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-rw-r--r--media/libmedia/AudioTrack.cpp851
1 files changed, 616 insertions, 235 deletions
diff --git a/media/libmedia/AudioTrack.cpp b/media/libmedia/AudioTrack.cpp
index 735db5c..444f4d8 100644
--- a/media/libmedia/AudioTrack.cpp
+++ b/media/libmedia/AudioTrack.cpp
@@ -33,11 +33,28 @@
#define WAIT_PERIOD_MS 10
#define WAIT_STREAM_END_TIMEOUT_SEC 120
-
+static const int kMaxLoopCountNotifications = 32;
namespace android {
// ---------------------------------------------------------------------------
+// TODO: Move to a separate .h
+
+template <typename T>
+static inline const T &min(const T &x, const T &y) {
+ return x < y ? x : y;
+}
+
+template <typename T>
+static inline const T &max(const T &x, const T &y) {
+ return x > y ? x : y;
+}
+
+static inline nsecs_t framesToNanoseconds(ssize_t frames, uint32_t sampleRate, float speed)
+{
+ return ((double)frames * 1000000000) / ((double)sampleRate * speed);
+}
+
static int64_t convertTimespecToUs(const struct timespec &tv)
{
return tv.tv_sec * 1000000ll + tv.tv_nsec / 1000;
@@ -51,6 +68,42 @@ static int64_t getNowUs()
return convertTimespecToUs(tv);
}
+// FIXME: we don't use the pitch setting in the time stretcher (not working);
+// instead we emulate it using our sample rate converter.
+static const bool kFixPitch = true; // enable pitch fix
+static inline uint32_t adjustSampleRate(uint32_t sampleRate, float pitch)
+{
+ return kFixPitch ? (sampleRate * pitch + 0.5) : sampleRate;
+}
+
+static inline float adjustSpeed(float speed, float pitch)
+{
+ return kFixPitch ? speed / max(pitch, AUDIO_TIMESTRETCH_PITCH_MIN_DELTA) : speed;
+}
+
+static inline float adjustPitch(float pitch)
+{
+ return kFixPitch ? AUDIO_TIMESTRETCH_PITCH_NORMAL : pitch;
+}
+
+// Must match similar computation in createTrack_l in Threads.cpp.
+// TODO: Move to a common library
+static size_t calculateMinFrameCount(
+ uint32_t afLatencyMs, uint32_t afFrameCount, uint32_t afSampleRate,
+ uint32_t sampleRate, float speed)
+{
+ // Ensure that buffer depth covers at least audio hardware latency
+ uint32_t minBufCount = afLatencyMs / ((1000 * afFrameCount) / afSampleRate);
+ if (minBufCount < 2) {
+ minBufCount = 2;
+ }
+ ALOGV("calculateMinFrameCount afLatency %u afFrameCount %u afSampleRate %u "
+ "sampleRate %u speed %f minBufCount: %u",
+ afLatencyMs, afFrameCount, afSampleRate, sampleRate, speed, minBufCount);
+ return minBufCount * sourceFramesNeededWithTimestretch(
+ sampleRate, afFrameCount, afSampleRate, speed);
+}
+
// static
status_t AudioTrack::getMinFrameCount(
size_t* frameCount,
@@ -61,12 +114,11 @@ status_t AudioTrack::getMinFrameCount(
return BAD_VALUE;
}
- // FIXME merge with similar code in createTrack_l(), except we're missing
- // some information here that is available in createTrack_l():
+ // FIXME handle in server, like createTrack_l(), possible missing info:
// audio_io_handle_t output
// audio_format_t format
// audio_channel_mask_t channelMask
- // audio_output_flags_t flags
+ // audio_output_flags_t flags (FAST)
uint32_t afSampleRate;
status_t status;
status = AudioSystem::getOutputSamplingRate(&afSampleRate, streamType);
@@ -90,23 +142,20 @@ status_t AudioTrack::getMinFrameCount(
return status;
}
- // Ensure that buffer depth covers at least audio hardware latency
- uint32_t minBufCount = afLatency / ((1000 * afFrameCount) / afSampleRate);
- if (minBufCount < 2) {
- minBufCount = 2;
- }
+ // When called from createTrack, speed is 1.0f (normal speed).
+ // This is rechecked again on setting playback rate (TODO: on setting sample rate, too).
+ *frameCount = calculateMinFrameCount(afLatency, afFrameCount, afSampleRate, sampleRate, 1.0f);
- *frameCount = (sampleRate == 0) ? afFrameCount * minBufCount :
- afFrameCount * minBufCount * uint64_t(sampleRate) / afSampleRate;
- // The formula above should always produce a non-zero value, but return an error
- // in the unlikely event that it does not, as that's part of the API contract.
+ // The formula above should always produce a non-zero value under normal circumstances:
+ // AudioTrack.SAMPLE_RATE_HZ_MIN <= sampleRate <= AudioTrack.SAMPLE_RATE_HZ_MAX.
+ // Return error in the unlikely event that it does not, as that's part of the API contract.
if (*frameCount == 0) {
- ALOGE("AudioTrack::getMinFrameCount failed for streamType %d, sampleRate %d",
+ ALOGE("AudioTrack::getMinFrameCount failed for streamType %d, sampleRate %u",
streamType, sampleRate);
return BAD_VALUE;
}
- ALOGV("getMinFrameCount=%zu: afFrameCount=%zu, minBufCount=%d, afSampleRate=%d, afLatency=%d",
- *frameCount, afFrameCount, minBufCount, afSampleRate, afLatency);
+ ALOGV("getMinFrameCount=%zu: afFrameCount=%zu, afSampleRate=%u, afLatency=%u",
+ *frameCount, afFrameCount, afSampleRate, afLatency);
return NO_ERROR;
}
@@ -117,7 +166,8 @@ AudioTrack::AudioTrack()
mIsTimed(false),
mPreviousPriority(ANDROID_PRIORITY_NORMAL),
mPreviousSchedulingGroup(SP_DEFAULT),
- mPausedPosition(0)
+ mPausedPosition(0),
+ mSelectedDeviceId(AUDIO_PORT_HANDLE_NONE)
{
mAttributes.content_type = AUDIO_CONTENT_TYPE_UNKNOWN;
mAttributes.usage = AUDIO_USAGE_UNKNOWN;
@@ -140,17 +190,19 @@ AudioTrack::AudioTrack(
const audio_offload_info_t *offloadInfo,
int uid,
pid_t pid,
- const audio_attributes_t* pAttributes)
+ const audio_attributes_t* pAttributes,
+ bool doNotReconnect)
: mStatus(NO_INIT),
mIsTimed(false),
mPreviousPriority(ANDROID_PRIORITY_NORMAL),
mPreviousSchedulingGroup(SP_DEFAULT),
- mPausedPosition(0)
+ mPausedPosition(0),
+ mSelectedDeviceId(AUDIO_PORT_HANDLE_NONE)
{
mStatus = set(streamType, sampleRate, format, channelMask,
frameCount, flags, cbf, user, notificationFrames,
0 /*sharedBuffer*/, false /*threadCanCallJava*/, sessionId, transferType,
- offloadInfo, uid, pid, pAttributes);
+ offloadInfo, uid, pid, pAttributes, doNotReconnect);
}
AudioTrack::AudioTrack(
@@ -168,17 +220,19 @@ AudioTrack::AudioTrack(
const audio_offload_info_t *offloadInfo,
int uid,
pid_t pid,
- const audio_attributes_t* pAttributes)
+ const audio_attributes_t* pAttributes,
+ bool doNotReconnect)
: mStatus(NO_INIT),
mIsTimed(false),
mPreviousPriority(ANDROID_PRIORITY_NORMAL),
mPreviousSchedulingGroup(SP_DEFAULT),
- mPausedPosition(0)
+ mPausedPosition(0),
+ mSelectedDeviceId(AUDIO_PORT_HANDLE_NONE)
{
mStatus = set(streamType, sampleRate, format, channelMask,
0 /*frameCount*/, flags, cbf, user, notificationFrames,
sharedBuffer, false /*threadCanCallJava*/, sessionId, transferType, offloadInfo,
- uid, pid, pAttributes);
+ uid, pid, pAttributes, doNotReconnect);
}
AudioTrack::~AudioTrack()
@@ -194,13 +248,17 @@ AudioTrack::~AudioTrack()
mAudioTrackThread->requestExitAndWait();
mAudioTrackThread.clear();
}
+ // No lock here: worst case we remove a NULL callback which will be a nop
