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+/*
+**
+** Copyright 2012, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+#ifndef INCLUDING_FROM_AUDIOFLINGER_H
+ #error This header file should only be included from AudioFlinger.h
+#endif
+
+class ThreadBase : public Thread {
+public:
+
+#include "TrackBase.h"
+
+ enum type_t {
+ MIXER, // Thread class is MixerThread
+ DIRECT, // Thread class is DirectOutputThread
+ DUPLICATING, // Thread class is DuplicatingThread
+ RECORD, // Thread class is RecordThread
+ OFFLOAD // Thread class is OffloadThread
+ };
+
+ ThreadBase(const sp<AudioFlinger>& audioFlinger, audio_io_handle_t id,
+ audio_devices_t outDevice, audio_devices_t inDevice, type_t type);
+ virtual ~ThreadBase();
+
+ void dumpBase(int fd, const Vector<String16>& args);
+ void dumpEffectChains(int fd, const Vector<String16>& args);
+
+ void clearPowerManager();
+
+ // base for record and playback
+ enum {
+ CFG_EVENT_IO,
+ CFG_EVENT_PRIO
+ };
+
+ class ConfigEvent {
+ public:
+ ConfigEvent(int type) : mType(type) {}
+ virtual ~ConfigEvent() {}
+
+ int type() const { return mType; }
+
+ virtual void dump(char *buffer, size_t size) = 0;
+
+ private:
+ const int mType;
+ };
+
+ class IoConfigEvent : public ConfigEvent {
+ public:
+ IoConfigEvent(int event, int param) :
+ ConfigEvent(CFG_EVENT_IO), mEvent(event), mParam(event) {}
+ virtual ~IoConfigEvent() {}
+
+ int event() const { return mEvent; }
+ int param() const { return mParam; }
+
+ virtual void dump(char *buffer, size_t size) {
+ snprintf(buffer, size, "IO event: event %d, param %d\n", mEvent, mParam);
+ }
+
+ private:
+ const int mEvent;
+ const int mParam;
+ };
+
+ class PrioConfigEvent : public ConfigEvent {
+ public:
+ PrioConfigEvent(pid_t pid, pid_t tid, int32_t prio) :
+ ConfigEvent(CFG_EVENT_PRIO), mPid(pid), mTid(tid), mPrio(prio) {}
+ virtual ~PrioConfigEvent() {}
+
+ pid_t pid() const { return mPid; }
+ pid_t tid() const { return mTid; }
+ int32_t prio() const { return mPrio; }
+
+ virtual void dump(char *buffer, size_t size) {
+ snprintf(buffer, size, "Prio event: pid %d, tid %d, prio %d\n", mPid, mTid, mPrio);
+ }
+
+ private:
+ const pid_t mPid;
+ const pid_t mTid;
+ const int32_t mPrio;
+ };
+
+
+ class PMDeathRecipient : public IBinder::DeathRecipient {
+ public:
+ PMDeathRecipient(const wp<ThreadBase>& thread) : mThread(thread) {}
+ virtual ~PMDeathRecipient() {}
+
+ // IBinder::DeathRecipient
+ virtual void binderDied(const wp<IBinder>& who);
+
+ private:
+ PMDeathRecipient(const PMDeathRecipient&);
+ PMDeathRecipient& operator = (const PMDeathRecipient&);
+
+ wp<ThreadBase> mThread;
+ };
+
+ virtual status_t initCheck() const = 0;
+
+ // static externally-visible
+ type_t type() const { return mType; }
+ audio_io_handle_t id() const { return mId;}
+
+ // dynamic externally-visible
+ uint32_t sampleRate() const { return mSampleRate; }
+ uint32_t channelCount() const { return mChannelCount; }
+ audio_channel_mask_t channelMask() const { return mChannelMask; }
+ audio_format_t format() const { return mFormat; }
+ // Called by AudioFlinger::frameCount(audio_io_handle_t output) and effects,
+ // and returns the [normal mix] buffer's frame count.
+ virtual size_t frameCount() const = 0;
+ size_t frameSize() const { return mFrameSize; }
+
+ // Should be "virtual status_t requestExitAndWait()" and override same
+ // method in Thread, but Thread::requestExitAndWait() is not yet virtual.
