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-rw-r--r--media/libstagefright/filters/ColorConvert.cpp111
1 files changed, 111 insertions, 0 deletions
diff --git a/media/libstagefright/filters/ColorConvert.cpp b/media/libstagefright/filters/ColorConvert.cpp
new file mode 100644
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+++ b/media/libstagefright/filters/ColorConvert.cpp
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+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "ColorConvert.h"
+
+#ifndef max
+#define max(a,b) ((a) > (b) ? (a) : (b))
+#endif
+#ifndef min
+#define min(a,b) ((a) < (b) ? (a) : (b))
+#endif
+
+namespace android {
+
+void YUVToRGB(
+ int32_t y, int32_t u, int32_t v,
+ int32_t* r, int32_t* g, int32_t* b) {
+ y -= 16;
+ u -= 128;
+ v -= 128;
+
+ *b = 1192 * y + 2066 * u;
+ *g = 1192 * y - 833 * v - 400 * u;
+ *r = 1192 * y + 1634 * v;
+
+ *r = min(262143, max(0, *r));
+ *g = min(262143, max(0, *g));
+ *b = min(262143, max(0, *b));
+
+ *r >>= 10;
+ *g >>= 10;
+ *b >>= 10;
+}
+
+void convertYUV420spToARGB(
+ uint8_t *pY, uint8_t *pUV, int32_t width, int32_t height,
+ uint8_t *dest) {
+ const int32_t bytes_per_pixel = 2;
+
+ for (int32_t i = 0; i < height; i++) {
+ for (int32_t j = 0; j < width; j++) {
+ int32_t y = *(pY + i * width + j);
+ int32_t u = *(pUV + (i/2) * width + bytes_per_pixel * (j/2));
+ int32_t v = *(pUV + (i/2) * width + bytes_per_pixel * (j/2) + 1);
+
+ int32_t r, g, b;
+ YUVToRGB(y, u, v, &r, &g, &b);
+
+ *dest++ = 0xFF;
+ *dest++ = r;
+ *dest++ = g;
+ *dest++ = b;
+ }
+ }
+}
+
+void convertYUV420spToRGB888(
+ uint8_t *pY, uint8_t *pUV, int32_t width, int32_t height,
+ uint8_t *dest) {
+ const int32_t bytes_per_pixel = 2;
+
+ for (int32_t i = 0; i < height; i++) {
+ for (int32_t j = 0; j < width; j++) {
+ int32_t y = *(pY + i * width + j);
+ int32_t u = *(pUV + (i/2) * width + bytes_per_pixel * (j/2));
+ int32_t v = *(pUV + (i/2) * width + bytes_per_pixel * (j/2) + 1);
+
+ int32_t r, g, b;
+ YUVToRGB(y, u, v, &r, &g, &b);
+
+ *dest++ = r;
+ *dest++ = g;
+ *dest++ = b;
+ }
+ }
+}
+
+// HACK - not even slightly optimized
+// TODO: remove when RGBA support is added to SoftwareRenderer
+void convertRGBAToARGB(
+ uint8_t *src, int32_t width, int32_t height, uint32_t stride,
+ uint8_t *dest) {
+ for (size_t i = 0; i < height; ++i) {
+ for (size_t j = 0; j < width; ++j) {
+ uint8_t r = *src++;
+ uint8_t g = *src++;
+ uint8_t b = *src++;
+ uint8_t a = *src++;
+ *dest++ = a;
+ *dest++ = r;
+ *dest++ = g;
+ *dest++ = b;
+ }
+ src += (stride - width) * 4;
+ }
+}
+
+} // namespace android