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-rw-r--r--services/audioflinger/AudioFlinger.h444
1 files changed, 418 insertions, 26 deletions
diff --git a/services/audioflinger/AudioFlinger.h b/services/audioflinger/AudioFlinger.h
index 739ec33..5917632 100644
--- a/services/audioflinger/AudioFlinger.h
+++ b/services/audioflinger/AudioFlinger.h
@@ -31,10 +31,12 @@
#include <utils/Atomic.h>
#include <utils/Errors.h>
#include <utils/threads.h>
-#include <binder/MemoryDealer.h>
#include <utils/SortedVector.h>
#include <utils/Vector.h>
+#include <binder/BinderService.h>
+#include <binder/MemoryDealer.h>
+
#include <hardware_legacy/AudioHardwareInterface.h>
#include "AudioBufferProvider.h"
@@ -42,6 +44,7 @@
namespace android {
class audio_track_cblk_t;
+class effect_param_cblk_t;
class AudioMixer;
class AudioBuffer;
class AudioResampler;
@@ -57,10 +60,13 @@ class AudioResampler;
static const nsecs_t kStandbyTimeInNsecs = seconds(3);
-class AudioFlinger : public BnAudioFlinger, public IBinder::DeathRecipient
+class AudioFlinger :
+ public BinderService<AudioFlinger>,
+ public BnAudioFlinger
{
+ friend class BinderService<AudioFlinger>;
public:
- static void instantiate();
+ static char const* getServiceName() { return "media.audio_flinger"; }
virtual status_t dump(int fd, const Vector<String16>& args);
@@ -75,6 +81,7 @@ public:
uint32_t flags,
const sp<IMemory>& sharedBuffer,
int output,
+ int *sessionId,
status_t *status);
virtual uint32_t sampleRate(int output) const;
@@ -139,8 +146,29 @@ public:
virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames, int output);
- // IBinder::DeathRecipient
- virtual void binderDied(const wp<IBinder>& who);
+ virtual int newAudioSessionId();
+
+ virtual status_t loadEffectLibrary(const char *libPath, int *handle);
+
+ virtual status_t unloadEffectLibrary(int handle);
+
+ virtual status_t queryNumberEffects(uint32_t *numEffects);
+
+ virtual status_t queryEffect(uint32_t index, effect_descriptor_t *descriptor);
+
+ virtual status_t getEffectDescriptor(effect_uuid_t *pUuid, effect_descriptor_t *descriptor);
+
+ virtual sp<IEffect> createEffect(pid_t pid,
+ effect_descriptor_t *pDesc,
+ const sp<IEffectClient>& effectClient,
+ int32_t priority,
+ int output,
+ int sessionId,
+ status_t *status,
+ int *id,
+ int *enabled);
+
+ virtual status_t moveEffects(int session, int srcOutput, int dstOutput);
enum hardware_call_state {
AUDIO_HW_IDLE = 0,
@@ -170,6 +198,7 @@ public:
int channelCount,
int frameCount,
uint32_t flags,
+ int *sessionId,
status_t *status);
virtual status_t onTransact(
@@ -178,6 +207,8 @@ public:
Parcel* reply,
uint32_t flags);
+ uint32_t getMode() { return mMode; }
+
private:
AudioFlinger();
virtual ~AudioFlinger();
@@ -205,6 +236,27 @@ private:
pid_t mPid;
};
+ // --- Notification Client ---
+ class NotificationClient : public IBinder::DeathRecipient {
+ public:
+ NotificationClient(const sp<AudioFlinger>& audioFlinger,
+ const sp<IAudioFlingerClient>& client,
+ pid_t pid);
+ virtual ~NotificationClient();
+
+ sp<IAudioFlingerClient> client() { return mClient; }
+
+ // IBinder::DeathRecipient
+ virtual void binderDied(const wp<IBinder>& who);
+
+ private:
+ NotificationClient(const NotificationClient&);
+ NotificationClient& operator = (const NotificationClient&);
+
+ sp<AudioFlinger> mAudioFlinger;
+ pid_t mPid;
+ sp<IAudioFlingerClient> mClient;
+ };
class TrackHandle;
class RecordHandle;
@@ -215,6 +267,9 @@ private:
class DuplicatingThread;
class Track;
class RecordTrack;
+ class EffectModule;
+ class EffectHandle;
+ class EffectChain;
class ThreadBase : public Thread {
public:
@@ -250,13 +305,15 @@ private:
int channelCount,
int frameCount,
uint32_t flags,
- const sp<IMemory>& sharedBuffer);
+ const sp<IMemory>& sharedBuffer,