+ void exit();
+ virtual bool checkForNewParameters_l() = 0;
+ virtual status_t setParameters(const String8& keyValuePairs);
+ virtual String8 getParameters(const String8& keys) = 0;
+ virtual void audioConfigChanged_l(int event, int param = 0) = 0;
+ void sendIoConfigEvent(int event, int param = 0);
+ void sendIoConfigEvent_l(int event, int param = 0);
+ void sendPrioConfigEvent_l(pid_t pid, pid_t tid, int32_t prio);
+ void processConfigEvents();
+
+ // see note at declaration of mStandby, mOutDevice and mInDevice
+ bool standby() const { return mStandby; }
+ audio_devices_t outDevice() const { return mOutDevice; }
+ audio_devices_t inDevice() const { return mInDevice; }
+
+ virtual audio_stream_t* stream() const = 0;
+
+ sp<EffectHandle> createEffect_l(
+ const sp<AudioFlinger::Client>& client,
+ const sp<IEffectClient>& effectClient,
+ int32_t priority,
+ int sessionId,
+ effect_descriptor_t *desc,
+ int *enabled,
+ status_t *status);
+ void disconnectEffect(const sp< EffectModule>& effect,
+ EffectHandle *handle,
+ bool unpinIfLast);
+
+ // return values for hasAudioSession (bit field)
+ enum effect_state {
+ EFFECT_SESSION = 0x1, // the audio session corresponds to at least one
+ // effect
+ TRACK_SESSION = 0x2 // the audio session corresponds to at least one
+ // track
+ };
+
+ // get effect chain corresponding to session Id.
+ sp<EffectChain> getEffectChain(int sessionId);
+ // same as getEffectChain() but must be called with ThreadBase mutex locked
+ sp<EffectChain> getEffectChain_l(int sessionId) const;
+ // add an effect chain to the chain list (mEffectChains)
+ virtual status_t addEffectChain_l(const sp<EffectChain>& chain) = 0;
+ // remove an effect chain from the chain list (mEffectChains)
+ virtual size_t removeEffectChain_l(const sp<EffectChain>& chain) = 0;
+ // lock all effect chains Mutexes. Must be called before releasing the
+ // ThreadBase mutex before processing the mixer and effects. This guarantees the
+ // integrity of the chains during the process.
+ // Also sets the parameter 'effectChains' to current value of mEffectChains.
+ void lockEffectChains_l(Vector< sp<EffectChain> >& effectChains);
+ // unlock effect chains after process
+ void unlockEffectChains(const Vector< sp<EffectChain> >& effectChains);
+ // get a copy of mEffectChains vector
+ Vector< sp<EffectChain> > getEffectChains_l() const { return mEffectChains; };
+ // set audio mode to all effect chains
+ void setMode(audio_mode_t mode);
+ // get effect module with corresponding ID on specified audio session
+ sp<AudioFlinger::EffectModule> getEffect(int sessionId, int effectId);
+ sp<AudioFlinger::EffectModule> getEffect_l(int sessionId, int effectId);
+ // add and effect module. Also creates the effect chain is none exists for
+ // the effects audio session
+ status_t addEffect_l(const sp< EffectModule>& effect);
+ // remove and effect module. Also removes the effect chain is this was the last
+ // effect
+ void removeEffect_l(const sp< EffectModule>& effect);
+ // detach all tracks connected to an auxiliary effect
+ virtual void detachAuxEffect_l(int effectId) {}
+ // returns either EFFECT_SESSION if effects on this audio session exist in one
+ // chain, or TRACK_SESSION if tracks on this audio session exist, or both
+ virtual uint32_t hasAudioSession(int sessionId) const = 0;
+ // the value returned by default implementation is not important as the
+ // strategy is only meaningful for PlaybackThread which implements this method
+ virtual uint32_t getStrategyForSession_l(int sessionId) { return 0; }
+
+ // suspend or restore effect according to the type of effect passed. a NULL
