/* Copyright (C) 2006, 2007 Nikolas Zimmermann This file is part of the KDE project This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License aint with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "config.h" #if ENABLE(SVG) #include "SVGPaintServerPattern.h" #include "CgSupport.h" #include "GraphicsContext.h" #include "ImageBuffer.h" #include "RenderObject.h" #include "SVGPatternElement.h" namespace WebCore { static void patternCallback(void* info, CGContextRef context) { ImageBuffer* patternImage = reinterpret_cast(info); CGContextSaveGState(context); CGContextTranslateCTM(context, 0, patternImage->size().height()); CGContextScaleCTM(context, 1.0f, -1.0f); CGContextDrawImage(context, CGRect(FloatRect(FloatPoint(), patternImage->size())), patternImage->image()->getCGImageRef()); CGContextRestoreGState(context); } bool SVGPaintServerPattern::setup(GraphicsContext*& context, const RenderObject* object, SVGPaintTargetType type, bool isPaintingText) const { CGContextRef contextRef = context->platformContext(); // Build pattern tile, passing destination object bounding box FloatRect targetRect; if (isPaintingText) { IntRect textBoundary = const_cast(object)->absoluteBoundingBoxRect(); targetRect = object->absoluteTransform().inverse().mapRect(textBoundary); } else targetRect = object->relativeBBox(false); m_ownerElement->buildPattern(targetRect); if (!tile()) return false; context->save(); // Respect local pattern transformation context->concatCTM(patternTransform()); // Apply pattern space transformation context->translate(patternBoundaries().x(), patternBoundaries().y()); // Crude hack to support overflow="visible". // When the patternBoundaries() size is smaller than the actual tile() size, we run into a problem: // Our tile contains content which is larger than the pattern cell size. We just draw the pattern // "out of" cell boundaries, to draw the overflown content, instead of clipping it away. The uppermost // cell doesn't include the overflown content of the cell right above it though -> that's why we're moving // down the phase by a very small amount, so we're sure the "cell right above"'s overflown content gets drawn. CGContextSetPatternPhase(contextRef, CGSizeMake(0.0f, -0.01f)); RenderStyle* style = object->style(); CGContextSetAlpha(contextRef, style->opacity()); CGPatternCallbacks callbacks = {0, patternCallback, 0}; ASSERT(!m_pattern); m_pattern = CGPatternCreate(tile(), CGRect(FloatRect(FloatPoint(), tile()->size())), CGContextGetCTM(contextRef), patternBoundaries().width(), patternBoundaries().height(), kCGPatternTilingConstantSpacing, true, // has color &callbacks); if (!m_patternSpace) m_patternSpace = CGColorSpaceCreatePattern(0); if ((type & ApplyToFillTargetType) && style->svgStyle()->hasFill()) { CGFloat alpha = style->svgStyle()->fillOpacity(); CGContextSetFillColorSpace(contextRef, m_patternSpace); CGContextSetFillPattern(contextRef, m_pattern, &alpha); if (isPaintingText) context->setTextDrawingMode(cTextFill); } if ((type & ApplyToStrokeTargetType) && style->svgStyle()->hasStroke()) { CGFloat alpha = style->svgStyle()->strokeOpacity(); CGContextSetStrokeColorSpace(contextRef, m_patternSpace); CGContextSetStrokePattern(contextRef, m_pattern, &alpha); applyStrokeStyleToContext(context, style, object); if (isPaintingText) context->setTextDrawingMode(cTextStroke); } return true; } void SVGPaintServerPattern::teardown(GraphicsContext*& context, const RenderObject*, SVGPaintTargetType, bool) const { CGPatternRelease(m_pattern); m_pattern = 0; context->restore(); } } // namespace WebCore #endif // vim:ts=4:noet