+ if (mDeviceCallback != 0 && mOutput != AUDIO_IO_HANDLE_NONE) {
+ AudioSystem::removeAudioDeviceCallback(mDeviceCallback, mOutput);
+ }
IInterface::asBinder(mAudioTrack)->unlinkToDeath(mDeathNotifier, this);
mAudioTrack.clear();
mCblkMemory.clear();
mSharedBuffer.clear();
IPCThreadState::self()->flushCommands();
- ALOGV("~AudioTrack, releasing session id from %d on behalf of %d",
- IPCThreadState::self()->getCallingPid(), mClientPid);
+ ALOGV("~AudioTrack, releasing session id %d from %d on behalf of %d",
+ mSessionId, IPCThreadState::self()->getCallingPid(), mClientPid);
AudioSystem::releaseAudioSessionId(mSessionId, mClientPid);
}
}
@@ -222,12 +280,13 @@ status_t AudioTrack::set(
const audio_offload_info_t *offloadInfo,
int uid,
pid_t pid,
- const audio_attributes_t* pAttributes)
+ const audio_attributes_t* pAttributes,
+ bool doNotReconnect)
{
ALOGV("set(): streamType %d, sampleRate %u, format %#x, channelMask %#x, frameCount %zu, "
- "flags #%x, notificationFrames %u, sessionId %d, transferType %d",
+ "flags #%x, notificationFrames %u, sessionId %d, transferType %d, uid %d, pid %d",
streamType, sampleRate, format, channelMask, frameCount, flags, notificationFrames,
- sessionId, transferType);
+ sessionId, transferType, uid, pid);
switch (transferType) {
case TRANSFER_DEFAULT:
@@ -264,14 +323,13 @@ status_t AudioTrack::set(
}
mSharedBuffer = sharedBuffer;
mTransfer = transferType;
+ mDoNotReconnect = doNotReconnect;
- ALOGV_IF(sharedBuffer != 0, "sharedBuffer: %p, size: %d", sharedBuffer->pointer(),
+ ALOGV_IF(sharedBuffer != 0, "sharedBuffer: %p, size: %zu", sharedBuffer->pointer(),
sharedBuffer->size());
ALOGV("set() streamType %d frameCount %zu flags %04x", streamType, frameCount, flags);
- AutoMutex lock(mLock);
-
// invariant that mAudioTrack != 0 is true only after set() returns successfully
if (mAudioTrack != 0) {
ALOGE("Track already in use");
@@ -295,6 +353,9 @@ status_t AudioTrack::set(
ALOGV("Building AudioTrack with attributes: usage=%d content=%d flags=0x%x tags=[%s]",
mAttributes.usage, mAttributes.content_type, mAttributes.flags, mAttributes.tags);
mStreamType = AUDIO_STREAM_DEFAULT;
+ if ((mAttributes.flags & AUDIO_FLAG_HW_AV_SYNC) != 0) {
+ flags = (audio_output_flags_t)(flags | AUDIO_OUTPUT_FLAG_HW_AV_SYNC);
+ }
}
// these below should probably come from the audioFlinger too...
@@ -317,12 +378,6 @@ status_t AudioTrack::set(
uint32_t channelCount = audio_channel_count_from_out_mask(channelMask);
mChannelCount = channelCount;
- // AudioFlinger does not currently support 8-bit data in shared memory
- if (format == AUDIO_FORMAT_PCM_8_BIT && sharedBuffer != 0) {
- ALOGE("8-bit data in shared memory is not supported");
- return BAD_VALUE;
- }
-
// force direct flag if format is not linear PCM
// or offload was requested
if ((flags & AUDIO_OUTPUT_FLAG_COMPRESS_OFFLOAD)
@@ -346,12 +401,9 @@ status_t AudioTrack::set(
} else {
mFrameSize = sizeof(uint8_t);
}
- mFrameSizeAF = mFrameSize;
} else {
ALOG_ASSERT(audio_is_linear_pcm(format));
mFrameSize = channelCount * audio_bytes_per_sample(format);
- mFrameSizeAF = channelCount * audio_bytes_per_sample(
- format == AUDIO_FORMAT_PCM_8_BIT ? AUDIO_FORMAT_PCM_16_BIT : format);
// createTrack will return an error if PCM format is not supported by server,
// so no need to check for specific PCM formats here
}
@@ -361,6 +413,8 @@ status_t AudioTrack::set(
return BAD_VALUE;
}
mSampleRate = sampleRate;
+ mOriginalSampleRate = sampleRate;
+ mPlaybackRate = AUDIO_PLAYBACK_RATE_DEFAULT;
// Make copy of input parameter offloadInfo so that in the future:
// (a) createTrack_l doesn't need it as an input parameter
@@ -403,6 +457,7 @@ status_t AudioTrack::set(
if (cbf != NULL) {
mAudioTrackThread = new AudioTrackThread(*this, threadCanCallJava);
mAudioTrackThread->run("AudioTrack", ANDROID_PRIORITY_AUDIO, 0 /*stack*/);
+ // thread begins in paused state, and will not reference us until start()
}
// create the IAudioTrack
@@ -420,12 +475,14 @@ status_t AudioTrack::set(
mStatus = NO_ERROR;
mState = STATE_STOPPED;
mUserData = user;
- mLoopPeriod = 0;
+ mLoopCount = 0;
+ mLoopStart = 0;
+ mLoopEnd = 0;
+ mLoopCountNotified = 0;
mMarkerPosition = 0;
mMarkerReached = false;
mNewPosition = 0;
mUpdatePeriod = 0;
- mServer = 0;
mPosition = 0;
mReleased = 0;
mStartUs = 0;
@@ -433,6 +490,9 @@ status_t AudioTrack::set(
mSequence = 1;
mObservedSequence = mSequence;
mInUnderrun = false;
+ mPreviousTimestampValid = false;
+ mTimestampStartupGlitchReported = false;
+ mRetrogradeMotionReported = false;
return NO_ERROR;
}
@@ -459,6 +519,10 @@ status_t AudioTrack::start()
if (previousState == STATE_STOPPED || previousState == STATE_FLUSHED) {
// reset current position as seen by client to 0
mPosition = 0;
+ mPreviousTimestampValid = false;
+ mTimestampStartupGlitchReported = false;
+ mRetrogradeMotionReported = false;
+
// For offloaded tracks, we don't know if the hardware counters are really zero here,
// since the flush is asynchronous and stop may not fully drain.
// We save the time when the track is started to later verify whether
@@ -531,14 +595,12 @@ void AudioTrack::stop()
// the playback head position will reset to 0, so if a marker is set, we need
// to activate it again
mMarkerReached = false;
-#if 0
- // Force flush if a shared buffer is used otherwise audioflinger
- // will not stop before end of buffer is reached.
- // It may be needed to make sure that we stop playback, likely in case looping is on.
+
if (mSharedBuffer != 0) {
- flush_l();
+ // clear buffer position and loop count.
+ mStaticProxy->setBufferPositionAndLoop(0 /* position */,
+ 0 /* loopStart */, 0 /* loopEnd */, 0 /* loopCount */);
}
-#endif
sp<AudioTrackThread> t = mAudioTrackThread;
if (t != 0) {
@@ -669,24 +731,31 @@ void AudioTrack::getAuxEffectSendLevel(float* level) const
status_t AudioTrack::setSampleRate(uint32_t rate)
{
- if (mIsTimed || isOffloadedOrDirect()) {
+ AutoMutex lock(mLock);
+ if (rate == mSampleRate) {
+ return NO_ERROR;
+ }
+ if (mIsTimed || isOffloadedOrDirect_l() || (mFlags & AUDIO_OUTPUT_FLAG_FAST)) {
return INVALID_OPERATION;
}
-
- AutoMutex lock(mLock);
if (mOutput == AUDIO_IO_HANDLE_NONE) {
return NO_INIT;
}
+ // NOTE: it is theoretically possible, but highly unlikely, that a device change
+ // could mean a previously allowed sampling rate is no longer allowed.
uint32_t afSamplingRate;
if (AudioSystem::getSamplingRate(mOutput, &afSamplingRate) != NO_ERROR) {
return NO_INIT;
}
- if (rate == 0 || rate > afSamplingRate * AUDIO_RESAMPLER_DOWN_RATIO_MAX) {
+ // pitch is emulated by adjusting speed and sampleRate
+ const uint32_t effectiveSampleRate = adjustSampleRate(rate, mPlaybackRate.mPitch);
+ if (rate == 0 || effectiveSampleRate > afSamplingRate * AUDIO_RESAMPLER_DOWN_RATIO_MAX) {
return BAD_VALUE;
}
+ // TODO: Should we also check if the buffer size is compatible?
