/* * Copyright (C) 2005 Apple Computer, Inc. All rights reserved. * 2006 Rob Buis * 2008 Nikolas Zimmermann * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(SVG) #include "CgSupport.h" #include #include "FloatConversion.h" #include "GraphicsContext.h" #include "RenderStyle.h" #include "SVGPaintServer.h" #include "SVGRenderStyle.h" #include namespace WebCore { CGContextRef scratchContext() { static CGContextRef scratch = 0; if (!scratch) { CFMutableDataRef empty = CFDataCreateMutable(NULL, 0); CGDataConsumerRef consumer = CGDataConsumerCreateWithCFData(empty); scratch = CGPDFContextCreate(consumer, NULL, NULL); CGDataConsumerRelease(consumer); CFRelease(empty); CGFloat black[4] = {0, 0, 0, 1}; CGContextSetFillColor(scratch, black); CGContextSetStrokeColor(scratch, black); } return scratch; } FloatRect strokeBoundingBox(const Path& path, RenderStyle* style, const RenderObject* object) { // the bbox might grow if the path is stroked. // and CGPathGetBoundingBox doesn't support that, so we'll have // to make an alternative call... // FIXME: since this is mainly used to decide what to repaint, // perhaps it would be sufficient to just outset the fill bbox by // the stroke width - that should be way cheaper and simpler than // what we do here. CGPathRef cgPath = path.platformPath(); CGContextRef context = scratchContext(); CGContextSaveGState(context); CGContextBeginPath(context); CGContextAddPath(context, cgPath); GraphicsContext gc(context); applyStrokeStyleToContext(&gc, style, object); CGContextReplacePathWithStrokedPath(context); if (CGContextIsPathEmpty(context)) { // CGContextReplacePathWithStrokedPath seems to fail to create a path sometimes, this is not well understood. // returning here prevents CG from logging to the console from CGContextGetPathBoundingBox CGContextRestoreGState(context); return FloatRect(); } CGRect box = CGContextGetPathBoundingBox(context); CGContextRestoreGState(context); return FloatRect(box); } } #endif // ENABLE(SVG)