+ // type pointer means suspend all effects in the session
+ void setEffectSuspended(const effect_uuid_t *type,
+ bool suspend,
+ int sessionId = AUDIO_SESSION_OUTPUT_MIX);
+ // check if some effects must be suspended/restored when an effect is enabled
+ // or disabled
+ void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
+ bool enabled,
+ int sessionId = AUDIO_SESSION_OUTPUT_MIX);
+ void checkSuspendOnEffectEnabled_l(const sp<EffectModule>& effect,
+ bool enabled,
+ int sessionId = AUDIO_SESSION_OUTPUT_MIX);
+
+ virtual status_t setSyncEvent(const sp<SyncEvent>& event) = 0;
+ virtual bool isValidSyncEvent(const sp<SyncEvent>& event) const = 0;
+
+
+ mutable Mutex mLock;
+
+protected:
+
+ // entry describing an effect being suspended in mSuspendedSessions keyed vector
+ class SuspendedSessionDesc : public RefBase {
+ public:
+ SuspendedSessionDesc() : mRefCount(0) {}
+
+ int mRefCount; // number of active suspend requests
+ effect_uuid_t mType; // effect type UUID
+ };
+
+ void acquireWakeLock(int uid = -1);
+ void acquireWakeLock_l(int uid = -1);
+ void releaseWakeLock();
+ void releaseWakeLock_l();
+ void updateWakeLockUids(const SortedVector<int> &uids);
+ void updateWakeLockUids_l(const SortedVector<int> &uids);
+ void getPowerManager_l();
+ void setEffectSuspended_l(const effect_uuid_t *type,
+ bool suspend,
+ int sessionId);
+ // updated mSuspendedSessions when an effect suspended or restored
+ void updateSuspendedSessions_l(const effect_uuid_t *type,
+ bool suspend,
+ int sessionId);
+ // check if some effects must be suspended when an effect chain is added
+ void checkSuspendOnAddEffectChain_l(const sp<EffectChain>& chain);
+
+ String16 getWakeLockTag();
+
+ virtual void preExit() { }
+
+ friend class AudioFlinger; // for mEffectChains
+
+ const type_t mType;
+
+ // Used by parameters, config events, addTrack_l, exit
+ Condition mWaitWorkCV;
+
+ const sp<AudioFlinger> mAudioFlinger;
+
+ // updated by PlaybackThread::readOutputParameters() or
+ // RecordThread::readInputParameters()
+ uint32_t mSampleRate;
+ size_t mFrameCount; // output HAL, direct output, record
+ audio_channel_mask_t mChannelMask;
+ uint32_t mChannelCount;
+ size_t mFrameSize;
+ audio_format_t mFormat;
+
+ // Parameter sequence by client: binder thread calling setParameters():
+ // 1. Lock mLock
+ // 2. Append to mNewParameters
+ // 3. mWaitWorkCV.signal
+ // 4. mParamCond.waitRelative with timeout
+ // 5. read mParamStatus
+ // 6. mWaitWorkCV.signal
+ // 7. Unlock
+ //
+ // Parameter sequence by server: threadLoop calling checkForNewParameters_l():
+ // 1. Lock mLock
+ // 2. If there is an entry in mNewParameters proceed ...
+ // 2. Read first entry in mNewParameters
+ // 3. Process
+ // 4. Remove first entry from mNewParameters
+ // 5. Set mParamStatus
+ // 6. mParamCond.signal
+ // 7. mWaitWorkCV.wait with timeout (this is to avoid overwriting mParamStatus)
+ // 8. Unlock
+ Condition mParamCond;
+ Vector<String8> mNewParameters;
+ status_t mParamStatus;
+
+ // vector owns each ConfigEvent *, so must delete after removing
+ Vector<ConfigEvent *> mConfigEvents;
+
+ // These fields are written and read by thread itself without lock or barrier,
+ // and read by other threads without lock or barrier via standby() , outDevice()
+ // and inDevice().
+ // Because of the absence of a lock or barrier, any other thread that reads
+ // these fields must use the information in isolation, or be prepared to deal
+ // with possibility that it might be inconsistent with other information.
+ bool mStandby; // Whether thread is currently in standby.
