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Diffstat (limited to 'cmds/screenrecord/TextRenderer.cpp')
-rw-r--r-- | cmds/screenrecord/TextRenderer.cpp | 349 |
1 files changed, 349 insertions, 0 deletions
diff --git a/cmds/screenrecord/TextRenderer.cpp b/cmds/screenrecord/TextRenderer.cpp new file mode 100644 index 0000000..048d382 --- /dev/null +++ b/cmds/screenrecord/TextRenderer.cpp @@ -0,0 +1,349 @@ +/* + * Copyright 2013 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define LOG_TAG "ScreenRecord" +//#define LOG_NDEBUG 0 +#include <utils/Log.h> + +#include "TextRenderer.h" + +#include <assert.h> + +namespace android { +#include "FontBitmap.h" +}; + +using namespace android; + +const char TextRenderer::kWhitespace[] = " \t\n\r"; + +bool TextRenderer::mInitialized = false; +uint32_t TextRenderer::mXOffset[FontBitmap::numGlyphs]; + +void TextRenderer::initOnce() { + if (!mInitialized) { + initXOffset(); + mInitialized = true; + } +} + +void TextRenderer::initXOffset() { + // Generate a table of X offsets. They start at zero and reset whenever + // we move down a line (i.e. the Y offset changes). The offset increases + // by one pixel more than the width because the generator left a gap to + // avoid reading pixels from adjacent glyphs in the texture filter. + uint16_t offset = 0; + uint16_t prevYOffset = (int16_t) -1; + for (unsigned int i = 0; i < FontBitmap::numGlyphs; i++) { + if (prevYOffset != FontBitmap::yoffset[i]) { + prevYOffset = FontBitmap::yoffset[i]; + offset = 0; + } + mXOffset[i] = offset; + offset += FontBitmap::glyphWidth[i] + 1; + } +} + +static bool isPowerOfTwo(uint32_t val) { + // a/k/a "is exactly one bit set"; note returns true for 0 + return (val & (val -1)) == 0; +} + +static uint32_t powerOfTwoCeil(uint32_t val) { + // drop it, smear the bits across, pop it + val--; + val |= val >> 1; + val |= val >> 2; + val |= val >> 4; + val |= val >> 8; + val |= val >> 16; + val++; + + return val; +} + +float TextRenderer::getGlyphHeight() const { + return FontBitmap::maxGlyphHeight; +} + +status_t TextRenderer::loadIntoTexture() { + ALOGV("Font::loadIntoTexture"); + + glGenTextures(1, &mTextureName); + if (mTextureName == 0) { + ALOGE("glGenTextures failed: %#x", glGetError()); + return UNKNOWN_ERROR; + } + glBindTexture(GL_TEXTURE_2D, mTextureName); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + + // The pixel data is stored as combined color+alpha, 8 bits per pixel. + // It's guaranteed to be a power-of-two wide, but we cut off the height + // where the data ends. We want to expand it to a power-of-two bitmap + // with ARGB data and hand that to glTexImage2D. + + if (!isPowerOfTwo(FontBitmap::width)) { + ALOGE("npot glyph bitmap width %u", FontBitmap::width); + return UNKNOWN_ERROR; + } + + uint32_t potHeight = powerOfTwoCeil(FontBitmap::height); + uint32_t* rgbaPixels = new uint32_t[FontBitmap::width * potHeight]; + memset(rgbaPixels, 0, FontBitmap::width * potHeight * 4); + + for (unsigned int i = 0; i < FontBitmap::width * FontBitmap::height; i++) { + uint8_t alpha, color; + if ((FontBitmap::pixels[i] & 1) == 0) { + // black pixel with varying alpha + color = 0x00; + alpha = FontBitmap::pixels[i] & ~1; + } else { + // opaque grey pixel + color = FontBitmap::pixels[i] & ~1; + alpha = 0xff; + } + rgbaPixels[i] = (alpha << 24) | (color << 16) | (color << 8) | color; + } + + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, FontBitmap::width, potHeight, 0, + GL_RGBA, GL_UNSIGNED_BYTE, rgbaPixels); + delete[] rgbaPixels; + GLint