+ int sessionId);
~TrackBase();
virtual status_t start() = 0;
virtual void stop() = 0;
sp<IMemory> getCblk() const;
audio_track_cblk_t* cblk() const { return mCblk; }
+ int sessionId() { return mSessionId; }
protected:
friend class ThreadBase;
@@ -305,6 +362,7 @@ private:
int mClientTid;
uint8_t mFormat;
uint32_t mFlags;
+ int mSessionId;
};
class ConfigEvent {
@@ -324,7 +382,7 @@ private:
virtual bool checkForNewParameters_l() = 0;
virtual status_t setParameters(const String8& keyValuePairs);
virtual String8 getParameters(const String8& keys) = 0;
- virtual void audioConfigChanged(int event, int param = 0) = 0;
+ virtual void audioConfigChanged_l(int event, int param = 0) = 0;
void sendConfigEvent(int event, int param = 0);
void sendConfigEvent_l(int event, int param = 0);
void processConfigEvents();
@@ -348,9 +406,10 @@ private:
sp<AudioFlinger> mAudioFlinger;
uint32_t mSampleRate;
size_t mFrameCount;
- int mChannelCount;
+ uint32_t mChannels;
+ uint16_t mChannelCount;
+ uint16_t mFrameSize;
int mFormat;
- uint32_t mFrameSize;
Condition mParamCond;
Vector<String8> mNewParameters;
status_t mParamStatus;
@@ -386,7 +445,8 @@ private:
int format,
int channelCount,
int frameCount,
- const sp<IMemory>& sharedBuffer);
+ const sp<IMemory>& sharedBuffer,
+ int sessionId);
~Track();
void dump(char* buffer, size_t size);
@@ -405,6 +465,12 @@ private:
int type() const {
return mStreamType;
}
+ status_t attachAuxEffect(int EffectId);
+ void setAuxBuffer(int EffectId, int32_t *buffer);
+ int32_t *auxBuffer() { return mAuxBuffer; }
+ void setMainBuffer(int16_t *buffer) { mMainBuffer = buffer; }
+ int16_t *mainBuffer() { return mMainBuffer; }
+ int auxEffectId() { return mAuxEffectId; }
protected:
@@ -445,6 +511,10 @@ private:
bool mResetDone;
int mStreamType;
int mName;
+ int16_t *mMainBuffer;
+ int32_t *mAuxBuffer;
+ int mAuxEffectId;
+ bool mHasVolumeController;
}; // end of Track
@@ -486,7 +556,7 @@ private:
DuplicatingThread* mSourceThread;
}; // end of OutputTrack
- PlaybackThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id);
+ PlaybackThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id, uint32_t device);
virtual ~PlaybackThread();
virtual status_t dump(int fd, const Vector<String16>& args);
@@ -519,6 +589,7 @@ private:
int channelCount,
int frameCount,
const sp<IMemory>& sharedBuffer,
+ int sessionId,
status_t *status);
AudioStreamOut* getOutput() { return mOutput; }
@@ -528,8 +599,49 @@ private:
void restore() { if (mSuspended) mSuspended--; }
bool isSuspended() { return (mSuspended != 0); }
virtual String8 getParameters(const String8& keys);
- virtual void audioConfigChanged(int event, int param = 0);
+ virtual void audioConfigChanged_l(int event, int param = 0);
virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames);
+ int16_t *mixBuffer() { return mMixBuffer; };
+
+ sp<EffectHandle> createEffect_l(
+ const sp<AudioFlinger::Client>& client,
+ const sp<IEffectClient>& effectClient,
+ int32_t priority,
+ int sessionId,
+ effect_descriptor_t *desc,
+ int *enabled,
+ status_t *status);
+ void disconnectEffect(const sp< EffectModule>& effect,
+ const wp<EffectHandle>& handle);
+
+ // return values for hasAudioSession (bit field)
+ enum effect_state {
+ EFFECT_SESSION = 0x1, // the audio session corresponds to at least one
+ // effect
+ TRACK_SESSION = 0x2 // the audio session corresponds to at least one
+ // track
+ };
+
+ uint32_t hasAudioSession(int sessionId);
+ sp<EffectChain> getEffectChain(int sessionId);
+ sp<EffectChain> getEffectChain_l(int sessionId);
+ status_t addEffectChain_l(const sp<EffectChain>& chain);
+ size_t removeEffectChain_l(const sp<EffectChain>& chain);
+ void lockEffectChains_l(Vector<sp <EffectChain> >& effectChains);