mSampleRate = rate;
- mProxy->setSampleRate(rate);
+ mProxy->setSampleRate(effectiveSampleRate);
return NO_ERROR;
}
@@ -714,6 +783,69 @@ uint32_t AudioTrack::getSampleRate() const
return mSampleRate;
}
+uint32_t AudioTrack::getOriginalSampleRate() const
+{
+ if (mIsTimed) {
+ return 0;
+ }
+
+ return mOriginalSampleRate;
+}
+
+status_t AudioTrack::setPlaybackRate(const AudioPlaybackRate &playbackRate)
+{
+ AutoMutex lock(mLock);
+ if (isAudioPlaybackRateEqual(playbackRate, mPlaybackRate)) {
+ return NO_ERROR;
+ }
+ if (mIsTimed || isOffloadedOrDirect_l()) {
+ return INVALID_OPERATION;
+ }
+ if (mFlags & AUDIO_OUTPUT_FLAG_FAST) {
+ return INVALID_OPERATION;
+ }
+ // pitch is emulated by adjusting speed and sampleRate
+ const uint32_t effectiveRate = adjustSampleRate(mSampleRate, playbackRate.mPitch);
+ const float effectiveSpeed = adjustSpeed(playbackRate.mSpeed, playbackRate.mPitch);
+ const float effectivePitch = adjustPitch(playbackRate.mPitch);
+ AudioPlaybackRate playbackRateTemp = playbackRate;
+ playbackRateTemp.mSpeed = effectiveSpeed;
+ playbackRateTemp.mPitch = effectivePitch;
+
+ if (!isAudioPlaybackRateValid(playbackRateTemp)) {
+ return BAD_VALUE;
+ }
+ // Check if the buffer size is compatible.
+ if (!isSampleRateSpeedAllowed_l(effectiveRate, effectiveSpeed)) {
+ ALOGV("setPlaybackRate(%f, %f) failed", playbackRate.mSpeed, playbackRate.mPitch);
+ return BAD_VALUE;
+ }
+
+ // Check resampler ratios are within bounds
+ if (effectiveRate > mSampleRate * AUDIO_RESAMPLER_DOWN_RATIO_MAX) {
+ ALOGV("setPlaybackRate(%f, %f) failed. Resample rate exceeds max accepted value",
+ playbackRate.mSpeed, playbackRate.mPitch);
+ return BAD_VALUE;
+ }
+
+ if (effectiveRate * AUDIO_RESAMPLER_UP_RATIO_MAX < mSampleRate) {
+ ALOGV("setPlaybackRate(%f, %f) failed. Resample rate below min accepted value",
+ playbackRate.mSpeed, playbackRate.mPitch);
+ return BAD_VALUE;
+ }
+ mPlaybackRate = playbackRate;
+ //set effective rates
+ mProxy->setPlaybackRate(playbackRateTemp);
+ mProxy->setSampleRate(effectiveRate); // FIXME: not quite "atomic" with setPlaybackRate
+ return NO_ERROR;
+}
+
+const AudioPlaybackRate& AudioTrack::getPlaybackRate() const
+{
+ AutoMutex lock(mLock);
+ return mPlaybackRate;
+}
+
status_t AudioTrack::setLoop(uint32_t loopStart, uint32_t loopEnd, int loopCount)
{
if (mSharedBuffer == 0 || mIsTimed || isOffloadedOrDirect()) {
@@ -740,10 +872,15 @@ status_t AudioTrack::setLoop(uint32_t loopStart, uint32_t loopEnd, int loopCount
void AudioTrack::setLoop_l(uint32_t loopStart, uint32_t loopEnd, int loopCount)
{
- // Setting the loop will reset next notification update period (like setPosition).
- mNewPosition = updateAndGetPosition_l() + mUpdatePeriod;
- mLoopPeriod = loopCount != 0 ? loopEnd - loopStart : 0;
+ // We do not update the periodic notification point.
+ // mNewPosition = updateAndGetPosition_l() + mUpdatePeriod;
+ mLoopCount = loopCount;
+ mLoopEnd = loopEnd;
+ mLoopStart = loopStart;
+ mLoopCountNotified = loopCount;
mStaticProxy->setLoop(loopStart, loopEnd, loopCount);
+
+ // Waking the AudioTrackThread is not needed as this cannot be called when active.
}
status_t AudioTrack::setMarkerPosition(uint32_t marker)
@@ -757,6 +894,10 @@ status_t AudioTrack::setMarkerPosition(uint32_t marker)
mMarkerPosition = marker;
mMarkerReached = false;
+ sp<AudioTrackThread> t = mAudioTrackThread;
+ if (t != 0) {
+ t->wake();
+ }
return NO_ERROR;
}
@@ -786,6 +927,10 @@ status_t AudioTrack::setPositionUpdatePeriod(uint32_t updatePeriod)
mNewPosition = updateAndGetPosition_l() + updatePeriod;
mUpdatePeriod = updatePeriod;
+ sp<AudioTrackThread> t = mAudioTrackThread;
+ if (t != 0) {
+ t->wake();
+ }
return NO_ERROR;
}
@@ -823,12 +968,11 @@ status_t AudioTrack::setPosition(uint32_t position)
if (mState == STATE_ACTIVE) {
return INVALID_OPERATION;
}
+ // After setting the position, use full update period before notification.
mNewPosition = updateAndGetPosition_l() + mUpdatePeriod;
- mLoopPeriod = 0;
- // FIXME Check whether loops and setting position are incompatible in old code.
- // If we use setLoop for both purposes we lose the capability to set the position while looping.
- mStaticProxy->setLoop(position, mFrameCount, 0);
+ mStaticProxy->setBufferPosition(position);
+ // Waking the AudioTrackThread is not needed as this cannot be called when active.
return NO_ERROR;
}
@@ -849,15 +993,18 @@ status_t AudioTrack::getPosition(uint32_t *position)
}
if (mOutput != AUDIO_IO_HANDLE_NONE) {
- uint32_t halFrames;
- AudioSystem::getRenderPosition(mOutput, &halFrames, &dspFrames);
+ uint32_t halFrames; // actually unused
+ (void) AudioSystem::getRenderPosition(mOutput, &halFrames, &dspFrames);
+ // FIXME: on getRenderPosition() error, we return OK with frame position 0.
}
// FIXME: dspFrames may not be zero in (mState == STATE_STOPPED || mState == STATE_FLUSHED)
// due to hardware latency. We leave this behavior for now.
*position = dspFrames;
} else {
if (mCblk->mFlags & CBLK_INVALID) {
- restoreTrack_l("getPosition");
+ (void) restoreTrack_l("getPosition");
+ // FIXME: for compatibility with the Java API we ignore the restoreTrack_l()
+ // error here (e.g. DEAD_OBJECT) and return OK with the last recorded server position.
}
// IAudioTrack::stop() isn't synchronous; we don't know when presentation completes
@@ -893,10 +1040,19 @@ status_t AudioTrack::reload()
return INVALID_OPERATION;
}
mNewPosition = mUpdatePeriod;
- mLoopPeriod = 0;
- // FIXME The new code cannot reload while keeping a loop specified.
- // Need to check how the old code handled this, and whether it's a significant change.
- mStaticProxy->setLoop(0, mFrameCount, 0);
+ (void) updateAndGetPosition_l();
+ mPosition = 0;
+ mPreviousTimestampValid = false;
+#if 0
+ // The documentation is not clear on the behavior of reload() and the restoration
+ // of loop count. Historically we have not restored loop count, start, end,
+ // but it makes sense if one desires to repeat playing a particular sound.
+ if (mLoopCount != 0) {
+ mLoopCountNotified = mLoopCount;
+ mStaticProxy->setLoop(mLoopStart, mLoopEnd, mLoopCount);
+ }
+#endif
+ mStaticProxy->setBufferPosition(0);
return NO_ERROR;
}
@@ -906,6 +1062,28 @@ audio_io_handle_t AudioTrack::getOutput() const
return mOutput;
}
+status_t AudioTrack::setOutputDevice(audio_port_handle_t deviceId) {
+ AutoMutex lock(mLock);
+ if (mSelectedDeviceId != deviceId) {
+ mSelectedDeviceId = deviceId;
+ android_atomic_or(CBLK_INVALID, &mCblk->mFlags);
+ }
+ return NO_ERROR;
+}
+
+audio_port_handle_t AudioTrack::getOutputDevice() {
+ AutoMutex lock(mLock);
+ return mSelectedDeviceId;
+}
+
+audio_port_handle_t AudioTrack::getRoutedDeviceId() {
+ AutoMutex lock(mLock);
+ if (mOutput == AUDIO_IO_HANDLE_NONE) {
+ return AUDIO_PORT_HANDLE_NONE;
+ }
+ return AudioSystem::getDeviceIdForIo(mOutput);
+}
+
status_t AudioTrack::attachAuxEffect(int effectId)
{
AutoMutex lock(mLock);
@@ -935,19 +1113,23 @@ status_t AudioTrack::createTrack_l()
return NO_INIT;
}
+ if (mDeviceCallback != 0 && mOutput != AUDIO_IO_HANDLE_NONE) {
+ AudioSystem::removeAudioDeviceCallback(mDeviceCallback, mOutput);
+ }
audio_io_handle_t output;
audio_stream_type_t streamType = mStreamType;
audio_attributes_t *attr = (mStreamType == AUDIO_STREAM_DEFAULT) ? &mAttributes : NULL;
- status_t status = AudioSystem::getOutputForAttr(attr, &output,
- (audio_session_t)mSessionId, &streamType,
- mSampleRate, mFormat, mChannelMask,
- mFlags, mOffloadInfo);
+ status_t status;
+ status = AudioSystem::getOutputForAttr(attr, &output,
+ (audio_session_t)mSessionId, &streamType, mClientUid,
+ mSampleRate, mFormat, mChannelMask,
+ mFlags, mSelectedDeviceId, mOffloadInfo);
if (status != NO_ERROR || output == AUDIO_IO_HANDLE_NONE) {
- ALOGE("Could not get audio output for stream type %d, usage %d, sample rate %u, format %#x,"
+ ALOGE("Could not get audio output for session %d, stream type %d, usage %d, sample rate %u, format %#x,"
" channel mask %#x, flags %#x",
- streamType, mAttributes.usage, mSampleRate, mFormat, mChannelMask, mFlags);
+ mSessionId, streamType, mAttributes.usage, mSampleRate, mFormat, mChannelMask, mFlags);
return BAD_VALUE;
}
{
@@ -955,29 +1137,27 @@ status_t AudioTrack::createTrack_l()
// we must release it ourselves if anything goes wrong.
