diff options
-rw-r--r-- | include/media/AudioTrack.h | 7 | ||||
-rw-r--r-- | media/libmedia/AudioTrack.cpp | 9 | ||||
-rw-r--r-- | media/libmedia/ToneGenerator.cpp | 2 |
3 files changed, 9 insertions, 9 deletions
diff --git a/include/media/AudioTrack.h b/include/media/AudioTrack.h index 3d45503..6d19092 100644 --- a/include/media/AudioTrack.h +++ b/include/media/AudioTrack.h @@ -285,9 +285,14 @@ public: /* Set volume for this track, mostly used for games' sound effects * left and right volumes. Levels must be >= 0.0 and <= 1.0. + * This is the older API. New applications should use setVolume(float) when possible. */ status_t setVolume(float left, float right); - void getVolume(float* left, float* right) const; + + /* Set volume for all channels. This is the preferred API for new applications, + * especially for multi-channel content. + */ + status_t setVolume(float volume); /* Set the send level for this track. An auxiliary effect should be attached * to the track with attachEffect(). Level must be >= 0.0 and <= 1.0. diff --git a/media/libmedia/AudioTrack.cpp b/media/libmedia/AudioTrack.cpp index ffed161..596523d 100644 --- a/media/libmedia/AudioTrack.cpp +++ b/media/libmedia/AudioTrack.cpp @@ -529,14 +529,9 @@ status_t AudioTrack::setVolume(float left, float right) return NO_ERROR; } -void AudioTrack::getVolume(float* left, float* right) const +status_t AudioTrack::setVolume(float volume) { - if (left != NULL) { - *left = mVolume[LEFT]; - } - if (right != NULL) { - *right = mVolume[RIGHT]; - } + return setVolume(volume, volume); } status_t AudioTrack::setAuxEffectSendLevel(float level) diff --git a/media/libmedia/ToneGenerator.cpp b/media/libmedia/ToneGenerator.cpp index 253602d..42584fe 100644 --- a/media/libmedia/ToneGenerator.cpp +++ b/media/libmedia/ToneGenerator.cpp @@ -1036,7 +1036,7 @@ bool ToneGenerator::initAudioTrack() { goto initAudioTrack_exit; } - mpAudioTrack->setVolume(mVolume, mVolume); + mpAudioTrack->setVolume(mVolume); mState = TONE_INIT; |