/** * Copyright (C) 2007 Rob Buis * (C) 2007 Nikolas Zimmermann * Copyright (C) Research In Motion Limited 2010. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #include "config.h" #include "SVGInlineTextBox.h" #if ENABLE(SVG) #include "FloatConversion.h" #include "GraphicsContext.h" #include "InlineFlowBox.h" #include "RenderBlock.h" #include "RenderSVGInlineText.h" #include "RenderSVGResource.h" #include "RenderSVGResourceSolidColor.h" #include "SVGRootInlineBox.h" using namespace std; namespace WebCore { SVGInlineTextBox::SVGInlineTextBox(RenderObject* object) : InlineTextBox(object) , m_logicalHeight(0) , m_paintingResourceMode(ApplyToDefaultMode) , m_startsNewTextChunk(false) , m_paintingResource(0) { } int SVGInlineTextBox::offsetForPosition(int, bool) const { // SVG doesn't use the standard offset <-> position selection system, as it's not suitable for SVGs complex needs. // vertical text selection, inline boxes spanning multiple lines (contrary to HTML, etc.) ASSERT_NOT_REACHED(); return 0; } int SVGInlineTextBox::offsetForPositionInFragment(const SVGTextFragment& fragment, float position, bool includePartialGlyphs) const { RenderText* textRenderer = this->textRenderer(); ASSERT(textRenderer); RenderStyle* style = textRenderer->style(); ASSERT(style); TextRun textRun(constructTextRun(style, fragment)); // Eventually handle lengthAdjust="spacingAndGlyphs". // FIXME: Handle vertical text. if (!fragment.transform.isIdentity()) textRun.setHorizontalGlyphStretch(narrowPrecisionToFloat(fragment.transform.xScale())); return fragment.positionListOffset - start() + style->font().offsetForPosition(textRun, position, includePartialGlyphs); } int SVGInlineTextBox::positionForOffset(int) const { // SVG doesn't use the offset <-> position selection system. ASSERT_NOT_REACHED(); return 0; } FloatRect SVGInlineTextBox::selectionRectForTextFragment(const SVGTextFragment& fragment, int startPosition, int endPosition, RenderStyle* style) { ASSERT(startPosition < endPosition); const Font& font = style->font(); FloatPoint textOrigin(fragment.x, fragment.y - font.ascent()); return font.selectionRectForText(constructTextRun(style, fragment), textOrigin, fragment.height, startPosition, endPosition); } IntRect SVGInlineTextBox::selectionRect(int, int, int startPosition, int endPosition) { int boxStart = start(); startPosition = max(startPosition - boxStart, 0); endPosition = min(endPosition - boxStart, static_cast(len())); if (startPosition >= endPosition) return IntRect(); RenderText* text = textRenderer(); ASSERT(text); RenderStyle* style = text->style(); ASSERT(style); FloatRect selectionRect; int fragmentStartPosition = 0; int fragmentEndPosition = 0; unsigned textFragmentsSize = m_textFragments.size(); for (unsigned i = 0; i < textFragmentsSize; ++i) { const SVGTextFragment& fragment = m_textFragments.at(i); fragmentStartPosition = startPosition; fragmentEndPosition = endPosition; if (!mapStartEndPositionsIntoFragmentCoordinates(fragment, fragmentStartPosition, fragmentEndPosition)) continue; FloatRect fragmentRect = selectionRectForTextFragment(fragment, fragmentStartPosition, fragmentEndPosition, style); if (!fragment.transform.isIdentity()) fragmentRect = fragment.transform.mapRect(fragmentRect); selectionRect.unite(fragmentRect); } return enclosingIntRect(selectionRect); } void SVGInlineTextBox::paintSelectionBackground(PaintInfo& paintInfo) { ASSERT(paintInfo.shouldPaintWithinRoot(renderer())); ASSERT(paintInfo.phase == PaintPhaseForeground || paintInfo.phase == PaintPhaseSelection); ASSERT(truncation() == cNoTruncation); if (renderer()->style()->visibility() != VISIBLE) return; RenderObject* parentRenderer = parent()->renderer(); ASSERT(parentRenderer); ASSERT(!parentRenderer->document()->printing()); // Determine whether or not we're selected. bool paintSelectedTextOnly = paintInfo.phase == PaintPhaseSelection; bool hasSelection = selectionState() != RenderObject::SelectionNone; if (!hasSelection || paintSelectedTextOnly) return; Color backgroundColor = renderer()->selectionBackgroundColor(); if (!backgroundColor.isValid() || !backgroundColor.alpha()) return; RenderStyle* style = parentRenderer->style(); ASSERT(style); const SVGRenderStyle* svgStyle = style->svgStyle(); ASSERT(svgStyle); bool hasFill = svgStyle->hasFill(); bool hasStroke = svgStyle->hasStroke(); RenderStyle* selectionStyle = style; if (hasSelection) { selectionStyle = parentRenderer->getCachedPseudoStyle(SELECTION); if (selectionStyle) { const SVGRenderStyle* svgSelectionStyle = selectionStyle->svgStyle(); ASSERT(svgSelectionStyle); if (!hasFill) hasFill = svgSelectionStyle->hasFill(); if (!hasStroke) hasStroke = svgSelectionStyle->hasStroke(); } else selectionStyle = style; } int startPosition, endPosition; selectionStartEnd(startPosition, endPosition); int fragmentStartPosition = 0; int fragmentEndPosition = 0; unsigned textFragmentsSize = m_textFragments.size(); for (unsigned i = 0; i < textFragmentsSize; ++i) { SVGTextFragment& fragment = m_textFragments.at(i); ASSERT(!m_paintingResource); fragmentStartPosition = startPosition; fragmentEndPosition = endPosition; if (!mapStartEndPositionsIntoFragmentCoordinates(fragment, fragmentStartPosition, fragmentEndPosition)) continue; paintInfo.context->save(); if (!fragment.transform.isIdentity()) paintInfo.context->concatCTM(fragment.transform); paintInfo.context->setFillColor(backgroundColor, style->colorSpace()); paintInfo.context->fillRect(selectionRectForTextFragment(fragment, fragmentStartPosition, fragmentEndPosition, style), backgroundColor, style->colorSpace()); m_paintingResourceMode = ApplyToDefaultMode; paintInfo.context->restore(); } ASSERT(!m_paintingResource); } void SVGInlineTextBox::paint(PaintInfo& paintInfo, int, int) { ASSERT(paintInfo.shouldPaintWithinRoot(renderer())); ASSERT(paintInfo.phase == PaintPhaseForeground || paintInfo.phase == PaintPhaseSelection); ASSERT(truncation() == cNoTruncation); if (renderer()->style()->visibility() != VISIBLE) return; // Note: We're explicitely not supporting composition & custom underlines and custom highlighters - unlike InlineTextBox. // If we ever need that for SVG, it's very easy to refactor and reuse the code. RenderObject* parentRenderer = parent()->renderer(); ASSERT(parentRenderer); bool paintSelectedTextOnly = paintInfo.phase == PaintPhaseSelection; bool hasSelection = !parentRenderer->document()->printing() && selectionState() != RenderObject::SelectionNone; if (!hasSelection && paintSelectedTextOnly) return; RenderStyle* style = parentRenderer->style(); ASSERT(style); const SVGRenderStyle* svgStyle = style->svgStyle(); ASSERT(svgStyle); bool hasFill = svgStyle->hasFill(); bool hasStroke = svgStyle->hasStroke(); RenderStyle* selectionStyle = style; if (hasSelection) { selectionStyle = parentRenderer->getCachedPseudoStyle(SELECTION); if (selectionStyle) { const SVGRenderStyle* svgSelectionStyle = selectionStyle->svgStyle(); ASSERT(svgSelectionStyle); if (!hasFill) hasFill = svgSelectionStyle->hasFill(); if (!hasStroke) hasStroke = svgSelectionStyle->hasStroke(); } else selectionStyle = style; } unsigned textFragmentsSize = m_textFragments.size(); for (unsigned i = 0; i < textFragmentsSize; ++i) { SVGTextFragment& fragment = m_textFragments.at(i); ASSERT(!m_paintingResource); paintInfo.context->save(); if (!fragment.transform.isIdentity()) paintInfo.context->concatCTM(fragment.transform); // Spec: