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author | Andy McFadden <fadden@android.com> | 2012-12-18 09:46:54 -0800 |
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committer | Andy McFadden <fadden@android.com> | 2012-12-18 13:31:57 -0800 |
commit | 8ba01021b573889802e67e029225a96f0dfa471a (patch) | |
tree | 110eca2effc73dcb2f46da71e9a0584e4af6e71e /libvideoeditor/lvpp/NativeWindowRenderer.h | |
parent | 53bc0a2fc54330534330118edd5c393f39eff8ab (diff) | |
download | frameworks_av-8ba01021b573889802e67e029225a96f0dfa471a.zip frameworks_av-8ba01021b573889802e67e029225a96f0dfa471a.tar.gz frameworks_av-8ba01021b573889802e67e029225a96f0dfa471a.tar.bz2 |
Rename ISurfaceTexture and SurfaceTexture
The C++ class names don't match what the classes do, so rename
ISurfaceTexture to IGraphicBufferProducer, and SurfaceTexture to
GLConsumer.
Bug 7736700
Change-Id: I64520a55f8c09fe6215382ea361c539a9940cba5
Diffstat (limited to 'libvideoeditor/lvpp/NativeWindowRenderer.h')
-rwxr-xr-x | libvideoeditor/lvpp/NativeWindowRenderer.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/libvideoeditor/lvpp/NativeWindowRenderer.h b/libvideoeditor/lvpp/NativeWindowRenderer.h index 8fbb4f9..b0623ba 100755 --- a/libvideoeditor/lvpp/NativeWindowRenderer.h +++ b/libvideoeditor/lvpp/NativeWindowRenderer.h @@ -37,15 +37,15 @@ // we only expect that happens briefly when one clip is about to finish // and the next clip is about to start. // -// We allocate a SurfaceTexture for each RenderInput and the user can use +// We allocate a SurfaceTextureClient for each RenderInput and the user can use // the getTargetWindow() function to get the corresponding ANativeWindow -// for that SurfaceTexture. The intention is that the user can pass that +// for that SurfaceTextureClient. The intention is that the user can pass that // ANativeWindow to OMXCodec::Create() so the codec can decode directly // to buffers provided by the texture. namespace android { -class SurfaceTexture; +class GLConsumer; class SurfaceTextureClient; class RenderInput; @@ -110,7 +110,7 @@ private: // destination aspect ratio. GLfloat mPositionCoordinates[8]; - // We use a different GL id for each SurfaceTexture. + // We use a different GL id for each SurfaceTextureClient. GLuint mNextTextureId; // Number of existing RenderInputs, just for debugging. @@ -146,7 +146,7 @@ private: class RenderInput { public: - // Returns the ANativeWindow corresponds to the SurfaceTexture. + // Returns the ANativeWindow corresponds to the SurfaceTextureClient. ANativeWindow* getTargetWindow(); // Updates video frame size from the MediaSource's metadata. Specifically @@ -156,7 +156,7 @@ public: // Renders the buffer with the given video effect and rending mode. // The video effets are defined in VideoEditorTools.h // Set isExternalBuffer to true only when the buffer given is not - // provided by the SurfaceTexture. + // provided by the SurfaceTextureClient. void render(MediaBuffer *buffer, uint32_t videoEffect, M4xVSS_MediaRendering renderingMode, bool isExternalBuffer); private: @@ -164,7 +164,7 @@ private: ~RenderInput(); NativeWindowRenderer* mRenderer; GLuint mTextureId; - sp<SurfaceTexture> mST; + sp<GLConsumer> mST; sp<SurfaceTextureClient> mSTC; int mWidth, mHeight; |