// Not all of these values are needed under all conditions, but it is easier to get them all
-
- uint32_t afLatency;
- status = AudioSystem::getLatency(output, &afLatency);
+ status = AudioSystem::getLatency(output, &mAfLatency);
if (status != NO_ERROR) {
ALOGE("getLatency(%d) failed status %d", output, status);
goto release;
}
+ ALOGV("createTrack_l() output %d afLatency %u", output, mAfLatency);
- size_t afFrameCount;
- status = AudioSystem::getFrameCount(output, &afFrameCount);
+ status = AudioSystem::getFrameCount(output, &mAfFrameCount);
if (status != NO_ERROR) {
ALOGE("getFrameCount(output=%d) status %d", output, status);
goto release;
}
- uint32_t afSampleRate;
- status = AudioSystem::getSamplingRate(output, &afSampleRate);
+ status = AudioSystem::getSamplingRate(output, &mAfSampleRate);
if (status != NO_ERROR) {
ALOGE("getSamplingRate(output=%d) status %d", output, status);
goto release;
}
if (mSampleRate == 0) {
- mSampleRate = afSampleRate;
+ mSampleRate = mAfSampleRate;
+ mOriginalSampleRate = mAfSampleRate;
}
// Client decides whether the track is TIMED (see below), but can only express a preference
// for FAST. Server will perform additional tests.
@@ -986,23 +1166,23 @@ status_t AudioTrack::createTrack_l()
// use case 1: shared buffer
(mSharedBuffer != 0) ||
// use case 2: callback transfer mode
- (mTransfer == TRANSFER_CALLBACK)) &&
+ (mTransfer == TRANSFER_CALLBACK) ||
+ // use case 3: obtain/release mode
+ (mTransfer == TRANSFER_OBTAIN)) &&
// matching sample rate
- (mSampleRate == afSampleRate))) {
- ALOGW("AUDIO_OUTPUT_FLAG_FAST denied by client");
+ (mSampleRate == mAfSampleRate))) {
+ ALOGW("AUDIO_OUTPUT_FLAG_FAST denied by client; transfer %d, track %u Hz, output %u Hz",
+ mTransfer, mSampleRate, mAfSampleRate);
// once denied, do not request again if IAudioTrack is re-created
mFlags = (audio_output_flags_t) (mFlags & ~AUDIO_OUTPUT_FLAG_FAST);
}
- ALOGV("createTrack_l() output %d afLatency %d", output, afLatency);
// The client's AudioTrack buffer is divided into n parts for purpose of wakeup by server, where
// n = 1 fast track with single buffering; nBuffering is ignored
// n = 2 fast track with double buffering
- // n = 2 normal track, no sample rate conversion
- // n = 3 normal track, with sample rate conversion
- // (pessimistic; some non-1:1 conversion ratios don't actually need triple-buffering)
- // n > 3 very high latency or very small notification interval; nBuffering is ignored
- const uint32_t nBuffering = (mSampleRate == afSampleRate) ? 2 : 3;
+ // n = 2 normal track, (including those with sample rate conversion)
+ // n >= 3 very high latency or very small notification interval (unused).
+ const uint32_t nBuffering = 2;
mNotificationFramesAct = mNotificationFramesReq;
@@ -1013,18 +1193,18 @@ status_t AudioTrack::createTrack_l()
// Same comment as below about ignoring frameCount parameter for set()
frameCount = mSharedBuffer->size();
} else if (frameCount == 0) {
- frameCount = afFrameCount;
+ frameCount = mAfFrameCount;
}
if (mNotificationFramesAct != frameCount) {
mNotificationFramesAct = frameCount;
}
} else if (mSharedBuffer != 0) {
-
- // Ensure that buffer alignment matches channel count
- // 8-bit data in shared memory is not currently supported by AudioFlinger
- size_t alignment = audio_bytes_per_sample(
- mFormat == AUDIO_FORMAT_PCM_8_BIT ? AUDIO_FORMAT_PCM_16_BIT : mFormat);
+ // FIXME: Ensure client side memory buffers need
+ // not have additional alignment beyond sample
+ // (e.g. 16 bit stereo accessed as 32 bit frame).
+ size_t alignment = audio_bytes_per_sample(mFormat);
if (alignment & 1) {
+ // for AUDIO_FORMAT_PCM_24_BIT_PACKED (not exposed through Java).
alignment = 1;
}
if (mChannelCount > 1) {
@@ -1042,40 +1222,19 @@ status_t AudioTrack::createTrack_l()
// there's no frameCount parameter.
// But when initializing a shared buffer AudioTrack via set(),
// there _is_ a frameCount parameter. We silently ignore it.
- frameCount = mSharedBuffer->size() / mFrameSizeAF;
-
- } else if (!(mFlags & AUDIO_OUTPUT_FLAG_FAST)) {
-
- // FIXME move these calculations and associated checks to server
-
- // Ensure that buffer depth covers at least audio hardware latency
- uint32_t minBufCount = afLatency / ((1000 * afFrameCount)/afSampleRate);
- ALOGV("afFrameCount=%zu, minBufCount=%d, afSampleRate=%u, afLatency=%d",
- afFrameCount, minBufCount, afSampleRate, afLatency);
- if (minBufCount <= nBuffering) {
- minBufCount = nBuffering;
- }
-
- size_t minFrameCount = afFrameCount * minBufCount * uint64_t(mSampleRate) / afSampleRate;
- ALOGV("minFrameCount: %zu, afFrameCount=%zu, minBufCount=%d, sampleRate=%u, afSampleRate=%u"
- ", afLatency=%d",
- minFrameCount, afFrameCount, minBufCount, mSampleRate, afSampleRate, afLatency);
-
- if (frameCount == 0) {
- frameCount = minFrameCount;
- } else if (frameCount < minFrameCount) {
- // not ALOGW because it happens all the time when playing key clicks over A2DP
- ALOGV("Minimum buffer size corrected from %zu to %zu",
- frameCount, minFrameCount);
- frameCount = minFrameCount;
- }
- // Make sure that application is notified with sufficient margin before underrun
- if (mNotificationFramesAct == 0 || mNotificationFramesAct > frameCount/nBuffering) {
- mNotificationFramesAct = frameCount/nBuffering;
- }
-
+ frameCount = mSharedBuffer->size() / mFrameSize;
} else {
- // For fast tracks, the frame count calculations and checks are done by server
+ // For fast tracks the frame count calculations and checks are done by server
+
+ if ((mFlags & AUDIO_OUTPUT_FLAG_FAST) == 0) {
+ // for normal tracks precompute the frame count based on speed.
+ const size_t minFrameCount = calculateMinFrameCount(
+ mAfLatency, mAfFrameCount, mAfSampleRate, mSampleRate,
+ mPlaybackRate.mSpeed);
+ if (frameCount < minFrameCount) {
+ frameCount = minFrameCount;
+ }
+ }
}
IAudioFlinger::track_flags_t trackFlags = IAudioFlinger::TRACK_DEFAULT;
@@ -1101,12 +1260,10 @@ status_t AudioTrack::createTrack_l()
size_t temp = frameCount; // temp may be replaced by a revised value of frameCount,
// but we will still need the original value also
+ int originalSessionId = mSessionId;
sp<IAudioTrack> track = audioFlinger->createTrack(streamType,
mSampleRate,
- // AudioFlinger only sees 16-bit PCM
- mFormat == AUDIO_FORMAT_PCM_8_BIT &&
- !(mFlags & AUDIO_OUTPUT_FLAG_DIRECT) ?