+ void unlockEffectChains(Vector<sp <EffectChain> >& effectChains);
+
+ sp<AudioFlinger::EffectModule> getEffect_l(int sessionId, int effectId);
+ void detachAuxEffect_l(int effectId);
+ status_t attachAuxEffect(const sp<AudioFlinger::PlaybackThread::Track> track,
+ int EffectId);
+ status_t attachAuxEffect_l(const sp<AudioFlinger::PlaybackThread::Track> track,
+ int EffectId);
+ void setMode(uint32_t mode);
+
+ status_t addEffect_l(const sp< EffectModule>& effect);
+ void removeEffect_l(const sp< EffectModule>& effect);
+
+ uint32_t getStrategyForSession_l(int sessionId);
struct stream_type_t {
stream_type_t()
@@ -553,6 +665,7 @@ private:
virtual void deleteTrackName_l(int name) = 0;
virtual uint32_t activeSleepTimeUs() = 0;
virtual uint32_t idleSleepTimeUs() = 0;
+ virtual uint32_t suspendSleepTimeUs() = 0;
private:
@@ -572,8 +685,11 @@ private:
void readOutputParameters();
+ uint32_t device() { return mDevice; }
+
virtual status_t dumpInternals(int fd, const Vector<String16>& args);
status_t dumpTracks(int fd, const Vector<String16>& args);
+ status_t dumpEffectChains(int fd, const Vector<String16>& args);
SortedVector< sp<Track> > mTracks;
// mStreamTypes[] uses 1 additionnal stream type internally for the OutputTrack used by DuplicatingThread
@@ -584,30 +700,33 @@ private:
int mNumWrites;
int mNumDelayedWrites;
bool mInWrite;
+ Vector< sp<EffectChain> > mEffectChains;
+ uint32_t mDevice;
};
class MixerThread : public PlaybackThread {
public:
- MixerThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id);
+ MixerThread (const sp<AudioFlinger>& audioFlinger,
+ AudioStreamOut* output,
+ int id,
+ uint32_t device);
virtual ~MixerThread();
// Thread virtuals
virtual bool threadLoop();
- void getTracks(SortedVector < sp<Track> >& tracks,
- SortedVector < wp<Track> >& activeTracks,
- int streamType);
- void putTracks(SortedVector < sp<Track> >& tracks,
- SortedVector < wp<Track> >& activeTracks);
+ void invalidateTracks(int streamType);
virtual bool checkForNewParameters_l();
virtual status_t dumpInternals(int fd, const Vector<String16>& args);
protected:
- uint32_t prepareTracks_l(const SortedVector< wp<Track> >& activeTracks, Vector< sp<Track> > *tracksToRemove);
+ uint32_t prepareTracks_l(const SortedVector< wp<Track> >& activeTracks,
+ Vector< sp<Track> > *tracksToRemove);
virtual int getTrackName_l();
virtual void deleteTrackName_l(int name);
virtual uint32_t activeSleepTimeUs();
virtual uint32_t idleSleepTimeUs();
+ virtual uint32_t suspendSleepTimeUs();
AudioMixer* mAudioMixer;
};
@@ -615,7 +734,7 @@ private:
class DirectOutputThread : public PlaybackThread {
public:
- DirectOutputThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id);
+ DirectOutputThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id, uint32_t device);
~DirectOutputThread();
// Thread virtuals
@@ -628,10 +747,15 @@ private:
virtual void deleteTrackName_l(int name);
virtual uint32_t activeSleepTimeUs();
virtual uint32_t idleSleepTimeUs();
+ virtual uint32_t suspendSleepTimeUs();
private:
- float mLeftVolume;
- float mRightVolume;
+ void applyVolume(uint16_t leftVol, uint16_t rightVol, bool ramp);
+
+ float mLeftVolFloat;
+ float mRightVolFloat;
+ uint16_t mLeftVolShort;
+ uint16_t mRightVolShort;
};
class DuplicatingThread : public MixerThread {
@@ -661,6 +785,12 @@ private:
float streamVolumeInternal(int stream) const { return mStreamTypes[stream].volume; }
void audioConfigChanged_l(int event, int ioHandle, void *param2);
+ int nextUniqueId();
+ status_t moveEffectChain_l(int session,
+ AudioFlinger::PlaybackThread *srcThread,
+ AudioFlinger::PlaybackThread *dstThread,
+ bool reRegister);
+
friend class AudioBuffer;
class TrackHandle : public android::BnAudioTrack {
@@ -674,6 +804,7 @@ private:
virtual void pause();
