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path: root/services/audioflinger/AudioResamplerDyn.cpp
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-rw-r--r--services/audioflinger/AudioResamplerDyn.cpp56
1 files changed, 41 insertions, 15 deletions
diff --git a/services/audioflinger/AudioResamplerDyn.cpp b/services/audioflinger/AudioResamplerDyn.cpp
index 3abe8fd..318eb57 100644
--- a/services/audioflinger/AudioResamplerDyn.cpp
+++ b/services/audioflinger/AudioResamplerDyn.cpp
@@ -455,13 +455,20 @@ void AudioResamplerDyn<TC, TI, TO>::resample(TO* out, size_t outFrameCount,
const Constants& c(mConstants);
const TC* const coefs = mConstants.mFirCoefs;
TI* impulse = mInBuffer.getImpulse();
- size_t inputIndex = mInputIndex;
+ size_t inputIndex = 0;
uint32_t phaseFraction = mPhaseFraction;
const uint32_t phaseIncrement = mPhaseIncrement;
size_t outputIndex = 0;
size_t outputSampleCount = outFrameCount * 2; // stereo output
- size_t inFrameCount = getInFrameCountRequired(outFrameCount);
const uint32_t phaseWrapLimit = c.mL << c.mShift;
+ size_t inFrameCount = (phaseIncrement * (uint64_t)outFrameCount + phaseFraction)
+ / phaseWrapLimit;
+ // sanity check that inFrameCount is in signed 32 bit integer range.
+ ALOG_ASSERT(0 <= inFrameCount && inFrameCount < (1U << 31));
+
+ //ALOGV("inFrameCount:%d outFrameCount:%d"
+ // " phaseIncrement:%u phaseFraction:%u phaseWrapLimit:%u",
+ // inFrameCount, outFrameCount, phaseIncrement, phaseFraction, phaseWrapLimit);
// NOTE: be very careful when modifying the code here. register
// pressure is very high and a small change might cause the compiler
@@ -471,29 +478,39 @@ void AudioResamplerDyn<TC, TI, TO>::resample(TO* out, size_t outFrameCount,
// the following logic is a bit convoluted to keep the main processing loop
// as tight as possible with register allocation.
while (outputIndex < outputSampleCount) {
- // buffer is empty, fetch a new one
- while (mBuffer.frameCount == 0) {
+ //ALOGV("LOOP: inFrameCount:%d outputIndex:%d outFrameCount:%d"
+ // " phaseFraction:%u phaseWrapLimit:%u",
+ // inFrameCount, outputIndex, outFrameCount, phaseFraction, phaseWrapLimit);
+
+ // check inputIndex overflow
+ ALOG_ASSERT(inputIndex <= mBuffer.frameCount, "inputIndex%d > frameCount%d",
+ inputIndex, mBuffer.frameCount);
+ // Buffer is empty, fetch a new one if necessary (inFrameCount > 0).
+ // We may not fetch a new buffer if the existing data is sufficient.
+ while (mBuffer.frameCount == 0 && inFrameCount > 0) {
mBuffer.frameCount = inFrameCount;
provider->getNextBuffer(&mBuffer,
calculateOutputPTS(outputIndex / 2));
if (mBuffer.raw == NULL) {
goto resample_exit;
}
+ inFrameCount -= mBuffer.frameCount;
if (phaseFraction >= phaseWrapLimit) { // read in data
mInBuffer.template readAdvance<CHANNELS>(
impulse, c.mHalfNumCoefs,
reinterpret_cast<TI*>(mBuffer.raw), inputIndex);
+ inputIndex++;
phaseFraction -= phaseWrapLimit;
while (phaseFraction >= phaseWrapLimit) {
- inputIndex++;
if (inputIndex >= mBuffer.frameCount) {
- inputIndex -= mBuffer.frameCount;
+ inputIndex = 0;
provider->releaseBuffer(&mBuffer);
break;
}
mInBuffer.template readAdvance<CHANNELS>(
impulse, c.mHalfNumCoefs,
reinterpret_cast<TI*>(mBuffer.raw), inputIndex);
+ inputIndex++;
phaseFraction -= phaseWrapLimit;
}
}
@@ -504,9 +521,6 @@ void AudioResamplerDyn<TC, TI, TO>::resample(TO* out, size_t outFrameCount,
const int halfNumCoefs = c.mHalfNumCoefs;
const TO* const volumeSimd = mVolumeSimd;
- // reread the last input in.
- mInBuffer.template readAgain<CHANNELS>(impulse, halfNumCoefs, in, inputIndex);
-
// main processing loop
while (CC_LIKELY(outputIndex < outputSampleCount)) {
// caution: fir() is inlined and may be large.
@@ -515,6 +529,10 @@ void AudioResamplerDyn<TC, TI, TO>::resample(TO* out, size_t outFrameCount,
// from the input samples in impulse[-halfNumCoefs+1]... impulse[halfNumCoefs]
// from the polyphase filter of (phaseFraction / phaseWrapLimit) in coefs.
//
+ //ALOGV("LOOP2: inFrameCount:%d outputIndex:%d outFrameCount:%d"
+ // " phaseFraction:%u phaseWrapLimit:%u",
+ // inFrameCount, outputIndex, outFrameCount, phaseFraction, phaseWrapLimit);
+ ALOG_ASSERT(phaseFraction < phaseWrapLimit);
fir<CHANNELS, LOCKED, STRIDE>(
&out[outputIndex],
phaseFraction, phaseWrapLimit,
@@ -524,26 +542,34 @@ void AudioResamplerDyn<TC, TI, TO>::resample(TO* out, size_t outFrameCount,
phaseFraction += phaseIncrement;
while (phaseFraction >= phaseWrapLimit) {
- inputIndex++;
if (inputIndex >= frameCount) {
goto done; // need a new buffer
}
mInBuffer.template readAdvance<CHANNELS>(impulse, halfNumCoefs, in, inputIndex);
+ inputIndex++;
phaseFraction -= phaseWrapLimit;
}
}
done:
- // often arrives here when input buffer runs out
- if (inputIndex >= frameCount) {
- inputIndex -= frameCount;
+ // We arrive here when we're finished or when the input buffer runs out.
+ // Regardless we need to release the input buffer if we've acquired it.
+ if (inputIndex > 0) { // we've acquired a buffer (alternatively could check frameCount)
+ ALOG_ASSERT(inputIndex == frameCount, "inputIndex(%d) != frameCount(%d)",
+ inputIndex, frameCount); // must have been fully read.
+ inputIndex = 0;
provider->releaseBuffer(&mBuffer);
- // mBuffer.frameCount MUST be zero here.
+ ALOG_ASSERT(mBuffer.frameCount == 0);
}
}
resample_exit:
+ // inputIndex must be zero in all three cases:
+ // (1) the buffer never was been acquired; (2) the buffer was
+ // released at "done:"; or (3) getNextBuffer() failed.
+ ALOG_ASSERT(inputIndex == 0, "Releasing: inputindex:%d frameCount:%d phaseFraction:%u",
+ inputIndex, mBuffer.frameCount, phaseFraction);
+ ALOG_ASSERT(mBuffer.frameCount == 0); // there must be no frames in the buffer
mInBuffer.setImpulse(impulse);
- mInputIndex = inputIndex;
mPhaseFraction = phaseFraction;
}