- AUDIO_FORMAT_PCM_16_BIT : mFormat,
+ mFormat,
mChannelMask,
&temp,
&trackFlags,
@@ -1116,6 +1273,8 @@ status_t AudioTrack::createTrack_l()
&mSessionId,
mClientUid,
&status);
+ ALOGE_IF(originalSessionId != AUDIO_SESSION_ALLOCATE && mSessionId != originalSessionId,
+ "session ID changed from %d to %d", originalSessionId, mSessionId);
if (status != NO_ERROR) {
ALOGE("AudioFlinger could not create track, status: %d", status);
@@ -1161,23 +1320,10 @@ status_t AudioTrack::createTrack_l()
if (trackFlags & IAudioFlinger::TRACK_FAST) {
ALOGV("AUDIO_OUTPUT_FLAG_FAST successful; frameCount %zu", frameCount);
mAwaitBoost = true;
- if (mSharedBuffer == 0) {
- // Theoretically double-buffering is not required for fast tracks,
- // due to tighter scheduling. But in practice, to accommodate kernels with
- // scheduling jitter, and apps with computation jitter, we use double-buffering.
- if (mNotificationFramesAct == 0 || mNotificationFramesAct > frameCount/nBuffering) {
- mNotificationFramesAct = frameCount/nBuffering;
- }
- }
} else {
ALOGV("AUDIO_OUTPUT_FLAG_FAST denied by server; frameCount %zu", frameCount);
// once denied, do not request again if IAudioTrack is re-created
mFlags = (audio_output_flags_t) (mFlags & ~AUDIO_OUTPUT_FLAG_FAST);
- if (mSharedBuffer == 0) {
- if (mNotificationFramesAct == 0 || mNotificationFramesAct > frameCount/nBuffering) {
- mNotificationFramesAct = frameCount/nBuffering;
- }
- }
}
}
if (mFlags & AUDIO_OUTPUT_FLAG_COMPRESS_OFFLOAD) {
@@ -1200,6 +1346,16 @@ status_t AudioTrack::createTrack_l()
//return NO_INIT;
}
}
+ // Make sure that application is notified with sufficient margin before underrun
+ if (mSharedBuffer == 0 && audio_is_linear_pcm(mFormat)) {
+ // Theoretically double-buffering is not required for fast tracks,
+ // due to tighter scheduling. But in practice, to accommodate kernels with
+ // scheduling jitter, and apps with computation jitter, we use double-buffering
+ // for fast tracks just like normal streaming tracks.
+ if (mNotificationFramesAct == 0 || mNotificationFramesAct > frameCount / nBuffering) {
+ mNotificationFramesAct = frameCount / nBuffering;
+ }
+ }
// We retain a copy of the I/O handle, but don't own the reference
mOutput = output;
@@ -1211,14 +1367,19 @@ status_t AudioTrack::createTrack_l()
// address space. AudioFlinger::TrackBase::mBuffer is for the server address space.
void* buffers;
if (mSharedBuffer == 0) {
- buffers = (char*)cblk + sizeof(audio_track_cblk_t);
+ buffers = cblk + 1;
} else {
buffers = mSharedBuffer->pointer();
+ if (buffers == NULL) {
+ ALOGE("Could not get buffer pointer");
+ return NO_INIT;
+ }
}
mAudioTrack->attachAuxEffect(mAuxEffectId);
+ // FIXME doesn't take into account speed or future sample rate changes (until restoreTrack)
// FIXME don't believe this lie
- mLatency = afLatency + (1000*frameCount) / mSampleRate;
+ mLatency = mAfLatency + (1000*frameCount) / mSampleRate;
mFrameCount = frameCount;
// If IAudioTrack is re-created, don't let the requested frameCount
@@ -1227,12 +1388,15 @@ status_t AudioTrack::createTrack_l()
mReqFrameCount = frameCount;
}
+ // reset server position to 0 as we have new cblk.
+ mServer = 0;
+
// update proxy
if (mSharedBuffer == 0) {
mStaticProxy.clear();
- mProxy = new AudioTrackClientProxy(cblk, buffers, frameCount, mFrameSizeAF);
+ mProxy = new AudioTrackClientProxy(cblk, buffers, frameCount, mFrameSize);
} else {
- mStaticProxy = new StaticAudioTrackClientProxy(cblk, buffers, frameCount, mFrameSizeAF);
+ mStaticProxy = new StaticAudioTrackClientProxy(cblk, buffers, frameCount, mFrameSize);
mProxy = mStaticProxy;
}
@@ -1241,12 +1405,24 @@ status_t AudioTrack::createTrack_l()
gain_from_float(mVolume[AUDIO_INTERLEAVE_RIGHT])));
mProxy->setSendLevel(mSendLevel);
- mProxy->setSampleRate(mSampleRate);
+ const uint32_t effectiveSampleRate = adjustSampleRate(mSampleRate, mPlaybackRate.mPitch);
+ const float effectiveSpeed = adjustSpeed(mPlaybackRate.mSpeed, mPlaybackRate.mPitch);
+ const float effectivePitch = adjustPitch(mPlaybackRate.mPitch);
+ mProxy->setSampleRate(effectiveSampleRate);
+
+ AudioPlaybackRate playbackRateTemp = mPlaybackRate;
+ playbackRateTemp.mSpeed = effectiveSpeed;
+ playbackRateTemp.mPitch = effectivePitch;
+ mProxy->setPlaybackRate(playbackRateTemp);
mProxy->setMinimum(mNotificationFramesAct);
mDeathNotifier = new DeathNotifier(this);
IInterface::asBinder(mAudioTrack)->linkToDeath(mDeathNotifier, this);
+ if (mDeviceCallback != 0) {
+ AudioSystem::addAudioDeviceCallback(mDeviceCallback, mOutput);
+ }
+
return NO_ERROR;
}
@@ -1258,15 +1434,21 @@ release:
return status;
}
-status_t AudioTrack::obtainBuffer(Buffer* audioBuffer, int32_t waitCount)
+status_t AudioTrack::obtainBuffer(Buffer* audioBuffer, int32_t waitCount, size_t *nonContig)
{
if (audioBuffer == NULL) {
+ if (nonContig != NULL) {
+ *nonContig = 0;
+ }
return BAD_VALUE;
}
if (mTransfer != TRANSFER_OBTAIN) {
audioBuffer->frameCount = 0;
audioBuffer->size = 0;
audioBuffer->raw = NULL;
+ if (nonContig != NULL) {
+ *nonContig = 0;
+ }
return INVALID_OPERATION;
}
@@ -1285,7 +1467,7 @@ status_t AudioTrack::obtainBuffer(Buffer* audioBuffer, int32_t waitCount)
ALOGE("%s invalid waitCount %d", __func__, waitCount);
requested = NULL;
}
- return obtainBuffer(audioBuffer, requested);
+ return obtainBuffer(audioBuffer, requested, NULL /*elapsed*/, nonContig);
}
status_t AudioTrack::obtainBuffer(Buffer* audioBuffer, const struct timespec *requested,
@@ -1352,7 +1534,7 @@ status_t AudioTrack::obtainBuffer(Buffer* audioBuffer, const struct timespec *re
} while ((status == DEAD_OBJECT) && (tryCounter-- > 0));
audioBuffer->frameCount = buffer.mFrameCount;
- audioBuffer->size = buffer.mFrameCount * mFrameSizeAF;
+ audioBuffer->size = buffer.mFrameCount * mFrameSize;
audioBuffer->raw = buffer.mRaw;
if (nonContig != NULL) {
*nonContig = buffer.mNonContig;
@@ -1360,13 +1542,14 @@ status_t AudioTrack::obtainBuffer(Buffer* audioBuffer, const struct timespec *re
return status;
}
-void AudioTrack::releaseBuffer(Buffer* audioBuffer)
+void AudioTrack::releaseBuffer(const Buffer* audioBuffer)
{
+ // FIXME add error checking on mode, by adding an internal version
if (mTransfer == TRANSFER_SHARED) {
return;
}
- size_t stepCount = audioBuffer->size / mFrameSizeAF;
+ size_t stepCount = audioBuffer->size / mFrameSize;
if (stepCount == 0) {
return;
}
@@ -1431,15 +1614,8 @@ ssize_t AudioTrack::write(const void* buffer, size_t userSize, bool blocking)
return ssize_t(err);
}
- size_t toWrite;
- if (mFormat == AUDIO_FORMAT_PCM_8_BIT && !(mFlags & AUDIO_OUTPUT_FLAG_DIRECT)) {
- // Divide capacity by 2 to take expansion into account
- toWrite = audioBuffer.size >> 1;
- memcpy_to_i16_from_u8(audioBuffer.i16, (const uint8_t *) buffer, toWrite);
- } else {
- toWrite = audioBuffer.size;
- memcpy(audioBuffer.i8, buffer, toWrite);
- }
+ size_t toWrite = audioBuffer.size;
+ memcpy(audioBuffer.i8, buffer, toWrite);
buffer = ((const char *) buffer) + toWrite;
userSize -= toWrite;
written += toWrite;
@@ -1558,10 +1734,10 @@ nsecs_t AudioTrack::processAudioBuffer()
// AudioSystem cache. We should not exit here but after calling the callback so
// that the upper layers can recreate the track
if (!isOffloadedOrDirect_l() || (mSequence == mObservedSequence)) {
- status_t status = restoreTrack_l("processAudioBuffer");
- mLock.unlock();
- // Run again immediately, but with a new IAudioTrack
- return 0;
+ status_t status __unused = restoreTrack_l("processAudioBuffer");
+ // FIXME unused status
+ // after restoration, continue below to make sure that the loop and buffer events
+ // are notified because they have been cleared from mCblk->mFlags above.