virtual void setVolume(float left, float right);
virtual sp<IMemory> getCblk() const;
+ virtual status_t attachAuxEffect(int effectId);
virtual status_t onTransact(
uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
private:
@@ -685,6 +816,7 @@ private:
void removeClient_l(pid_t pid);
+ void removeNotificationClient(pid_t pid);
// record thread
@@ -701,7 +833,8 @@ private:
int format,
int channelCount,
int frameCount,
- uint32_t flags);
+ uint32_t flags,
+ int sessionId);
~RecordTrack();
virtual status_t start();
@@ -744,7 +877,7 @@ private:
virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
virtual bool checkForNewParameters_l();
virtual String8 getParameters(const String8& keys);
- virtual void audioConfigChanged(int event, int param = 0);
+ virtual void audioConfigChanged_l(int event, int param = 0);
void readInputParameters();
virtual unsigned int getInputFramesLost();
@@ -776,6 +909,260 @@ private:
sp<RecordThread::RecordTrack> mRecordTrack;
};
+ //--- Audio Effect Management
+
+ // EffectModule and EffectChain classes both have their own mutex to protect
+ // state changes or resource modifications. Always respect the following order
+ // if multiple mutexes must be acquired to avoid cross deadlock:
+ // AudioFlinger -> ThreadBase -> EffectChain -> EffectModule
+
+ // The EffectModule class is a wrapper object controlling the effect engine implementation
+ // in the effect library. It prevents concurrent calls to process() and command() functions
+ // from different client threads. It keeps a list of EffectHandle objects corresponding
+ // to all client applications using this effect and notifies applications of effect state,
+ // control or parameter changes. It manages the activation state machine to send appropriate
+ // reset, enable, disable commands to effect engine and provide volume
+ // ramping when effects are activated/deactivated.
+ // When controlling an auxiliary effect, the EffectModule also provides an input buffer used by
+ // the attached track(s) to accumulate their auxiliary channel.
+ class EffectModule: public RefBase {
+ public:
+ EffectModule(const wp<ThreadBase>& wThread,
+ const wp<AudioFlinger::EffectChain>& chain,
+ effect_descriptor_t *desc,
+ int id,
+ int sessionId);
+ ~EffectModule();
+
+ enum effect_state {
+ IDLE,
+ RESTART,
+ STARTING,
+ ACTIVE,
+ STOPPING,
+ STOPPED
+ };
+
+ int id() { return mId; }
+ void process();
+ void updateState();
+ status_t command(uint32_t cmdCode,
+ uint32_t cmdSize,
+ void *pCmdData,
+ uint32_t *replySize,
+ void *pReplyData);
+
+ void reset_l();
+ status_t configure();
+ status_t init();
+ uint32_t state() {
+ return mState;
+ }
+ uint32_t status() {
+ return mStatus;
+ }
+ int sessionId() {
+ return mSessionId;
+ }
+ status_t setEnabled(bool enabled);
+ bool isEnabled();
+ bool isProcessEnabled();
+
+ void setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; }
+ int16_t *inBuffer() { return mConfig.inputCfg.buffer.s16; }
+ void setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; }
+ int16_t *outBuffer() { return mConfig.outputCfg.buffer.s16; }
+ void setChain(const wp<EffectChain>& chain) { mChain = chain; }
+ void setThread(const wp<ThreadBase>& thread) { mThread = thread; }
+
+ status_t addHandle(sp<EffectHandle>& handle);
+ void disconnect(const wp<EffectHandle>& handle);
+ size_t removeHandle (const wp<EffectHandle>& handle);
+
+ effect_descriptor_t& desc() { return mDescriptor; }
+ wp<EffectChain>& chain() { return mChain; }
+
+ status_t setDevice(uint32_t device);
+ status_t setVolume(uint32_t *left, uint32_t *right, bool controller);
+ status_t setMode(uint32_t mode);
+
+ status_t dump(int fd, const Vector<String16>& args);
+
+ protected:
+
+ // Maximum time allocated to effect engines to complete the turn off sequence
