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author | Glenn Kasten <gkasten@google.com> | 2013-12-03 09:06:43 -0800 |
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committer | Glenn Kasten <gkasten@android.com> | 2013-12-04 17:12:42 -0800 |
commit | b5fed68bcdd6f44424c9e4d12bfe9a3ff51bd62e (patch) | |
tree | 12cac79b78992586c8f8da4f618a020f40d92441 /media/libmedia | |
parent | 92630351d265a61faae2dfe006a8bb330283aa7b (diff) | |
download | frameworks_av-b5fed68bcdd6f44424c9e4d12bfe9a3ff51bd62e.zip frameworks_av-b5fed68bcdd6f44424c9e4d12bfe9a3ff51bd62e.tar.gz frameworks_av-b5fed68bcdd6f44424c9e4d12bfe9a3ff51bd62e.tar.bz2 |
Increase kFastTrackMultiplier from 1 to 2
Change-Id: I158f147295eebcea96e4047d7618069bc48bdd7d
Diffstat (limited to 'media/libmedia')
-rw-r--r-- | media/libmedia/AudioTrack.cpp | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/media/libmedia/AudioTrack.cpp b/media/libmedia/AudioTrack.cpp index fe5cd9e..2965b73 100644 --- a/media/libmedia/AudioTrack.cpp +++ b/media/libmedia/AudioTrack.cpp @@ -857,7 +857,8 @@ status_t AudioTrack::createTrack_l( ALOGV("createTrack_l() output %d afLatency %d", output, afLatency); // The client's AudioTrack buffer is divided into n parts for purpose of wakeup by server, where - // n = 1 fast track; nBuffering is ignored + // n = 1 fast track with single buffering; nBuffering is ignored + // n = 2 fast track with double buffering // n = 2 normal track, no sample rate conversion // n = 3 normal track, with sample rate conversion // (pessimistic; some non-1:1 conversion ratios don't actually need triple-buffering) @@ -996,9 +997,11 @@ status_t AudioTrack::createTrack_l( ALOGV("AUDIO_OUTPUT_FLAG_FAST successful; frameCount %u", frameCount); mAwaitBoost = true; if (sharedBuffer == 0) { - // double-buffering is not required for fast tracks, due to tighter scheduling - if (mNotificationFramesAct == 0 || mNotificationFramesAct > frameCount) { - mNotificationFramesAct = frameCount; + // Theoretically double-buffering is not required for fast tracks, + // due to tighter scheduling. But in practice, to accommodate kernels with + // scheduling jitter, and apps with computation jitter, we use double-buffering. + if (mNotificationFramesAct == 0 || mNotificationFramesAct > frameCount/nBuffering) { + mNotificationFramesAct = frameCount/nBuffering; } } } else { |