}
}
@@ -1610,9 +1786,9 @@ nsecs_t AudioTrack::processAudioBuffer()
}
// Cache other fields that will be needed soon
- uint32_t loopPeriod = mLoopPeriod;
uint32_t sampleRate = mSampleRate;
- uint32_t notificationFrames = mNotificationFramesAct;
+ float speed = mPlaybackRate.mSpeed;
+ const uint32_t notificationFrames = mNotificationFramesAct;
if (mRefreshRemaining) {
mRefreshRemaining = false;
mRemainingFrames = notificationFrames;
@@ -1622,13 +1798,42 @@ nsecs_t AudioTrack::processAudioBuffer()
uint32_t sequence = mSequence;
sp<AudioTrackClientProxy> proxy = mProxy;
+ // Determine the number of new loop callback(s) that will be needed, while locked.
+ int loopCountNotifications = 0;
+ uint32_t loopPeriod = 0; // time in frames for next EVENT_LOOP_END or EVENT_BUFFER_END
+
+ if (mLoopCount > 0) {
+ int loopCount;
+ size_t bufferPosition;
+ mStaticProxy->getBufferPositionAndLoopCount(&bufferPosition, &loopCount);
+ loopPeriod = ((loopCount > 0) ? mLoopEnd : mFrameCount) - bufferPosition;
+ loopCountNotifications = min(mLoopCountNotified - loopCount, kMaxLoopCountNotifications);
+ mLoopCountNotified = loopCount; // discard any excess notifications
+ } else if (mLoopCount < 0) {
+ // FIXME: We're not accurate with notification count and position with infinite looping
+ // since loopCount from server side will always return -1 (we could decrement it).
+ size_t bufferPosition = mStaticProxy->getBufferPosition();
+ loopCountNotifications = int((flags & (CBLK_LOOP_CYCLE | CBLK_LOOP_FINAL)) != 0);
+ loopPeriod = mLoopEnd - bufferPosition;
+ } else if (/* mLoopCount == 0 && */ mSharedBuffer != 0) {
+ size_t bufferPosition = mStaticProxy->getBufferPosition();
+ loopPeriod = mFrameCount - bufferPosition;
+ }
+
// These fields don't need to be cached, because they are assigned only by set():
- // mTransfer, mCbf, mUserData, mFormat, mFrameSize, mFrameSizeAF, mFlags
+ // mTransfer, mCbf, mUserData, mFormat, mFrameSize, mFlags
// mFlags is also assigned by createTrack_l(), but not the bit we care about.
mLock.unlock();
+ // get anchor time to account for callbacks.
+ const nsecs_t timeBeforeCallbacks = systemTime();
+
if (waitStreamEnd) {
+ // FIXME: Instead of blocking in proxy->waitStreamEndDone(), Callback thread
+ // should wait on proxy futex and handle CBLK_STREAM_END_DONE within this function
+ // (and make sure we don't callback for more data while we're stopping).
+ // This helps with position, marker notifications, and track invalidation.
struct timespec timeout;
timeout.tv_sec = WAIT_STREAM_END_TIMEOUT_SEC;
timeout.tv_nsec = 0;
@@ -1662,10 +1867,9 @@ nsecs_t AudioTrack::processAudioBuffer()
if (newUnderrun) {
mCbf(EVENT_UNDERRUN, mUserData, NULL);
}
- // FIXME we will miss loops if loop cycle was signaled several times since last call
- // to processAudioBuffer()
- if (flags & (CBLK_LOOP_CYCLE | CBLK_LOOP_FINAL)) {
+ while (loopCountNotifications > 0) {
mCbf(EVENT_LOOP_END, mUserData, NULL);
+ --loopCountNotifications;
}
if (flags & CBLK_BUFFER_END) {
mCbf(EVENT_BUFFER_END, mUserData, NULL);
@@ -1701,10 +1905,11 @@ nsecs_t AudioTrack::processAudioBuffer()
minFrames = markerPosition - position;
}
if (loopPeriod > 0 && loopPeriod < minFrames) {
+ // loopPeriod is already adjusted for actual position.
minFrames = loopPeriod;
}
- if (updatePeriod > 0 && updatePeriod < minFrames) {
- minFrames = updatePeriod;
+ if (updatePeriod > 0) {
+ minFrames = min(minFrames, uint32_t(newPosition - position));
}
// If > 0, poll periodically to recover from a stuck server. A good value is 2.
@@ -1713,12 +1918,17 @@ nsecs_t AudioTrack::processAudioBuffer()
minFrames = kPoll * notificationFrames;
}
+ // This "fudge factor" avoids soaking CPU, and compensates for late progress by server
+ static const nsecs_t kWaitPeriodNs = WAIT_PERIOD_MS * 1000000LL;
+ const nsecs_t timeAfterCallbacks = systemTime();
+
// Convert frame units to time units
nsecs_t ns = NS_WHENEVER;
if (minFrames != (uint32_t) ~0) {
- // This "fudge factor" avoids soaking CPU, and compensates for late progress by server
- static const nsecs_t kFudgeNs = 10000000LL; // 10 ms
- ns = ((minFrames * 1000000000LL) / sampleRate) + kFudgeNs;
+ ns = framesToNanoseconds(minFrames, sampleRate, speed) + kWaitPeriodNs;
+ ns -= (timeAfterCallbacks - timeBeforeCallbacks); // account for callback time
+ // TODO: Should we warn if the callback time is too long?
+ if (ns < 0) ns = 0;
}
// If not supplying data by EVENT_MORE_DATA, then we're done
@@ -1726,6 +1936,13 @@ nsecs_t AudioTrack::processAudioBuffer()
return ns;
}
+ // EVENT_MORE_DATA callback handling.
+ // Timing for linear pcm audio data formats can be derived directly from the
+ // buffer fill level.
+ // Timing for compressed data is not directly available from the buffer fill level,
+ // rather indirectly from waiting for blocking mode callbacks or waiting for obtain()
+ // to return a certain fill level.
+
struct timespec timeout;
const struct timespec *requested = &ClientProxy::kForever;
if (ns != NS_WHENEVER) {
@@ -1756,24 +1973,21 @@ nsecs_t AudioTrack::processAudioBuffer()
return NS_NEVER;
}
- if (mRetryOnPartialBuffer && !isOffloaded()) {
+ if (mRetryOnPartialBuffer && audio_is_linear_pcm(mFormat)) {
mRetryOnPartialBuffer = false;
if (avail < mRemainingFrames) {
- int64_t myns = ((mRemainingFrames - avail) * 1100000000LL) / sampleRate;
- if (ns < 0 || myns < ns) {
+ if (ns > 0) { // account for obtain time
+ const nsecs_t timeNow = systemTime();
+ ns = max((nsecs_t)0, ns - (timeNow - timeAfterCallbacks));
+ }
+ nsecs_t myns = framesToNanoseconds(mRemainingFrames - avail, sampleRate, speed);
+ if (ns < 0 /* NS_WHENEVER */ || myns < ns) {
ns = myns;
}
return ns;
}
}
- // Divide buffer size by 2 to take into account the expansion
- // due to 8 to 16 bit conversion: the callback must fill only half
- // of the destination buffer
- if (mFormat == AUDIO_FORMAT_PCM_8_BIT && !(mFlags & AUDIO_OUTPUT_FLAG_DIRECT)) {
- audioBuffer.size >>= 1;
- }
-
size_t reqSize = audioBuffer.size;
mCbf(EVENT_MORE_DATA, mUserData, &audioBuffer);
size_t writtenSize = audioBuffer.size;
@@ -1790,16 +2004,45 @@ nsecs_t AudioTrack::processAudioBuffer()
// Keep this thread going to handle timed events and
// still try to get more data in intervals of WAIT_PERIOD_MS
// but don't just loop and block the CPU, so wait
- return WAIT_PERIOD_MS * 1000000LL;
- }
- if (mFormat == AUDIO_FORMAT_PCM_8_BIT && !(mFlags & AUDIO_OUTPUT_FLAG_DIRECT)) {
- // 8 to 16 bit conversion, note that source and destination are the same address
- memcpy_to_i16_from_u8(audioBuffer.i16, (const uint8_t *) audioBuffer.i8, writtenSize);
- audioBuffer.size <<= 1;
+ // mCbf(EVENT_MORE_DATA, ...) might either
+ // (1) Block until it can fill the buffer, returning 0 size on EOS.
