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Diffstat (limited to 'media/libmediaplayerservice/nuplayer/NuPlayerDriver.cpp')
-rw-r--r--media/libmediaplayerservice/nuplayer/NuPlayerDriver.cpp28
1 files changed, 22 insertions, 6 deletions
diff --git a/media/libmediaplayerservice/nuplayer/NuPlayerDriver.cpp b/media/libmediaplayerservice/nuplayer/NuPlayerDriver.cpp
index f288c36..4383fce 100644
--- a/media/libmediaplayerservice/nuplayer/NuPlayerDriver.cpp
+++ b/media/libmediaplayerservice/nuplayer/NuPlayerDriver.cpp
@@ -31,6 +31,9 @@
#include <media/stagefright/MetaData.h>
#include <media/stagefright/Utils.h>
+#include "mediaplayerservice/AVNuExtensions.h"
+#include "mediaplayerservice/AVMediaServiceExtensions.h"
+
namespace android {
NuPlayerDriver::NuPlayerDriver(pid_t pid)
@@ -55,7 +58,7 @@ NuPlayerDriver::NuPlayerDriver(pid_t pid)
true, /* canCallJava */
PRIORITY_AUDIO);
- mPlayer = new NuPlayer(pid);
+ mPlayer = AVNuFactory::get()->createNuPlayer(pid);
mLooper->registerHandler(mPlayer);
mPlayer->setDriver(this);
@@ -114,6 +117,7 @@ status_t NuPlayerDriver::setDataSource(int fd, int64_t offset, int64_t length) {
mCondition.wait(mLock);
}
+ AVNuUtils::get()->printFileName(fd);
return mAsyncResult;
}
@@ -405,6 +409,9 @@ status_t NuPlayerDriver::seekTo(int msec) {
{
mAtEOS = false;
mSeekInProgress = true;
+ if (mState == STATE_PAUSED) {
+ mStartupSeekTimeUs = seekTimeUs;
+ }
// seeks can take a while, so we essentially paused
notifyListener_l(MEDIA_PAUSED);
mPlayer->seekToAsync(seekTimeUs, true /* needNotify */);
@@ -607,6 +614,8 @@ status_t NuPlayerDriver::getMetadata(
Metadata::kSeekAvailable,
mPlayerFlags & NuPlayer::Source::FLAG_CAN_SEEK);
+ AVMediaServiceUtils::get()->appendMeta(&meta);
+
return OK;
}
@@ -741,12 +750,19 @@ void NuPlayerDriver::notifyListener_l(
}
}
if (mLooping || mAutoLoop) {
- mPlayer->seekToAsync(0);
- if (mAudioSink != NULL) {
- // The renderer has stopped the sink at the end in order to play out
- // the last little bit of audio. If we're looping, we need to restart it.
- mAudioSink->start();
+ if (mState == STATE_RUNNING) {
+ mPlayer->seekToAsync(0);
+ if (mAudioSink != NULL) {
+ // The renderer has stopped the sink at the end in order to play out
+ // the last little bit of audio. If we're looping, we need to restart it.
+ mAudioSink->start();
+ }
+ } else {
+ mPlayer->pause();
+ mState = STATE_PAUSED;
+ mAtEOS = true;
}
+
// don't send completion event when looping
return;
}