+ static const uint32_t MAX_DISABLE_TIME_MS = 10000;
+
+ EffectModule(const EffectModule&);
+ EffectModule& operator = (const EffectModule&);
+
+ status_t start_l();
+ status_t stop_l();
+
+ // update this table when AudioSystem::audio_devices or audio_device_e (in EffectApi.h) are modified
+ static const uint32_t sDeviceConvTable[];
+ static uint32_t deviceAudioSystemToEffectApi(uint32_t device);
+
+ // update this table when AudioSystem::audio_mode or audio_mode_e (in EffectApi.h) are modified
+ static const uint32_t sModeConvTable[];
+ static int modeAudioSystemToEffectApi(uint32_t mode);
+
+ Mutex mLock; // mutex for process, commands and handles list protection
+ wp<ThreadBase> mThread; // parent thread
+ wp<EffectChain> mChain; // parent effect chain
+ int mId; // this instance unique ID
+ int mSessionId; // audio session ID
+ effect_descriptor_t mDescriptor;// effect descriptor received from effect engine
+ effect_config_t mConfig; // input and output audio configuration
+ effect_interface_t mEffectInterface; // Effect module C API
+ status_t mStatus; // initialization status
+ uint32_t mState; // current activation state (effect_state)
+ Vector< wp<EffectHandle> > mHandles; // list of client handles
+ uint32_t mMaxDisableWaitCnt; // maximum grace period before forcing an effect off after
+ // sending disable command.
+ uint32_t mDisableWaitCnt; // current process() calls count during disable period.
+ };
+
+ // The EffectHandle class implements the IEffect interface. It provides resources
+ // to receive parameter updates, keeps track of effect control
+ // ownership and state and has a pointer to the EffectModule object it is controlling.
+ // There is one EffectHandle object for each application controlling (or using)
+ // an effect module.
+ // The EffectHandle is obtained by calling AudioFlinger::createEffect().
+ class EffectHandle: public android::BnEffect {
+ public:
+
+ EffectHandle(const sp<EffectModule>& effect,
+ const sp<AudioFlinger::Client>& client,
+ const sp<IEffectClient>& effectClient,
+ int32_t priority);
+ virtual ~EffectHandle();
+
+ // IEffect
+ virtual status_t enable();
+ virtual status_t disable();
+ virtual status_t command(uint32_t cmdCode,
+ uint32_t cmdSize,
+ void *pCmdData,
+ uint32_t *replySize,
+ void *pReplyData);
+ virtual void disconnect();
+ virtual sp<IMemory> getCblk() const;
+ virtual status_t onTransact(uint32_t code, const Parcel& data,
+ Parcel* reply, uint32_t flags);
+
+
+ // Give or take control of effect module
+ void setControl(bool hasControl, bool signal);
+ void commandExecuted(uint32_t cmdCode,
+ uint32_t cmdSize,
+ void *pCmdData,
+ uint32_t replySize,
+ void *pReplyData);
+ void setEnabled(bool enabled);
+
+ // Getters
+ int id() { return mEffect->id(); }
+ int priority() { return mPriority; }
+ bool hasControl() { return mHasControl; }
+ sp<EffectModule> effect() { return mEffect; }
+
+ void dump(char* buffer, size_t size);
+
+ protected:
+
+ EffectHandle(const EffectHandle&);
+ EffectHandle& operator =(const EffectHandle&);
+
+ sp<EffectModule> mEffect; // pointer to controlled EffectModule
+ sp<IEffectClient> mEffectClient; // callback interface for client notifications
+ sp<Client> mClient; // client for shared memory allocation
+ sp<IMemory> mCblkMemory; // shared memory for control block
+ effect_param_cblk_t* mCblk; // control block for deferred parameter setting via shared memory
+ uint8_t* mBuffer; // pointer to parameter area in shared memory
+ int mPriority; // client application priority to control the effect
+ bool mHasControl; // true if this handle is controlling the effect
+ };
+
+ // the EffectChain class represents a group of effects associated to one audio session.