+ // (2) Block until it can fill the buffer, returning 0 data (silence) on EOS.
+ // (3) Return 0 size when no data is available, does not wait for more data.
+ //
+ // (1) and (2) occurs with AudioPlayer/AwesomePlayer; (3) occurs with NuPlayer.
+ // We try to compute the wait time to avoid a tight sleep-wait cycle,
+ // especially for case (3).
+ //
+ // The decision to support (1) and (2) affect the sizing of mRemainingFrames
+ // and this loop; whereas for case (3) we could simply check once with the full
+ // buffer size and skip the loop entirely.
+
+ nsecs_t myns;
+ if (audio_is_linear_pcm(mFormat)) {
+ // time to wait based on buffer occupancy
+ const nsecs_t datans = mRemainingFrames <= avail ? 0 :
+ framesToNanoseconds(mRemainingFrames - avail, sampleRate, speed);
+ // audio flinger thread buffer size (TODO: adjust for fast tracks)
+ const nsecs_t afns = framesToNanoseconds(mAfFrameCount, mAfSampleRate, speed);
+ // add a half the AudioFlinger buffer time to avoid soaking CPU if datans is 0.
+ myns = datans + (afns / 2);
+ } else {
+ // FIXME: This could ping quite a bit if the buffer isn't full.
+ // Note that when mState is stopping we waitStreamEnd, so it never gets here.
+ myns = kWaitPeriodNs;
+ }
+ if (ns > 0) { // account for obtain and callback time
+ const nsecs_t timeNow = systemTime();
+ ns = max((nsecs_t)0, ns - (timeNow - timeAfterCallbacks));
+ }
+ if (ns < 0 /* NS_WHENEVER */ || myns < ns) {
+ ns = myns;
+ }
+ return ns;
}
- size_t releasedFrames = audioBuffer.size / mFrameSizeAF;
+ size_t releasedFrames = writtenSize / mFrameSize;
audioBuffer.frameCount = releasedFrames;
mRemainingFrames -= releasedFrames;
if (misalignment >= releasedFrames) {
@@ -1827,7 +2070,7 @@ nsecs_t AudioTrack::processAudioBuffer()
// that total to a sum == notificationFrames.
if (0 < misalignment && misalignment <= mRemainingFrames) {
mRemainingFrames = misalignment;
- return (mRemainingFrames * 1100000000LL) / sampleRate;
+ return ((double)mRemainingFrames * 1100000000) / ((double)sampleRate * speed);
}
#endif
@@ -1844,51 +2087,49 @@ status_t AudioTrack::restoreTrack_l(const char *from)
ALOGW("dead IAudioTrack, %s, creating a new one from %s()",
isOffloadedOrDirect_l() ? "Offloaded or Direct" : "PCM", from);
++mSequence;
- status_t result;
// refresh the audio configuration cache in this process to make sure we get new
// output parameters and new IAudioFlinger in createTrack_l()
AudioSystem::clearAudioConfigCache();
- if (isOffloadedOrDirect_l()) {
- // FIXME re-creation of offloaded tracks is not yet implemented
+ if (isOffloadedOrDirect_l() || mDoNotReconnect) {
+ // FIXME re-creation of offloaded and direct tracks is not yet implemented;
+ // reconsider enabling for linear PCM encodings when position can be preserved.
return DEAD_OBJECT;
}
// save the old static buffer position
- size_t bufferPosition = mStaticProxy != NULL ? mStaticProxy->getBufferPosition() : 0;
+ size_t bufferPosition = 0;
+ int loopCount = 0;
+ if (mStaticProxy != 0) {
+ mStaticProxy->getBufferPositionAndLoopCount(&bufferPosition, &loopCount);
+ }
// If a new IAudioTrack is successfully created, createTrack_l() will modify the
// following member variables: mAudioTrack, mCblkMemory and mCblk.
// It will also delete the strong references on previous IAudioTrack and IMemory.
// If a new IAudioTrack cannot be created, the previous (dead) instance will be left intact.
- result = createTrack_l();
-
- // take the frames that will be lost by track recreation into account in saved position
- (void) updateAndGetPosition_l();
- mPosition = mReleased;
+ status_t result = createTrack_l();
if (result == NO_ERROR) {
- // continue playback from last known position, but
- // don't attempt to restore loop after invalidation; it's difficult and not worthwhile
- if (mStaticProxy != NULL) {
- mLoopPeriod = 0;
- mStaticProxy->setLoop(bufferPosition, mFrameCount, 0);
- }
- // FIXME How do we simulate the fact that all frames present in the buffer at the time of
- // track destruction have been played? This is critical for SoundPool implementation
- // This must be broken, and needs to be tested/debugged.
-#if 0
- // restore write index and set other indexes to reflect empty buffer status
- if (!strcmp(from, "start")) {
- // Make sure that a client relying on callback events indicating underrun or
- // the actual amount of audio frames played (e.g SoundPool) receives them.
- if (mSharedBuffer == 0) {
- // restart playback even if buffer is not completely filled.
- android_atomic_or(CBLK_FORCEREADY, &mCblk->mFlags);
+ // take the frames that will be lost by track recreation into account in saved position
+ // For streaming tracks, this is the amount we obtained from the user/client
+ // (not the number actually consumed at the server - those are already lost).
+ if (mStaticProxy == 0) {
+ mPosition = mReleased;
+ }
+ // Continue playback from last known position and restore loop.
+ if (mStaticProxy != 0) {
+ if (loopCount != 0) {
+ mStaticProxy->setBufferPositionAndLoop(bufferPosition,
+ mLoopStart, mLoopEnd, loopCount);
+ } else {
+ mStaticProxy->setBufferPosition(bufferPosition);
+ if (bufferPosition == mFrameCount) {
+ ALOGD("restoring track at end of static buffer");
+ }
}
}
-#endif
if (mState == STATE_ACTIVE) {
result = mAudioTrack->start();
}
@@ -1923,6 +2164,19 @@ uint32_t AudioTrack::updateAndGetPosition_l()
return mPosition += (uint32_t) delta;
}
+bool AudioTrack::isSampleRateSpeedAllowed_l(uint32_t sampleRate, float speed) const
+{
+ // applicable for mixing tracks only (not offloaded or direct)
+ if (mStaticProxy != 0) {
+ return true; // static tracks do not have issues with buffer sizing.
+ }
+ const size_t minFrameCount =
+ calculateMinFrameCount(mAfLatency, mAfFrameCount, mAfSampleRate, sampleRate, speed);
+ ALOGV("isSampleRateSpeedAllowed_l mFrameCount %zu minFrameCount %zu",
+ mFrameCount, minFrameCount);
+ return mFrameCount >= minFrameCount;
+}
+
status_t AudioTrack::setParameters(const String8& keyValuePairs)
{
AutoMutex lock(mLock);
@@ -1932,6 +2186,11 @@ status_t AudioTrack::setParameters(const String8& keyValuePairs)
status_t AudioTrack::getTimestamp(AudioTimestamp& timestamp)
{
AutoMutex lock(mLock);
+
+ bool previousTimestampValid = mPreviousTimestampValid;
+ // Set false here to cover all the error return cases.
+ mPreviousTimestampValid = false;
+
// FIXME not implemented for fast tracks; should use proxy and SSQ
if (mFlags & AUDIO_OUTPUT_FLAG_FAST) {
return INVALID_OPERATION;
@@ -1956,7 +2215,12 @@ status_t AudioTrack::getTimestamp(AudioTimestamp& timestamp)
}
if (mCblk->mFlags & CBLK_INVALID) {
- restoreTrack_l("getTimestamp");
+ const status_t status = restoreTrack_l("getTimestamp");
+ if (status != OK) {
+ // per getTimestamp() API doc in header, we return DEAD_OBJECT here,
+ // recommending that the track be recreated.
+ return DEAD_OBJECT;
+ }
}
// The presented frame count must always lag behind the consumed frame count.