glErr = glGetError(); + if (glErr != 0) { + ALOGE("glTexImage2D failed: %#x", glErr); + return UNKNOWN_ERROR; + } + return NO_ERROR; +} + +void TextRenderer::setProportionalScale(float linesPerScreen) { + if (mScreenWidth == 0 || mScreenHeight == 0) { + ALOGW("setFontScale: can't set scale for width=%d height=%d", + mScreenWidth, mScreenHeight); + return; + } + float tallest = mScreenWidth > mScreenHeight ? mScreenWidth : mScreenHeight; + setScale(tallest / (linesPerScreen * getGlyphHeight())); +} + +float TextRenderer::computeScaledStringWidth(const String8& str8) const { + // String8.length() isn't documented, but I'm assuming it will return + // the number of characters rather than the number of bytes. Since + // we can only display ASCII we want to ignore anything else, so we + // just convert to char* -- but String8 doesn't document what it does + // with values outside 0-255. So just convert to char* and use strlen() + // to see what we get. + const char* str = str8.string(); + return computeScaledStringWidth(str, strlen(str)); +} + +float TextRenderer::computeScaledStringWidth(const char* str, + size_t len) const { + float width = 0.0f; + for (size_t i = 0; i < len; i++) { + size_t chi = str[i] - FontBitmap::firstGlyphChar; + float glyphWidth = FontBitmap::glyphWidth[chi]; + width += (glyphWidth - 1 - FontBitmap::outlineWidth) * mScale; + } + + return width; +} + +void TextRenderer::drawString(const Program& program, const float* texMatrix, + float x, float y, const String8& str8) const { + ALOGV("drawString %.3f,%.3f '%s' (scale=%.3f)", x, y, str8.string(),mScale); + initOnce(); + + // We want to draw the entire string with a single GLES call. We + // generate two arrays, one with screen coordinates, one with texture + // coordinates. Need two triangles per character. + const char* str = str8.string(); + size_t len = strlen(str); // again, unsure about String8 handling + + const size_t quadCoords = + 2 /*triangles*/ * 3 /*vertex/tri*/ * 2 /*coord/vertex*/; + float vertices[len * quadCoords]; + float texes[len * quadCoords]; + + float fullTexWidth = FontBitmap::width; + float fullTexHeight = powerOfTwoCeil(FontBitmap::height); + for (size_t i = 0; i < len; i++) { + size_t chi = str[i] - FontBitmap::firstGlyphChar; + if (chi >= FontBitmap::numGlyphs) { + chi = '?' - FontBitmap::firstGlyphChar; + assert(chi < FontBitmap::numGlyphs); + } + float glyphWidth = FontBitmap::glyphWidth[chi]; + float glyphHeight = FontBitmap::maxGlyphHeight; + + float vertLeft = x; + float vertRight = x + glyphWidth * mScale; + float vertTop = y; + float vertBottom = y + glyphHeight * mScale; + + // Lowest-numbered glyph is in top-left of bitmap, which puts it at + // the bottom-left in texture coordinates. + float texLeft = mXOffset[chi] / fullTexWidth; + float texRight = (mXOffset[chi] + glyphWidth) / fullTexWidth; + float texTop = FontBitmap::yoffset[chi] / fullTexHeight; + float texBottom = (FontBitmap::yoffset[chi] + glyphHeight) / + fullTexHeight; + + size_t off = i * quadCoords; + vertices[off + 0] = vertLeft; + vertices[off + 1] = vertBottom; + vertices[off + 2] = vertRight; + vertices[off + 3] = vertBottom; + vertices[off + 4] = vertLeft; + vertices[off + 5] = vertTop; + vertices[off + 6] = vertLeft; + vertices[off + 7] = vertTop; + vertices[off + 8] = vertRight; + vertices[off + 9] = vertBottom; + vertices[off + 10] = vertRight; + vertices[off + 11] = vertTop; + texes[off + 0] = texLeft; + texes[off + 1] = texBottom; + texes[off + 2] = texRight; + texes[off + 