+ audio_devices_t mOutDevice; // output device
+ audio_devices_t mInDevice; // input device
+ audio_source_t mAudioSource; // (see audio.h, audio_source_t)
+
+ const audio_io_handle_t mId;
+ Vector< sp<EffectChain> > mEffectChains;
+
+ static const int kNameLength = 16; // prctl(PR_SET_NAME) limit
+ char mName[kNameLength];
+ sp<IPowerManager> mPowerManager;
+ sp<IBinder> mWakeLockToken;
+ const sp<PMDeathRecipient> mDeathRecipient;
+ // list of suspended effects per session and per type. The first vector is
+ // keyed by session ID, the second by type UUID timeLow field
+ KeyedVector< int, KeyedVector< int, sp<SuspendedSessionDesc> > >
+ mSuspendedSessions;
+ static const size_t kLogSize = 4 * 1024;
+ sp<NBLog::Writer> mNBLogWriter;
+};
+
+// --- PlaybackThread ---
+class PlaybackThread : public ThreadBase {
+public:
+
+#include "PlaybackTracks.h"
+
+ enum mixer_state {
+ MIXER_IDLE, // no active tracks
+ MIXER_TRACKS_ENABLED, // at least one active track, but no track has any data ready
+ MIXER_TRACKS_READY, // at least one active track, and at least one track has data
+ MIXER_DRAIN_TRACK, // drain currently playing track
+ MIXER_DRAIN_ALL, // fully drain the hardware
+ // standby mode does not have an enum value
+ // suspend by audio policy manager is orthogonal to mixer state
+ };
+
+ // retry count before removing active track in case of underrun on offloaded thread:
+ // we need to make sure that AudioTrack client has enough time to send large buffers
+//FIXME may be more appropriate if expressed in time units. Need to revise how underrun is handled
+ // for offloaded tracks
+ static const int8_t kMaxTrackRetriesOffload = 20;
+
+ PlaybackThread(const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output,
+ audio_io_handle_t id, audio_devices_t device, type_t type);
+ virtual ~PlaybackThread();
+
+ void dump(int fd, const Vector<String16>& args);
+
+ // Thread virtuals
+ virtual status_t readyToRun();
+ virtual bool threadLoop();
+
+ // RefBase
+ virtual void onFirstRef();
+
+protected:
+ // Code snippets that were lifted up out of threadLoop()
+ virtual void threadLoop_mix() = 0;
+ virtual void threadLoop_sleepTime() = 0;
+ virtual ssize_t threadLoop_write();
+ virtual void threadLoop_drain();
+ virtual void threadLoop_standby();
+ virtual void threadLoop_exit();
+ virtual void threadLoop_removeTracks(const Vector< sp<Track> >& tracksToRemove);
+
+ // prepareTracks_l reads and writes mActiveTracks, and returns
+ // the pending set of tracks to remove via Vector 'tracksToRemove'. The caller
+ // is responsible for clearing or destroying this Vector later on, when it
+ // is safe to do so. That will drop the final ref count and destroy the tracks.
+ virtual mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove) = 0;
+ void removeTracks_l(const Vector< sp<Track> >& tracksToRemove);
+
+ void writeCallback();
+ void resetWriteBlocked(uint32_t sequence);
+ void drainCallback();
+ void resetDraining(uint32_t sequence);
+
+ static int asyncCallback(stream_callback_event_t event, void *param, void *cookie);
+
+ virtual bool waitingAsyncCallback();
+ virtual bool waitingAsyncCallback_l();
+ virtual bool shouldStandby_l();
+
+
+ // ThreadBase virtuals
+ virtual void preExit();
+
+public:
+
+ virtual status_t initCheck() const { return (mOutput == NULL) ? NO_INIT : NO_ERROR; }
+
+ // return estimated latency in milliseconds, as reported by HAL
+ uint32_t latency() const;
+ // same, but lock must already be held
+ uint32_t latency_l() const;
+
+ void setMasterVolume(float value);
+ void setMasterMute(bool muted);
+
+ void setStreamVolume(audio_stream_type_t stream, float value);
+ void setStreamMute(audio_stream_type_t stream, bool muted);
+
+ float streamVolume(audio_stream_type_t stream) const;
+
+ sp<Track> createTrack_l(
+ const sp<AudioFlinger::Client>& client,
+ audio_stream_type_t streamType,
+ uint32_t sampleRate,
+ audio_format_t format,
+ audio_channel_mask_t channelMask,
+ size_t frameCount,
+ const sp<IMemory>& sharedBuffer,
+ int sessionId,
+ IAudioFlinger::track_flags_t *flags,
+ pid_t tid,
+ int uid,
+ status_t *status);
+
+ AudioStreamOut* getOutput() const;
+ AudioStreamOut* clearOutput();
+ virtual audio_stream_t* stream() const;
+
+ // a very large number of suspend() will eventually wraparound, but unlikely
+ void suspend() { (void) android_atomic_inc(&mSuspended); }
+ void restore()
+ {
+ // if restore() is done without suspend(), get back into
+ // range so that the next suspend() will operate correctly
+ if (android_atomic_dec(&mSuspended) <= 0) {
+ android_atomic_release_store(0, &mSuspended);
+ }
+ }
+ bool isSuspended() const
+ { return android_atomic_acquire_load(&mSuspended) > 0; }
+
+ virtual String8 getParameters(const String8& keys);
+ virtual void audioConfigChanged_l(int event, int param = 0);
+ status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames);
+ int16_t *mixBuffer() const { return mMixBuffer; };
+
+ virtual void detachAuxEffect_l(int effectId);
+ status_t attachAuxEffect(const sp<AudioFlinger::PlaybackThread::Track> track,
+ int EffectId);
+ status_t attachAuxEffect_l(const sp<AudioFlinger::PlaybackThread::Track> track,
+ int EffectId);
+
+ virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
+ virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
+ virtual uint32_t hasAudioSession(int sessionId) const;
+ virtual uint32_t getStrategyForSession_l(int sessionId);
+
+
+ virtual status_t setSyncEvent(const sp<SyncEvent>& event);
+ virtual bool isValidSyncEvent(const sp<SyncEvent>& event) const;
+
+ // called with AudioFlinger lock held
+ void invalidateTracks(audio_stream_type_t streamType);
+
+ virtual size_t frameCount() const { return mNormalFrameCount; }
+
+ // Return's the HAL's frame count i.e. fast mixer buffer size.
