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+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+// This class provides a way to split a single media source into multiple sources.
+// The constructor takes in the real mediaSource and createClient() can then be
+// used to create multiple sources served from this real mediaSource.
+//
+// Usage:
+// - Create MediaSourceSplitter by passing in a real mediaSource from which
+// multiple duplicate channels are needed.
+// - Create a client using createClient() and use it as any other mediaSource.
+//
+// Note that multiple clients can be created using createClient() and
+// started/stopped in any order. MediaSourceSplitter stops the real source only
+// when all clients have been stopped.
+//
+// If a new client is created/started after some existing clients have already
+// started, the new client will start getting its read frames from the current
+// time.
+
+#ifndef MEDIA_SOURCE_SPLITTER_H_
+
+#define MEDIA_SOURCE_SPLITTER_H_
+
+#include <media/stagefright/MediaSource.h>
+#include <utils/threads.h>
+#include <utils/Vector.h>
+#include <utils/RefBase.h>
+
+namespace android {
+
+class MediaBuffer;
+class MetaData;
+
+class MediaSourceSplitter : public RefBase {
+public:
+ // Constructor
+ // mediaSource: The real mediaSource. The class keeps a reference to it to
+ // implement the various clients.
+ MediaSourceSplitter(sp<MediaSource> mediaSource);
+
+ ~MediaSourceSplitter();
+
+ // Creates a new client of base type MediaSource. Multiple clients can be
+ // created which get their data through the same real mediaSource. These
+ // clients can then be used like any other MediaSource, all of which provide
+ // data from the same real source.
+ sp<MediaSource> createClient();
+
+private:
+ // Total number of clients created through createClient().
+ int32_t mNumberOfClients;
+
+ // reference to the real MediaSource passed to the constructor.
+ sp<MediaSource> mSource;
+
+ // Stores pointer to the MediaBuffer read from the real MediaSource.
+ // All clients use this to implement the read() call.
+ MediaBuffer *mLastReadMediaBuffer;
+
+ // Status code for read from the real MediaSource. All clients return
+ // this for their read().
+ status_t mLastReadStatus;
+
+ // Boolean telling whether the real MediaSource has started.
+ bool mSourceStarted;
+
+ // List of booleans, one for each client, storing whether the corresponding
+ // client's start() has been called.
+ Vector<bool> mClientsStarted;
+
+ // Stores the number of clients which are currently started.
+ int32_t mNumberOfClientsStarted;
+
+ // Since different clients call read() asynchronously, we need to keep track
+ // of what data is currently read into the mLastReadMediaBuffer.
+ // mCurrentReadBit stores the bit for the current read buffer. This bit
+ // flips each time a new buffer is read from the source.
+ // mClientsDesiredReadBit stores the bit for the next desired read buffer
+ // for each client. This bit flips each time read() is completed for this
+ // client.
+ bool mCurrentReadBit;
+ Vector<bool> mClientsDesiredReadBit;
+
+ // Number of clients whose current read has been completed.
+ int32_t mNumberOfCurrentReads;
+
+ // Boolean telling whether the last read has been completed for all clients.
+ // The variable is reset to false each time buffer is read from the real
+ // source.
+ bool mLastReadCompleted;
+
+ // A global mutex for access to critical sections.
+ Mutex mLock;
+
+ // Condition variable for waiting on read from source to complete.
+ Condition mReadFromSourceCondition;
+
+ // Condition variable for waiting on all client's last read to complete.
+ Condition mAllReadsCompleteCondition;
+
+ // Functions used by Client to implement the MediaSource interface.
+
+ // If the real source has not been started yet by any client, starts it.
+ status_t start(int clientId, MetaData *params);
+
+ // Stops the real source after all clients have called stop().
+ status_t stop(int clientId);
+
+ // returns the real source's getFormat().
+ sp<MetaData> getFormat(int clientId);
+
+ // If the client's desired buffer has already been read into
+ // mLastReadMediaBuffer, points the buffer to that. Otherwise if it is the
+ // master client, reads the buffer from source or else waits for the master
+ // client to read the buffer and uses that.
+ status_t read(int clientId,
+ MediaBuffer **buffer, const MediaSource::ReadOptions *options = NULL);
+
+ // Not implemented right now.
+ status_t pause(int clientId);
+
+ // Function which reads a buffer from the real source into
+ // mLastReadMediaBuffer
+ void readFromSource_lock(const MediaSource::ReadOptions *options);
+
+ // Waits until read from the real source has been completed.
+ // _lock means that the function should be called when the thread has already
+ // obtained the lock for the mutex mLock.
+ void waitForReadFromSource_lock(int32_t clientId);
+
+ // Waits until all clients have read the current buffer in
+ // mLastReadCompleted.
+ void waitForAllClientsLastRead_lock(int32_t clientId);
+
+ // Each client calls this after it completes its read(). Once all clients
+ // have called this for the current buffer, the function calls
+ // mAllReadsCompleteCondition.broadcast() to signal the waiting clients.
+ void signalReadComplete_lock(bool readAborted);
+
+ // Make these constructors private.
+ MediaSourceSplitter();
+ MediaSourceSplitter(const MediaSourceSplitter &);
+ MediaSourceSplitter &operator=(const MediaSourceSplitter &);
+
+ // This class implements the MediaSource interface. Each client stores a
+ // reference to the parent MediaSourceSplitter and uses it to complete the
+ // various calls.
+ class Client : public MediaSource {
+ public:
+ // Constructor stores reference to the parent MediaSourceSplitter and it
+ // client id.
+ Client(sp<MediaSourceSplitter> splitter, int32_t clientId);
+
+ // MediaSource interface
+ virtual status_t start(MetaData *params = NULL);
+
+ virtual status_t stop();
+
+ virtual sp<MetaData> getFormat();
+
+ virtual status_t read(
+ MediaBuffer **buffer, const ReadOptions *options = NULL);
+
+ virtual status_t pause();
+
+ private:
+ // Refernce to the parent MediaSourceSplitter
+ sp<MediaSourceSplitter> mSplitter;
+
+ // Id of this client.
+ int32_t mClientId;
+ };
+
+ friend class Client;
+};
+
+} // namespace android
+
+#endif // MEDIA_SOURCE_SPLITTER_H_