@@ -1975,7 +2239,12 @@ status_t AudioTrack::getTimestamp(AudioTimestamp& timestamp)
}
// Check whether a pending flush or stop has completed, as those commands may
- // be asynchronous or return near finish.
+ // be asynchronous or return near finish or exhibit glitchy behavior.
+ //
+ // Originally this showed up as the first timestamp being a continuation of
+ // the previous song under gapless playback.
+ // However, we sometimes see zero timestamps, then a glitch of
+ // the previous song's position, and then correct timestamps afterwards.
if (mStartUs != 0 && mSampleRate != 0) {
static const int kTimeJitterUs = 100000; // 100 ms
static const int k1SecUs = 1000000;
@@ -1988,20 +2257,34 @@ status_t AudioTrack::getTimestamp(AudioTimestamp& timestamp)
return WOULD_BLOCK; // stale timestamp time, occurs before start.
}
const int64_t deltaTimeUs = timestampTimeUs - mStartUs;
- const int64_t deltaPositionByUs = timestamp.mPosition * 1000000LL / mSampleRate;
+ const int64_t deltaPositionByUs = (double)timestamp.mPosition * 1000000
+ / ((double)mSampleRate * mPlaybackRate.mSpeed);
if (deltaPositionByUs > deltaTimeUs + kTimeJitterUs) {
// Verify that the counter can't count faster than the sample rate
- // since the start time. If greater, then that means we have failed
+ // since the start time. If greater, then that means we may have failed
// to completely flush or stop the previous playing track.
- ALOGW("incomplete flush or stop:"
+ ALOGW_IF(!mTimestampStartupGlitchReported,
+ "getTimestamp startup glitch detected"
" deltaTimeUs(%lld) deltaPositionUs(%lld) tsmPosition(%u)",
(long long)deltaTimeUs, (long long)deltaPositionByUs,
timestamp.mPosition);
+ mTimestampStartupGlitchReported = true;
+ if (previousTimestampValid
+ && mPreviousTimestamp.mPosition == 0 /* should be true if valid */) {
+ timestamp = mPreviousTimestamp;
+ mPreviousTimestampValid = true;
+ return NO_ERROR;
+ }
return WOULD_BLOCK;
}
+ if (deltaPositionByUs != 0) {
+ mStartUs = 0; // don't check again, we got valid nonzero position.
+ }
+ } else {
+ mStartUs = 0; // don't check again, start time expired.
}
- mStartUs = 0; // no need to check again, start timestamp has either expired or unneeded.
+ mTimestampStartupGlitchReported = false;
}
} else {
// Update the mapping between local consumed (mPosition) and server consumed (mServer)
@@ -2029,6 +2312,46 @@ status_t AudioTrack::getTimestamp(AudioTimestamp& timestamp)
// IAudioTrack. And timestamp.mPosition is initially in server's
// point of view, so we need to apply the same fudge factor to it.
}
+
+ // Prevent retrograde motion in timestamp.
+ // This is sometimes caused by erratic reports of the available space in the ALSA drivers.
+ if (status == NO_ERROR) {
+ if (previousTimestampValid) {
+#define TIME_TO_NANOS(time) ((uint64_t)time.tv_sec * 1000000000 + time.tv_nsec)
+ const uint64_t previousTimeNanos = TIME_TO_NANOS(mPreviousTimestamp.mTime);
+ const uint64_t currentTimeNanos = TIME_TO_NANOS(timestamp.mTime);
+#undef TIME_TO_NANOS
+ if (currentTimeNanos < previousTimeNanos) {
+ ALOGW("retrograde timestamp time");
+ // FIXME Consider blocking this from propagating upwards.
+ }
+
+ // Looking at signed delta will work even when the timestamps
+ // are wrapping around.
+ int32_t deltaPosition = static_cast<int32_t>(timestamp.mPosition
+ - mPreviousTimestamp.mPosition);
+ // position can bobble slightly as an artifact; this hides the bobble
+ static const int32_t MINIMUM_POSITION_DELTA = 8;
+ if (deltaPosition < 0) {
+ // Only report once per position instead of spamming the log.
+ if (!mRetrogradeMotionReported) {
+ ALOGW("retrograde timestamp position corrected, %d = %u - %u",
+ deltaPosition,
+ timestamp.mPosition,
+ mPreviousTimestamp.mPosition);
+ mRetrogradeMotionReported = true;
+ }
+ } else {
+ mRetrogradeMotionReported = false;
+ }
+ if (deltaPosition < MINIMUM_POSITION_DELTA) {
+ timestamp = mPreviousTimestamp; // Use last valid timestamp.
+ }
+ }
+ mPreviousTimestamp = timestamp;
+ mPreviousTimestampValid = true;
+ }
+
return status;
}
@@ -2075,7 +2398,8 @@ status_t AudioTrack::dump(int fd, const Vector<String16>& args __unused) const
snprintf(buffer, 255, " format(%d), channel count(%d), frame count(%zu)\n", mFormat,
mChannelCount, mFrameCount);
result.append(buffer);
- snprintf(buffer, 255, " sample rate(%u), status(%d)\n", mSampleRate, mStatus);
+ snprintf(buffer, 255, " sample rate(%u), speed(%f), status(%d)\n",
+ mSampleRate, mPlaybackRate.mSpeed, mStatus);
result.append(buffer);
snprintf(buffer, 255, " state(%d), latency (%d)\n", mState, mLatency);
result.append(buffer);
@@ -2089,6 +2413,48 @@ uint32_t AudioTrack::getUnderrunFrames() const
return mProxy->getUnderrunFrames();
}
+status_t AudioTrack::addAudioDeviceCallback(const sp<AudioSystem::AudioDeviceCallback>& callback)
+{
+ if (callback == 0) {
+ ALOGW("%s adding NULL callback!", __FUNCTION__);
+ return BAD_VALUE;
+ }
+ AutoMutex lock(mLock);
+ if (mDeviceCallback == callback) {
+ ALOGW("%s adding same callback!", __FUNCTION__);
+ return INVALID_OPERATION;
+ }
+ status_t status = NO_ERROR;
+ if (mOutput != AUDIO_IO_HANDLE_NONE) {
+ if (mDeviceCallback != 0) {
+ ALOGW("%s callback already present!", __FUNCTION__);
+ AudioSystem::removeAudioDeviceCallback(mDeviceCallback, mOutput);
+ }
+ status = AudioSystem::addAudioDeviceCallback(callback, mOutput);
+ }
+ mDeviceCallback = callback;
+ return status;
+}
+
+status_t AudioTrack::removeAudioDeviceCallback(
+ const sp<AudioSystem::AudioDeviceCallback>& callback)
+{
+ if (callback == 0) {
+ ALOGW("%s removing NULL callback!", __FUNCTION__);
+ return BAD_VALUE;
+ }
+ AutoMutex lock(mLock);
+ if (mDeviceCallback != callback) {
+ ALOGW("%s removing different callback!", __FUNCTION__);
+ return INVALID_OPERATION;
+ }
+ if (mOutput != AUDIO_IO_HANDLE_NONE) {
+ AudioSystem::removeAudioDeviceCallback(mDeviceCallback, mOutput);
+ }
+ mDeviceCallback = 0;
+ return NO_ERROR;
+}
+
// =========================================================================
void AudioTrack::DeathNotifier::binderDied(const wp<IBinder>& who __unused)
@@ -2148,8 +2514,8 @@ bool AudioTrack::AudioTrackThread::threadLoop()
case NS_NEVER:
return false;
case NS_WHENEVER:
- // FIXME increase poll interval, or make event-driven
- ns = 1000000000LL;
+ // Event driven: call wake() when callback notifications conditions change.
+ ns = INT64_MAX;
// fall through
default:
LOG_ALWAYS_FATAL_IF(ns < 0, "processAudioBuffer() returned %" PRId64, ns);
@@ -2182,6 +2548,21 @@ void AudioTrack::AudioTrackThread::resume()
}
}
+void AudioTrack::AudioTrackThread::wake()
+{
+ AutoMutex _l(mMyLock);
+ if (!mPaused) {
+ // wake() might be called while servicing a callback - ignore the next
+ // pause time and call processAudioBuffer.
+ mIgnoreNextPausedInt = true;
+ if (mPausedInt && mPausedNs > 0) {
+ // audio track is active and internally paused with timeout.
+ mPausedInt = false;
+ mMyCond.signal();
+ }
+ }
+}
+
void AudioTrack::AudioTrackThread::pauseInternal(nsecs_t ns)
{
AutoMutex _l(mMyLock);
@@ -2189,4 +2570,4 @@ void AudioTrack::AudioTrackThread::pauseInternal(nsecs_t ns)
mPausedNs = ns;
}
-}; // namespace android
+} // namespace android