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-rw-r--r--include/media/IAudioFlinger.h80
1 files changed, 54 insertions, 26 deletions
diff --git a/include/media/IAudioFlinger.h b/include/media/IAudioFlinger.h
index 282f275..31a14f0 100644
--- a/include/media/IAudioFlinger.h
+++ b/include/media/IAudioFlinger.h
@@ -50,6 +50,7 @@ public:
TRACK_TIMED = 1, // client requests a TimedAudioTrack
TRACK_FAST = 2, // client requests a fast AudioTrack or AudioRecord
TRACK_OFFLOAD = 4, // client requests offload to hw codec
+ TRACK_DIRECT = 8, // client requests a direct output
};
typedef uint32_t track_flags_t;
@@ -64,37 +65,39 @@ public:
uint32_t sampleRate,
audio_format_t format,
audio_channel_mask_t channelMask,
- size_t frameCount,
+ size_t *pFrameCount,
track_flags_t *flags,
const sp<IMemory>& sharedBuffer,
+ // On successful return, AudioFlinger takes over the handle
+ // reference and will release it when the track is destroyed.
+ // However on failure, the client is responsible for release.
audio_io_handle_t output,
pid_t tid, // -1 means unused, otherwise must be valid non-0
int *sessionId,
- // input: ignored
- // output: server's description of IAudioTrack for display in logs.
- // Don't attempt to parse, as the format could change.
- String8& name,
int clientUid,
status_t *status) = 0;
virtual sp<IAudioRecord> openRecord(
+ // On successful return, AudioFlinger takes over the handle
+ // reference and will release it when the track is destroyed.
+ // However on failure, the client is responsible for release.
audio_io_handle_t input,
uint32_t sampleRate,
audio_format_t format,
audio_channel_mask_t channelMask,
- size_t frameCount,
+ size_t *pFrameCount,
track_flags_t *flags,
pid_t tid, // -1 means unused, otherwise must be valid non-0
int *sessionId,
+ size_t *notificationFrames,
+ sp<IMemory>& cblk,
+ sp<IMemory>& buffers, // return value 0 means it follows cblk
status_t *status) = 0;
/* query the audio hardware state. This state never changes,
* and therefore can be cached.
*/
virtual uint32_t sampleRate(audio_io_handle_t output) const = 0;
-#if 0
- virtual int channelCount(audio_io_handle_t output) const = 0;
-#endif
virtual audio_format_t format(audio_io_handle_t output) const = 0;
virtual size_t frameCount(audio_io_handle_t output) const = 0;
@@ -142,28 +145,29 @@ public:
virtual size_t getInputBufferSize(uint32_t sampleRate, audio_format_t format,
audio_channel_mask_t channelMask) const = 0;
- virtual audio_io_handle_t openOutput(audio_module_handle_t module,
- audio_devices_t *pDevices,
- uint32_t *pSamplingRate,
- audio_format_t *pFormat,
- audio_channel_mask_t *pChannelMask,
- uint32_t *pLatencyMs,
- audio_output_flags_t flags,
- const audio_offload_info_t *offloadInfo = NULL) = 0;
+ virtual status_t openOutput(audio_module_handle_t module,
+ audio_io_handle_t *output,
+ audio_config_t *config,
+ audio_devices_t *devices,
+ const String8& address,
+ uint32_t *latencyMs,
+ audio_output_flags_t flags) = 0;
virtual audio_io_handle_t openDuplicateOutput(audio_io_handle_t output1,
audio_io_handle_t output2) = 0;
virtual status_t closeOutput(audio_io_handle_t output) = 0;
virtual status_t suspendOutput(audio_io_handle_t output) = 0;
virtual status_t restoreOutput(audio_io_handle_t output) = 0;
- virtual audio_io_handle_t openInput(audio_module_handle_t module,
- audio_devices_t *pDevices,
- uint32_t *pSamplingRate,
- audio_format_t *pFormat,
- audio_channel_mask_t *pChannelMask) = 0;
+ virtual status_t openInput(audio_module_handle_t module,
+ audio_io_handle_t *input,
+ audio_config_t *config,
+ audio_devices_t *device,
+ const String8& address,
+ audio_source_t source,
+ audio_input_flags_t flags) = 0;
virtual status_t closeInput(audio_io_handle_t input) = 0;
- virtual status_t setStreamOutput(audio_stream_type_t stream, audio_io_handle_t output) = 0;
+ virtual status_t invalidateStream(audio_stream_type_t stream) = 0;
virtual status_t setVoiceVolume(float volume) = 0;
@@ -172,10 +176,10 @@ public:
virtual uint32_t getInputFramesLost(audio_io_handle_t ioHandle) const = 0;
- virtual int newAudioSessionId() = 0;
+ virtual audio_unique_id_t newAudioUniqueId() = 0;
- virtual void acquireAudioSessionId(int audioSession) = 0;
- virtual void releaseAudioSessionId(int audioSession) = 0;
+ virtual void acquireAudioSessionId(int audioSession, pid_t pid) = 0;
+ virtual void releaseAudioSessionId(int audioSession, pid_t pid) = 0;
virtual status_t queryNumberEffects(uint32_t *numEffects) const = 0;
@@ -188,6 +192,7 @@ public:
effect_descriptor_t *pDesc,
const sp<IEffectClient>& client,
int32_t priority,
+ // AudioFlinger doesn't take over handle reference from client
audio_io_handle_t output,
int sessionId,
status_t *status,
@@ -209,6 +214,29 @@ public:
// and should be called at most once. For a definition of what "low RAM" means, see
// android.app.ActivityManager.isLowRamDevice().
virtual status_t setLowRamDevice(bool isLowRamDevice) = 0;
+
+ /* List available audio ports and their attributes */
+ virtual status_t listAudioPorts(unsigned int *num_ports,
+ struct audio_port *ports) = 0;
+
+ /* Get attributes for a given audio port */
+ virtual status_t getAudioPort(struct audio_port *port) = 0;
+
+ /* Create an audio patch between several source and sink ports */
+ virtual status_t createAudioPatch(const struct audio_patch *patch,
+ audio_patch_handle_t *handle) = 0;
+
+ /* Release an audio patch */
+ virtual status_t releaseAudioPatch(audio_patch_handle_t handle) = 0;
+
+ /* List existing audio patches */
+ virtual status_t listAudioPatches(unsigned int *num_patches,
+ struct audio_patch *patches) = 0;
+ /* Set audio port configuration */
+ virtual status_t setAudioPortConfig(const struct audio_port_config *config) = 0;
+
+ /* Get the HW synchronization source used for an audio session */
+ virtual audio_hw_sync_t getAudioHwSyncForSession(audio_session_t sessionId) = 0;
};