/* * Copyright (C) 2010 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "GLES2Context.h" #include "GLES2ContextInternal.h" #include "IntSize.h" #include "WebGLES2Context.h" #include "WebKit.h" #include "WebKitClient.h" #include "WebViewImpl.h" #include // There are two levels of delegation in this file: // // 1. GLES2Context delegates to GLES2ContextInternal. This is done // so that we have some place to store data members common among // implementations. // // 2. GLES2ContextInternal delegates to an implementation of // WebGLES2Context. This is done so we have a place to inject an // implementation which creates the GL ES context. using namespace WebKit; namespace WebCore { PassOwnPtr GLES2ContextInternal::create(WebGLES2Context* impl, bool owns) { PassOwnPtr result = new GLES2ContextInternal(impl, owns); return result; } PassOwnPtr GLES2Context::create(PassOwnPtr internal) { PassOwnPtr result = new GLES2Context(); result->m_internal = internal; return result; } GLES2Context::GLES2Context() { } GLES2Context::~GLES2Context() { } bool GLES2Context::makeCurrent() { WebGLES2Context* webContext = m_internal->getWebGLES2Context(); if (!webContext) return false; return webContext->makeCurrent(); } bool GLES2Context::destroy() { WebGLES2Context* webContext = m_internal->getWebGLES2Context(); if (!webContext) return false; return webContext->destroy(); } bool GLES2Context::swapBuffers() { WebGLES2Context* webContext = m_internal->getWebGLES2Context(); if (!webContext) return false; return webContext->swapBuffers(); } void GLES2Context::resizeOffscreenContent(const IntSize& size) { WebGLES2Context* webContext = m_internal->getWebGLES2Context(); ASSERT(webContext); webContext->resizeOffscreenContent(size); } unsigned GLES2Context::getOffscreenContentParentTextureId() { WebGLES2Context* webContext = m_internal->getWebGLES2Context(); ASSERT(webContext); return webContext->getOffscreenContentParentTextureId(); } } // namespace WebCore