+ size_t frameCountHAL() const { return mFrameCount; }
+
+ status_t getTimestamp_l(AudioTimestamp& timestamp);
+
+protected:
+ // updated by readOutputParameters()
+ size_t mNormalFrameCount; // normal mixer and effects
+
+ int16_t* mMixBuffer; // frame size aligned mix buffer
+ int8_t* mAllocMixBuffer; // mixer buffer allocation address
+
+ // suspend count, > 0 means suspended. While suspended, the thread continues to pull from
+ // tracks and mix, but doesn't write to HAL. A2DP and SCO HAL implementations can't handle
+ // concurrent use of both of them, so Audio Policy Service suspends one of the threads to
+ // workaround that restriction.
+ // 'volatile' means accessed via atomic operations and no lock.
+ volatile int32_t mSuspended;
+
+ // FIXME overflows every 6+ hours at 44.1 kHz stereo 16-bit samples
+ // mFramesWritten would be better, or 64-bit even better
+ size_t mBytesWritten;
+private:
+ // mMasterMute is in both PlaybackThread and in AudioFlinger. When a
+ // PlaybackThread needs to find out if master-muted, it checks it's local
+ // copy rather than the one in AudioFlinger. This optimization saves a lock.
+ bool mMasterMute;
+ void setMasterMute_l(bool muted) { mMasterMute = muted; }
+protected:
+ SortedVector< wp<Track> > mActiveTracks; // FIXME check if this could be sp<>
+ SortedVector<int> mWakeLockUids;
+ int mActiveTracksGeneration;
+ wp<Track> mLatestActiveTrack; // latest track added to mActiveTracks
+
+ // Allocate a track name for a given channel mask.
+ // Returns name >= 0 if successful, -1 on failure.
+ virtual int getTrackName_l(audio_channel_mask_t channelMask, int sessionId) = 0;
+ virtual void deleteTrackName_l(int name) = 0;
+
+ // Time to sleep between cycles when:
+ virtual uint32_t activeSleepTimeUs() const; // mixer state MIXER_TRACKS_ENABLED
+ virtual uint32_t idleSleepTimeUs() const = 0; // mixer state MIXER_IDLE
+ virtual uint32_t suspendSleepTimeUs() const = 0; // audio policy manager suspended us
+ // No sleep when mixer state == MIXER_TRACKS_READY; relies on audio HAL stream->write()
+ // No sleep in standby mode; waits on a condition
+
+ // Code snippets that are temporarily lifted up out of threadLoop() until the merge
+ void checkSilentMode_l();
+
+ // Non-trivial for DUPLICATING only
+ virtual void saveOutputTracks() { }
+ virtual void clearOutputTracks() { }
+
+ // Cache various calculated values, at threadLoop() entry and after a parameter change
+ virtual void cacheParameters_l();
+
+ virtual uint32_t correctLatency_l(uint32_t latency) const;
+
+private:
+
+ friend class AudioFlinger; // for numerous
+
+ PlaybackThread(const Client&);
+ PlaybackThread& operator = (const PlaybackThread&);
+
+ status_t addTrack_l(const sp<Track>& track);
+ bool destroyTrack_l(const sp<Track>& track);
+ void removeTrack_l(const sp<Track>& track);
+ void broadcast_l();
+
+ void readOutputParameters();
+
+ virtual void dumpInternals(int fd, const Vector<String16>& args);
+ void dumpTracks(int fd, const Vector<String16>& args);
+
+ SortedVector< sp<Track> > mTracks;
+ // mStreamTypes[] uses 1 additional stream type internally for the OutputTrack used by
+ // DuplicatingThread
+ stream_type_t mStreamTypes[AUDIO_STREAM_CNT + 1];
+ AudioStreamOut *mOutput;
+
+ float mMasterVolume;
+ nsecs_t mLastWriteTime;
+ int mNumWrites;
+ int mNumDelayedWrites;
+ bool mInWrite;
+
+ // FIXME rename these former local variables of threadLoop to standard "m" names
+ nsecs_t standbyTime;
+ size_t mixBufferSize;
+