All text decorations except line-through should be drawn before the text is filled and stroked; thus, the text is rendered on top of these decorations. int decorations = style->textDecorationsInEffect(); if (decorations & UNDERLINE) paintDecoration(paintInfo.context, UNDERLINE, fragment); if (decorations & OVERLINE) paintDecoration(paintInfo.context, OVERLINE, fragment); // Fill text if (hasFill) { m_paintingResourceMode = ApplyToFillMode | ApplyToTextMode; paintText(paintInfo.context, style, selectionStyle, fragment, hasSelection, paintSelectedTextOnly); } // Stroke text if (hasStroke) { m_paintingResourceMode = ApplyToStrokeMode | ApplyToTextMode; paintText(paintInfo.context, style, selectionStyle, fragment, hasSelection, paintSelectedTextOnly); } // Spec: Line-through should be drawn after the text is filled and stroked; thus, the line-through is rendered on top of the text. if (decorations & LINE_THROUGH) paintDecoration(paintInfo.context, LINE_THROUGH, fragment); m_paintingResourceMode = ApplyToDefaultMode; paintInfo.context->restore(); } ASSERT(!m_paintingResource); } bool SVGInlineTextBox::acquirePaintingResource(GraphicsContext*& context, RenderObject* renderer, RenderStyle* style) { ASSERT(renderer); ASSERT(style); ASSERT(m_paintingResourceMode != ApplyToDefaultMode); Color fallbackColor; if (m_paintingResourceMode & ApplyToFillMode) m_paintingResource = RenderSVGResource::fillPaintingResource(renderer, style, fallbackColor); else if (m_paintingResourceMode & ApplyToStrokeMode) m_paintingResource = RenderSVGResource::strokePaintingResource(renderer, style, fallbackColor); else { // We're either called for stroking or filling. ASSERT_NOT_REACHED(); } if (!m_paintingResource) return false; if (!m_paintingResource->applyResource(renderer, style, context, m_paintingResourceMode)) { if (fallbackColor.isValid()) { RenderSVGResourceSolidColor* fallbackResource = RenderSVGResource::sharedSolidPaintingResource(); fallbackResource->setColor(fallbackColor); m_paintingResource = fallbackResource; m_paintingResource->applyResource(renderer, style, context, m_paintingResourceMode); } } return true; } void SVGInlineTextBox::releasePaintingResource(GraphicsContext*& context) { ASSERT(m_paintingResource); RenderObject* parentRenderer = parent()->renderer(); ASSERT(parentRenderer); m_paintingResource->postApplyResource(parentRenderer, context, m_paintingResourceMode); m_paintingResource = 0; } bool SVGInlineTextBox::prepareGraphicsContextForTextPainting(GraphicsContext*& context, TextRun& textRun, RenderStyle* style) { bool acquiredResource = acquirePaintingResource(context, parent()->renderer(), style); #if ENABLE(SVG_FONTS) // SVG Fonts need access to the painting resource used to draw the current text chunk. if (acquiredResource) textRun.setActivePaintingResource(m_paintingResource); #endif return acquiredResource; } void SVGInlineTextBox::restoreGraphicsContextAfterTextPainting(GraphicsContext*& context, TextRun& textRun) { releasePaintingResource(context); #if ENABLE(SVG_FONTS) textRun.setActivePaintingResource(0); #endif } TextRun SVGInlineTextBox::constructTextRun(RenderStyle* style, const SVGTextFragment& fragment) const { ASSERT(style); ASSERT(textRenderer()); RenderText* text = textRenderer(); ASSERT(text); TextRun run(text->characters() + fragment.positionListOffset , fragment.length , false /* allowTabs */ , 0 /* xPos, only relevant with allowTabs=true */ , 0 /* padding, only relevant for justified text, not relevant for SVG */ , direction() == RTL , m_dirOverride || style->visuallyOrdered() /* directionalOverride */); #if ENABLE(SVG_FONTS) RenderObject* parentRenderer = parent()->renderer(); ASSERT(parentRenderer); run.setReferencingRenderObject(parentRenderer); #endif // Disable any word/character rounding. run.disableRoundingHacks(); // We handle letter & word spacing ourselves. run.disableSpacing(); return run; } bool SVGInlineTextBox::mapStartEndPositionsIntoFragmentCoordinates(const SVGTextFragment& fragment, int& startPosition, int& endPosition) const { if (startPosition >= endPosition) return false; int offset = static_cast(fragment.positionListOffset) - start(); int length = static_cast(fragment.length); if (startPosition >= offset + length || endPosition <= offset) return false; if (startPosition < offset) startPosition = 0; else startPosition -= offset; if (endPosition > offset + length) endPosition = length; else { ASSERT(endPosition >= offset); endPosition -= offset; } ASSERT(startPosition < endPosition); return true; } static inline float positionOffsetForDecoration(ETextDecoration decoration, const Font& font, float thickness) { // FIXME: For SVG Fonts we need to use the attributes defined in the if specified. // Compatible with Batik/Opera. if (decoration == UNDERLINE) return font.ascent() + thickness * 1.5f; if (decoration == OVERLINE) return thickness; if (decoration == LINE_THROUGH) return font.ascent() * 5.0f / 8.0f; ASSERT_NOT_REACHED(); return 0.0f; } static inline float thicknessForDecoration(ETextDecoration, const Font& font) { // FIXME: For SVG Fonts we need to use the attributes defined in the if specified. // Compatible with Batik/Opera return font.size() / 20.0f; } static inline RenderObject* findRenderObjectDefininingTextDecoration(InlineFlowBox* parentBox) { // Lookup first render object in parent hierarchy which has text-decoration set. RenderObject* renderer = 0; while (parentBox) { renderer = parentBox->renderer(); if (renderer->style() && renderer->style()->textDecoration() != TDNONE) break; parentBox = parentBox->parent(); } ASSERT(renderer); return renderer; } void SVGInlineTextBox::paintDecoration(GraphicsContext* context, ETextDecoration decoration, const SVGTextFragment& fragment) { if (textRenderer()->style()->textDecorationsInEffect() == TDNONE) return; // Find out which render style defined the text-decoration, as its fill/stroke properties have to be used for drawing instead of ours. RenderObject* decorationRenderer = findRenderObjectDefininingTextDecoration(parent()); RenderStyle* decorationStyle = decorationRenderer->style(); ASSERT(decorationStyle); if (decorationStyle->visibility() == HIDDEN) return; const SVGRenderStyle* svgDecorationStyle = decorationStyle->svgStyle(); ASSERT(svgDecorationStyle); bool hasDecorationFill = svgDecorationStyle->hasFill(); bool hasDecorationStroke = svgDecorationStyle->hasStroke(); if (hasDecorationFill) { m_paintingResourceMode = ApplyToFillMode; paintDecorationWithStyle(context, decoration, fragment, decorationRenderer); } if (hasDecorationStroke) { m_paintingResourceMode = ApplyToStrokeMode; paintDecorationWithStyle(context, decoration, fragment, decorationRenderer); } } void SVGInlineTextBox::paintDecorationWithStyle(GraphicsContext* context, ETextDecoration decoration, const SVGTextFragment& fragment, RenderObject* decorationRenderer) { ASSERT(!m_paintingResource); ASSERT(m_paintingResourceMode != ApplyToDefaultMode); RenderStyle* decorationStyle = decorationRenderer->style(); ASSERT(decorationStyle); const Font& font = decorationStyle->font(); // The initial y value refers to overline position. float thickness = thicknessForDecoration(decoration, font); if (fragment.width <= 0 && thickness <= 0) return; float y = fragment.y - font.ascent() + positionOffsetForDecoration(decoration, font, thickness); Path