/* * Copyright 2006, The Android Open Source Project * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef RenderSkinCombo_h #define RenderSkinCombo_h #include "RenderSkinAndroid.h" #include "SkRect.h" class SkCanvas; namespace WebCore { // This is very similar to RenderSkinButton - maybe they should be the same class? class RenderSkinCombo : public RenderSkinAndroid { public: RenderSkinCombo(); virtual ~RenderSkinCombo() {} /** * Initialize the class before use. Uses the AssetManager to initialize any bitmaps the class may use. */ static void Init(android::AssetManager*); /** * Draw the provided Node on the SkCanvas, using the dimensions provided by * x,y,w,h. Return true if we did not draw, and WebKit needs to draw it, * false otherwise. */ static bool Draw(SkCanvas* , Node* , int x, int y, int w, int h); // The image is wider than the RenderObject, so this accounts for that. static int extraWidth() { return arrowMargin; } private: static const int arrowMargin = 22; }; } // WebCore #endif