+ // cached copies of activeSleepTimeUs() and idleSleepTimeUs() made by cacheParameters_l()
+ uint32_t activeSleepTime;
+ uint32_t idleSleepTime;
+
+ uint32_t sleepTime;
+
+ // mixer status returned by prepareTracks_l()
+ mixer_state mMixerStatus; // current cycle
+ // previous cycle when in prepareTracks_l()
+ mixer_state mMixerStatusIgnoringFastTracks;
+ // FIXME or a separate ready state per track
+
+ // FIXME move these declarations into the specific sub-class that needs them
+ // MIXER only
+ uint32_t sleepTimeShift;
+
+ // same as AudioFlinger::mStandbyTimeInNsecs except for DIRECT which uses a shorter value
+ nsecs_t standbyDelay;
+
+ // MIXER only
+ nsecs_t maxPeriod;
+
+ // DUPLICATING only
+ uint32_t writeFrames;
+
+ size_t mBytesRemaining;
+ size_t mCurrentWriteLength;
+ bool mUseAsyncWrite;
+ // mWriteAckSequence contains current write sequence on bits 31-1. The write sequence is
+ // incremented each time a write(), a flush() or a standby() occurs.
+ // Bit 0 is set when a write blocks and indicates a callback is expected.
+ // Bit 0 is reset by the async callback thread calling resetWriteBlocked(). Out of sequence
+ // callbacks are ignored.
+ uint32_t mWriteAckSequence;
+ // mDrainSequence contains current drain sequence on bits 31-1. The drain sequence is
+ // incremented each time a drain is requested or a flush() or standby() occurs.
+ // Bit 0 is set when the drain() command is called at the HAL and indicates a callback is
+ // expected.
+ // Bit 0 is reset by the async callback thread calling resetDraining(). Out of sequence
+ // callbacks are ignored.
+ uint32_t mDrainSequence;
+ // A condition that must be evaluated by prepareTrack_l() has changed and we must not wait
+ // for async write callback in the thread loop before evaluating it
+ bool mSignalPending;
+ sp<AsyncCallbackThread> mCallbackThread;
+
+private:
+ // The HAL output sink is treated as non-blocking, but current implementation is blocking
+ sp<NBAIO_Sink> mOutputSink;
+ // If a fast mixer is present, the blocking pipe sink, otherwise clear
+ sp<NBAIO_Sink> mPipeSink;
+ // The current sink for the normal mixer to write it's (sub)mix, mOutputSink or mPipeSink
+ sp<NBAIO_Sink> mNormalSink;
+#ifdef TEE_SINK
+ // For dumpsys
+ sp<NBAIO_Sink> mTeeSink;
+ sp<NBAIO_Source> mTeeSource;
+#endif
+ uint32_t mScreenState; // cached copy of gScreenState
+ static const size_t kFastMixerLogSize = 4 * 1024;
+ sp<NBLog::Writer> mFastMixerNBLogWriter;
+public:
+ virtual bool hasFastMixer() const = 0;
+ virtual FastTrackUnderruns getFastTrackUnderruns(size_t fastIndex) const
+ { FastTrackUnderruns dummy; return dummy; }
+
+protected:
+ // accessed by both binder threads and within threadLoop(), lock on mutex needed
+ unsigned mFastTrackAvailMask; // bit i set if fast track [i] is available
+ virtual void flushOutput_l();
+
+private:
+ // timestamp latch:
+ // D input is written by threadLoop_write while mutex is unlocked, and read while locked
+ // Q output is written while locked, and read while locked
+ struct {
+ AudioTimestamp mTimestamp;
+ uint32_t mUnpresentedFrames;
+ } mLatchD, mLatchQ;
+ bool mLatchDValid; // true means mLatchD is valid, and clock it into latch at next opportunity
+ bool mLatchQValid; // true means mLatchQ is valid
+};
+
+class MixerThread : public PlaybackThread {
+public:
+ MixerThread(const sp<AudioFlinger>& audioFlinger,
+ AudioStreamOut* output,
+ audio_io_handle_t id,
+ audio_devices_t device,
+ type_t type = MIXER);
+ virtual ~MixerThread();
+