path; path.addRect(FloatRect(fragment.x, y, fragment.width, thickness)); context->save(); context->beginPath(); context->addPath(path); if (acquirePaintingResource(context, decorationRenderer, decorationStyle)) releasePaintingResource(context); context->restore(); } void SVGInlineTextBox::paintTextWithShadows(GraphicsContext* context, RenderStyle* style, TextRun& textRun, const SVGTextFragment& fragment, int startPosition, int endPosition) { const Font& font = style->font(); const ShadowData* shadow = style->textShadow(); FloatPoint textOrigin(fragment.x, fragment.y); FloatRect shadowRect(FloatPoint(textOrigin.x(), textOrigin.y() - font.ascent()), FloatSize(fragment.width, fragment.height)); do { if (!prepareGraphicsContextForTextPainting(context, textRun, style)) break; FloatSize extraOffset; if (shadow) extraOffset = applyShadowToGraphicsContext(context, shadow, shadowRect, false /* stroked */, true /* opaque */, true /* horizontal */); font.drawText(context, textRun, textOrigin + extraOffset, startPosition, endPosition); restoreGraphicsContextAfterTextPainting(context, textRun); if (!shadow) break; if (shadow->next()) context->restore(); else context->clearShadow(); shadow = shadow->next(); } while (shadow); } void SVGInlineTextBox::paintText(GraphicsContext* context, RenderStyle* style, RenderStyle* selectionStyle, const SVGTextFragment& fragment, bool hasSelection, bool paintSelectedTextOnly) { ASSERT(style); ASSERT(selectionStyle); int startPosition = 0; int endPosition = 0; if (hasSelection) { selectionStartEnd(startPosition, endPosition); hasSelection = mapStartEndPositionsIntoFragmentCoordinates(fragment, startPosition, endPosition); } // Fast path if there is no selection, just draw the whole chunk part using the regular style TextRun textRun(constructTextRun(style, fragment)); if (!hasSelection || startPosition >= endPosition) { paintTextWithShadows(context, style, textRun, fragment, 0, fragment.length); return; } // Eventually draw text using regular style until the start position of the selection if (startPosition > 0 && !paintSelectedTextOnly) paintTextWithShadows(context, style, textRun, fragment, 0, startPosition); // Draw text using selection style from the start to the end position of the selection if (style != selectionStyle) SVGResourcesCache::clientStyleChanged(parent()->renderer(), StyleDifferenceRepaint, selectionStyle); TextRun selectionTextRun(constructTextRun(selectionStyle, fragment)); paintTextWithShadows(context, selectionStyle, textRun, fragment, startPosition, endPosition); if (style != selectionStyle) SVGResourcesCache::clientStyleChanged(parent()->renderer(), StyleDifferenceRepaint, style); // Eventually draw text using regular style from the end position of the selection to the end of the current chunk part if (endPosition < static_cast(fragment.length) && !paintSelectedTextOnly) paintTextWithShadows(context, style, textRun, fragment, endPosition, fragment.length); } IntRect SVGInlineTextBox::calculateBoundaries() const { FloatRect textRect; RenderText* textRenderer = this->textRenderer(); ASSERT(textRenderer); RenderStyle* style = textRenderer->style(); ASSERT(style); int baseline = baselinePosition(AlphabeticBaseline); int heightDifference = baseline - style->font().ascent(); unsigned textFragmentsSize = m_textFragments.size(); for (unsigned i = 0; i < textFragmentsSize; ++i) { const SVGTextFragment& fragment = m_textFragments.at(i); FloatRect fragmentRect(fragment.x, fragment.y - baseline, fragment.width, fragment.height + heightDifference); if (!fragment.transform.isIdentity()) fragmentRect = fragment.transform.mapRect(fragmentRect); textRect.unite(fragmentRect); } return enclosingIntRect(textRect); } } // namespace WebCore #endif