/* * Copyright (C) Research In Motion Limited 2010. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef SVGTextFragment_h #define SVGTextFragment_h #if ENABLE(SVG) #include "AffineTransform.h" namespace WebCore { // A SVGTextFragment describes a text fragment of a RenderSVGInlineText which can be rendered at once. struct SVGTextFragment { SVGTextFragment() : positionListOffset(0) , length(0) , x(0) , y(0) , width(0) , height(0) { } // The first rendered character starts at RenderSVGInlineText::characters() + positionListOffset. unsigned positionListOffset; unsigned length; float x; float y; float width; float height; // Includes rotation/glyph-orientation-(horizontal|vertical) transforms, lengthAdjust="spacingAndGlyphs" (for textPath only), // as well as orientation related shifts (see SVGTextLayoutEngine, which builds this transformation). AffineTransform transform; }; } // namespace WebCore #endif // ENABLE(SVG) #endif