+ // Thread virtuals
+
+ virtual bool checkForNewParameters_l();
+ virtual void dumpInternals(int fd, const Vector<String16>& args);
+
+protected:
+ virtual mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove);
+ virtual int getTrackName_l(audio_channel_mask_t channelMask, int sessionId);
+ virtual void deleteTrackName_l(int name);
+ virtual uint32_t idleSleepTimeUs() const;
+ virtual uint32_t suspendSleepTimeUs() const;
+ virtual void cacheParameters_l();
+
+ // threadLoop snippets
+ virtual ssize_t threadLoop_write();
+ virtual void threadLoop_standby();
+ virtual void threadLoop_mix();
+ virtual void threadLoop_sleepTime();
+ virtual void threadLoop_removeTracks(const Vector< sp<Track> >& tracksToRemove);
+ virtual uint32_t correctLatency_l(uint32_t latency) const;
+
+ AudioMixer* mAudioMixer; // normal mixer
+private:
+ // one-time initialization, no locks required
+ FastMixer* mFastMixer; // non-NULL if there is also a fast mixer
+ sp<AudioWatchdog> mAudioWatchdog; // non-0 if there is an audio watchdog thread
+
+ // contents are not guaranteed to be consistent, no locks required
+ FastMixerDumpState mFastMixerDumpState;
+#ifdef STATE_QUEUE_DUMP
+ StateQueueObserverDump mStateQueueObserverDump;
+ StateQueueMutatorDump mStateQueueMutatorDump;
+#endif
+ AudioWatchdogDump mAudioWatchdogDump;
+
+ // accessible only within the threadLoop(), no locks required
+ // mFastMixer->sq() // for mutating and pushing state
+ int32_t mFastMixerFutex; // for cold idle
+
+public:
+ virtual bool hasFastMixer() const { return mFastMixer != NULL; }
+ virtual FastTrackUnderruns getFastTrackUnderruns(size_t fastIndex) const {
+ ALOG_ASSERT(fastIndex < FastMixerState::kMaxFastTracks);
+ return mFastMixerDumpState.mTracks[fastIndex].mUnderruns;
+ }
+};
+
+class DirectOutputThread : public PlaybackThread {
+public:
+
+ DirectOutputThread(const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output,
+ audio_io_handle_t id, audio_devices_t device);
+ virtual ~DirectOutputThread();
+
+ // Thread virtuals
+
+ virtual bool checkForNewParameters_l();
+
+protected:
+ virtual int getTrackName_l(audio_channel_mask_t channelMask, int sessionId);
+ virtual void deleteTrackName_l(int name);
+ virtual uint32_t activeSleepTimeUs() const;
+ virtual uint32_t idleSleepTimeUs() const;
+ virtual uint32_t suspendSleepTimeUs() const;
+ virtual void cacheParameters_l();
+
+ // threadLoop snippets
+ virtual mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove);
+ virtual void threadLoop_mix();
+ virtual void threadLoop_sleepTime();
+
+ // volumes last sent to audio HAL with stream->set_volume()
+ float mLeftVolFloat;
+ float mRightVolFloat;
+
+ DirectOutputThread(const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output,
+ audio_io_handle_t id, uint32_t device, ThreadBase::type_t type);
+ void processVolume_l(Track *track, bool lastTrack);
+
+ // prepareTracks_l() tells threadLoop_mix() the name of the single active track
+ sp<Track> mActiveTrack;
+public:
+ virtual bool hasFastMixer() const { return false; }
+};
+
+class OffloadThread : public DirectOutputThread {
+public:
+
+ OffloadThread(const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output,
+ audio_io_handle_t id, uint32_t device);
+ virtual ~OffloadThread() {};
+
+protected:
+ // threadLoop snippets
+ virtual mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove);
+ virtual void threadLoop_exit();
+ virtual void flushOutput_l();
+
+ virtual bool waitingAsyncCallback();
