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Diffstat (limited to 'media/libeffects/visualizer/EffectVisualizer.cpp')
-rw-r--r--media/libeffects/visualizer/EffectVisualizer.cpp33
1 files changed, 24 insertions, 9 deletions
diff --git a/media/libeffects/visualizer/EffectVisualizer.cpp b/media/libeffects/visualizer/EffectVisualizer.cpp
index 51c8b68..bdb1a1c 100644
--- a/media/libeffects/visualizer/EffectVisualizer.cpp
+++ b/media/libeffects/visualizer/EffectVisualizer.cpp
@@ -21,6 +21,7 @@
#include <stdlib.h>
#include <string.h>
#include <new>
+#include <time.h>
#include <audio_effects/effect_visualizer.h>
@@ -47,9 +48,9 @@ enum visualizer_state_e {
VISUALIZER_STATE_ACTIVE,
};
-// maximum number of reads from same buffer before resetting capture buffer. This means
+// maximum time since last capture buffer update before resetting capture buffer. This means
// that the framework has stopped playing audio and we must start returning silence
-#define MAX_STALL_COUNT 10
+#define MAX_STALL_TIME_MS 1000
struct VisualizerContext {
const struct effect_interface_s *mItfe;
@@ -59,7 +60,7 @@ struct VisualizerContext {
uint8_t mState;
uint8_t mCurrentBuf;
uint8_t mLastBuf;
- uint8_t mStallCount;
+ struct timespec mBufferUpdateTime;
uint8_t mCaptureBuf[2][VISUALIZER_CAPTURE_SIZE_MAX];
};
@@ -72,7 +73,7 @@ void Visualizer_reset(VisualizerContext *pContext)
pContext->mCaptureIdx = 0;
pContext->mCurrentBuf = 0;
pContext->mLastBuf = 1;
- pContext->mStallCount = 0;
+ pContext->mBufferUpdateTime.tv_sec = 0;
memset(pContext->mCaptureBuf[0], 0x80, VISUALIZER_CAPTURE_SIZE_MAX);
memset(pContext->mCaptureBuf[1], 0x80, VISUALIZER_CAPTURE_SIZE_MAX);
}
@@ -321,6 +322,11 @@ int Visualizer_process(
if (pContext->mCaptureIdx == pContext->mCaptureSize) {
pContext->mCurrentBuf ^= 1;
pContext->mCaptureIdx = 0;
+
+ // update last buffer update time stamp
+ if (clock_gettime(CLOCK_MONOTONIC, &pContext->mBufferUpdateTime) < 0) {
+ pContext->mBufferUpdateTime.tv_sec = 0;
+ }
}
if (inBuffer->raw != outBuffer->raw) {
@@ -453,16 +459,25 @@ int Visualizer_command(effect_handle_t self, uint32_t cmdCode, uint32_t cmdSize,
pContext->mCaptureSize);
// if audio framework has stopped playing audio although the effect is still
// active we must clear the capture buffer to return silence
- if (pContext->mLastBuf == pContext->mCurrentBuf) {
- if (pContext->mStallCount < MAX_STALL_COUNT) {
- if (++pContext->mStallCount == MAX_STALL_COUNT) {
+ if ((pContext->mLastBuf == pContext->mCurrentBuf) &&
+ (pContext->mBufferUpdateTime.tv_sec != 0)) {
+ struct timespec ts;
+ if (clock_gettime(CLOCK_MONOTONIC, &ts) == 0) {
+ time_t secs = ts.tv_sec - pContext->mBufferUpdateTime.tv_sec;
+ long nsec = ts.tv_nsec - pContext->mBufferUpdateTime.tv_nsec;
+ if (nsec < 0) {
+ --secs;
+ nsec += 1000000000;
+ }
+ uint32_t deltaMs = secs * 1000 + nsec / 1000000;
+ if (deltaMs > MAX_STALL_TIME_MS) {
+ ALOGV("capture going to idle");
+ pContext->mBufferUpdateTime.tv_sec = 0;
memset(pContext->mCaptureBuf[pContext->mCurrentBuf ^ 1],
0x80,
pContext->mCaptureSize);
}
}
- } else {
- pContext->mStallCount = 0;
}
pContext->mLastBuf = pContext->mCurrentBuf;
} else {