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-rw-r--r--cmds/screenrecord/Overlay.h10
1 files changed, 6 insertions, 4 deletions
diff --git a/cmds/screenrecord/Overlay.h b/cmds/screenrecord/Overlay.h
index b8473b4..b1b5c29 100644
--- a/cmds/screenrecord/Overlay.h
+++ b/cmds/screenrecord/Overlay.h
@@ -47,7 +47,6 @@ public:
mLastFrameNumber(-1),
mTotalDroppedFrames(0)
{}
- virtual ~Overlay() { assert(mState == UNINITIALIZED || mState == STOPPED); }
// Creates a thread that performs the overlay. Pass in the surface that
// output will be sent to.
@@ -71,6 +70,9 @@ private:
Overlay(const Overlay&);
Overlay& operator=(const Overlay&);
+ // Destruction via RefBase.
+ virtual ~Overlay() { assert(mState == UNINITIALIZED || mState == STOPPED); }
+
// Draw the initial info screen.
static void doDrawInfoPage(const EglWindow& window,
const Program& texRender, TextRenderer& textRenderer);
@@ -120,9 +122,9 @@ private:
// surface.
sp<IGraphicBufferProducer> mOutputSurface;
- // Our queue. The producer side is passed to the virtual display, the
- // consumer side feeds into our GLConsumer.
- sp<BufferQueue> mBufferQueue;
+ // Producer side of queue, passed into the virtual display.
+ // The consumer end feeds into our GLConsumer.
+ sp<IGraphicBufferProducer> mProducer;
// This receives frames from the virtual display and makes them available
// as an external texture.