/* libs/WebKitLib/WebKit/WebCore/rendering/RenderSkinAndroid.cpp ** ** Copyright 2006, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #define LOG_TAG "WebCore" #include "config.h" #include "RenderSkinAndroid.h" #include "RenderSkinButton.h" #include "RenderSkinCombo.h" #include "RenderSkinRadio.h" #include "SkImageDecoder.h" #include "utils/AssetManager.h" #include "utils/Asset.h" namespace WebCore { RenderSkinAndroid::RenderSkinAndroid() : m_height(0) , m_width(0) {} void RenderSkinAndroid::Init(android::AssetManager* am) { RenderSkinButton::Init(am); RenderSkinCombo::Init(am); RenderSkinRadio::Init(am); } bool RenderSkinAndroid::DecodeBitmap(android::AssetManager* am, const char* fileName, SkBitmap* bitmap) { android::Asset* asset = am->open(fileName, android::Asset::ACCESS_BUFFER); if (!asset) { asset = am->openNonAsset(fileName, android::Asset::ACCESS_BUFFER); if (!asset) { LOGD("RenderSkinAndroid: File \"%s\" not found.\n", fileName); return false; } } bool success = SkImageDecoder::DecodeMemory(asset->getBuffer(false), asset->getLength(), bitmap); if (!success) { LOGD("RenderSkinAndroid: Failed to decode %s\n", fileName); } delete asset; return success; } } // namespace WebCore