3] = texBottom; + texes[off + 4] = texLeft; + texes[off + 5] = texTop; + texes[off + 6] = texLeft; + texes[off + 7] = texTop; + texes[off + 8] = texRight; + texes[off + 9] = texBottom; + texes[off + 10] = texRight; + texes[off + 11] = texTop; + + // We added 1-pixel padding in the texture, so we want to advance by + // one less. Also, each glyph is surrounded by a black outline, which + // we want to merge. + x += (glyphWidth - 1 - FontBitmap::outlineWidth) * mScale; + } + + program.drawTriangles(mTextureName, texMatrix, vertices, texes, + len * quadCoords / 2); +} + +float TextRenderer::drawWrappedString(const Program& texRender, + float xpos, float ypos, const String8& str) { + ALOGV("drawWrappedString %.3f,%.3f '%s'", xpos, ypos, str.string()); + initOnce(); + + if (mScreenWidth == 0 || mScreenHeight == 0) { + ALOGW("drawWrappedString: can't wrap with width=%d height=%d", + mScreenWidth, mScreenHeight); + return ypos; + } + + const float indentWidth = mIndentMult * getScale(); + if (xpos < mBorderWidth) { + xpos = mBorderWidth; + } + if (ypos < mBorderWidth) { + ypos = mBorderWidth; + } + + const size_t maxWidth = (mScreenWidth - mBorderWidth) - xpos; + if (maxWidth < 1) { + ALOGE("Unable to render text: xpos=%.3f border=%.3f width=%u", + xpos, mBorderWidth, mScreenWidth); + return ypos; + } + float stringWidth = computeScaledStringWidth(str); + if (stringWidth <= maxWidth) { + // Trivial case. + drawString(texRender, Program::kIdentity, xpos, ypos, str); + ypos += getScaledGlyphHeight(); + } else { + // We need to break the string into pieces, ideally at whitespace + // boundaries. + char* mangle = strdup(str.string()); + char* start = mangle; + while (start != NULL) { + float xposAdj = (start == mangle) ? xpos : xpos + indentWidth; + char* brk = breakString(start, + (float) (mScreenWidth - mBorderWidth - xposAdj)); + if (brk == NULL) { + // draw full string + drawString(texRender, Program::kIdentity, xposAdj, ypos, + String8(start)); + start = NULL; + } else { + // draw partial string + char ch = *brk; + *brk = '\0'; + drawString(texRender, Program::kIdentity, xposAdj, ypos, + String8(start)); + *brk = ch; + start = brk; + if (strchr(kWhitespace, ch) != NULL) { + // if we broke on whitespace, skip past it + start++; + } + } + ypos += getScaledGlyphHeight(); + } + free(mangle); + } + + return ypos; +} + +char* TextRenderer::breakString(const char* str, float maxWidth) const { + // Ideally we'd do clever things like binary search. Not bothering. + ALOGV("breakString '%s' %.3f", str, maxWidth); + + size_t len = strlen(str); + if (len == 0) { + // Caller should detect this and not advance ypos. + return NULL; + } + + float stringWidth = computeScaledStringWidth(str, len); + if (stringWidth <= maxWidth) { + return NULL; // trivial -- use full string + } + + // Find the longest string that will fit. + size_t goodPos = 0; + for (size_t i = 0; i < len; i++) { + stringWidth = computeScaledStringWidth(str, i); + if (stringWidth < maxWidth) { + goodPos = i; + } else { + break; // too big + } + } + if (goodPos == 0) { + // space is too small to hold any glyph; output a single char + ALOGW("Couldn't find a nonzero prefix that fit from '%s'", str); + goodPos = 1; + } + + // Scan back for whitespace. If we can't find any we'll just have + // an ugly mid-word break. + for (size_t i = goodPos; i > 0; i--) { + if (strchr(kWhitespace, str[i]) != NULL) { + goodPos = i; + break; + } + } + + ALOGV("goodPos=%d for str='%s'", goodPos, str); + return const_cast<char*>(str + goodPos); +} |