->node()); SVGElement* viewportElement = (element ? element->viewportElement() : 0); if (viewportElement) { float result = primitive->getFloatValue() / 100.0f; return SVGLength::PercentageOfViewport(result, element, LengthModeOther); } } return primitive->computeLengthFloat(const_cast(item->style()), item->document()->documentElement()->renderStyle()); } static void getSVGShadowExtent(ShadowData* shadow, int& top, int& right, int& bottom, int& left) { top = 0; right = 0; bottom = 0; left = 0; int blurAndSpread = shadow->blur() + shadow->spread(); top = min(top, shadow->y() - blurAndSpread); right = max(right, shadow->x() + blurAndSpread); bottom = max(bottom, shadow->y() + blurAndSpread); left = min(left, shadow->x() - blurAndSpread); } void SVGRenderStyle::inflateForShadow(IntRect& repaintRect) const { ShadowData* svgShadow = shadow(); if (!svgShadow) return; FloatRect repaintFloatRect = FloatRect(repaintRect); inflateForShadow(repaintFloatRect); repaintRect = enclosingIntRect(repaintFloatRect); } void SVGRenderStyle::inflateForShadow(FloatRect& repaintRect) const { ShadowData* svgShadow = shadow(); if (!svgShadow) return; int shadowTop; int shadowRight; int shadowBottom; int shadowLeft; getSVGShadowExtent(svgShadow, shadowTop, shadowRight, shadowBottom, shadowLeft); int overflowLeft = repaintRect.x() + shadowLeft; int overflowRight = repaintRect.right() + shadowRight; int overflowTop = repaintRect.y() + shadowTop; int overflowBottom = repaintRect.bottom() + shadowBottom; repaintRect.setX(overflowLeft); repaintRect.setY(overflowTop); repaintRect.setWidth(overflowRight - overflowLeft); repaintRect.setHeight(overflowBottom - overflowTop); } } #endif // ENABLE(SVG)