+ // There can be any number of EffectChain objects per output mixer thread (PlaybackThread).
+ // The EffecChain with session ID 0 contains global effects applied to the output mix.
+ // Effects in this chain can be insert or auxiliary. Effects in other chains (attached to tracks)
+ // are insert only. The EffectChain maintains an ordered list of effect module, the order corresponding
+ // in the effect process order. When attached to a track (session ID != 0), it also provide it's own
+ // input buffer used by the track as accumulation buffer.
+ class EffectChain: public RefBase {
+ public:
+ EffectChain(const wp<ThreadBase>& wThread, int sessionId);
+ ~EffectChain();
+
+ void process_l();
+
+ void lock() {
+ mLock.lock();
+ }
+ void unlock() {
+ mLock.unlock();
+ }
+
+ status_t addEffect_l(const sp<EffectModule>& handle);
+ size_t removeEffect_l(const sp<EffectModule>& handle);
+
+ int sessionId() {
+ return mSessionId;
+ }
+
+ sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor);
+ sp<EffectModule> getEffectFromId_l(int id);
+ bool setVolume_l(uint32_t *left, uint32_t *right);
+ void setDevice_l(uint32_t device);
+ void setMode_l(uint32_t mode);
+
+ void setInBuffer(int16_t *buffer, bool ownsBuffer = false) {
+ mInBuffer = buffer;
+ mOwnInBuffer = ownsBuffer;
+ }
+ int16_t *inBuffer() {
+ return mInBuffer;
+ }
+ void setOutBuffer(int16_t *buffer) {
+ mOutBuffer = buffer;
+ }
+ int16_t *outBuffer() {
+ return mOutBuffer;
+ }
+
+ void startTrack() {mActiveTrackCnt++;}
+ void stopTrack() {mActiveTrackCnt--;}
+ int activeTracks() { return mActiveTrackCnt;}
+
+ uint32_t strategy() { return mStrategy; }
+ void setStrategy(uint32_t strategy)
+ { mStrategy = strategy; }
+
+ status_t dump(int fd, const Vector<String16>& args);
+
+ protected:
+
+ EffectChain(const EffectChain&);
+ EffectChain& operator =(const EffectChain&);
+
+ wp<ThreadBase> mThread; // parent mixer thread
+ Mutex mLock; // mutex protecting effect list
+ Vector<sp<EffectModule> > mEffects; // list of effect modules
+ int mSessionId; // audio session ID
+ int16_t *mInBuffer; // chain input buffer
+ int16_t *mOutBuffer; // chain output buffer
+ int mActiveTrackCnt; // number of active tracks connected
+ bool mOwnInBuffer; // true if the chain owns its input buffer
+ int mVolumeCtrlIdx; // index of insert effect having control over volume
+ uint32_t mLeftVolume; // previous volume on left channel
+ uint32_t mRightVolume; // previous volume on right channel
+ uint32_t mNewLeftVolume; // new volume on left channel
+ uint32_t mNewRightVolume; // new volume on right channel
+ uint32_t mStrategy; // strategy for this effect chain
+ };
+
friend class RecordThread;
friend class PlaybackThread;
@@ -796,8 +1183,13 @@ private:
DefaultKeyedVector< int, sp<RecordThread> > mRecordThreads;
- SortedVector< sp<IBinder> > mNotificationClients;
- int mNextThreadId;
+ DefaultKeyedVector< pid_t, sp<NotificationClient> > mNotificationClients;
+ volatile int32_t mNextUniqueId;
+#ifdef LVMX
+ int mLifeVibesClientPid;
+#endif
+ uint32_t mMode;
+
};
// ----------------------------------------------------------------------------