+ virtual bool waitingAsyncCallback_l();
+ virtual bool shouldStandby_l();
+
+private:
+ void flushHw_l();
+
+private:
+ bool mHwPaused;
+ bool mFlushPending;
+ size_t mPausedWriteLength; // length in bytes of write interrupted by pause
+ size_t mPausedBytesRemaining; // bytes still waiting in mixbuffer after resume
+ wp<Track> mPreviousTrack; // used to detect track switch
+};
+
+class AsyncCallbackThread : public Thread {
+public:
+
+ AsyncCallbackThread(const wp<PlaybackThread>& playbackThread);
+
+ virtual ~AsyncCallbackThread();
+
+ // Thread virtuals
+ virtual bool threadLoop();
+
+ // RefBase
+ virtual void onFirstRef();
+
+ void exit();
+ void setWriteBlocked(uint32_t sequence);
+ void resetWriteBlocked();
+ void setDraining(uint32_t sequence);
+ void resetDraining();
+
+private:
+ const wp<PlaybackThread> mPlaybackThread;
+ // mWriteAckSequence corresponds to the last write sequence passed by the offload thread via
+ // setWriteBlocked(). The sequence is shifted one bit to the left and the lsb is used
+ // to indicate that the callback has been received via resetWriteBlocked()
+ uint32_t mWriteAckSequence;
+ // mDrainSequence corresponds to the last drain sequence passed by the offload thread via
+ // setDraining(). The sequence is shifted one bit to the left and the lsb is used
+ // to indicate that the callback has been received via resetDraining()
+ uint32_t mDrainSequence;
+ Condition mWaitWorkCV;
+ Mutex mLock;
+};
+
+class DuplicatingThread : public MixerThread {
+public:
+ DuplicatingThread(const sp<AudioFlinger>& audioFlinger, MixerThread* mainThread,
+ audio_io_handle_t id);
+ virtual ~DuplicatingThread();
+
+ // Thread virtuals
+ void addOutputTrack(MixerThread* thread);
+ void removeOutputTrack(MixerThread* thread);
+ uint32_t waitTimeMs() const { return mWaitTimeMs; }
+protected:
+ virtual uint32_t activeSleepTimeUs() const;
+
+private:
+ bool outputsReady(const SortedVector< sp<OutputTrack> > &outputTracks);
+protected:
+ // threadLoop snippets
+ virtual void threadLoop_mix();
+ virtual void threadLoop_sleepTime();
+ virtual ssize_t threadLoop_write();
+ virtual void threadLoop_standby();
+ virtual void cacheParameters_l();
+
+private:
+ // called from threadLoop, addOutputTrack, removeOutputTrack
+ virtual void updateWaitTime_l();
+protected:
+ virtual void saveOutputTracks();
+ virtual void clearOutputTracks();
+private:
+
+ uint32_t mWaitTimeMs;
+ SortedVector < sp<OutputTrack> > outputTracks;
+ SortedVector < sp<OutputTrack> > mOutputTracks;
+public:
+ virtual bool hasFastMixer() const { return false; }
+};
+
+
+// record thread
+class RecordThread : public ThreadBase, public AudioBufferProvider
+ // derives from AudioBufferProvider interface for use by resampler
+{
+public:
+
+#include "RecordTracks.h"
+
+ RecordThread(const sp<AudioFlinger>& audioFlinger,
+ AudioStreamIn *input,
+ uint32_t sampleRate,
+ audio_channel_mask_t channelMask,
+ audio_io_handle_t id,
+ audio_devices_t outDevice,
+ audio_devices_t inDevice
+#ifdef TEE_SINK
+ , const sp<NBAIO_Sink>& teeSink
+#endif
+ );
+ virtual ~RecordThread();
+
+ // no addTrack_l ?
+ void destroyTrack_l(const sp<RecordTrack>& track);
+ void removeTrack_l(const sp<RecordTrack>& track);
+
+ void dumpInternals(int fd, const Vector<String16>& args);
+ void dumpTracks(int fd, const Vector<String16>& args);
+
+ // Thread virtuals
+ virtual bool threadLoop();
+ virtual status_t readyToRun();
+
+ // RefBase
+ virtual void onFirstRef();
+
+ virtual status_t initCheck() const { return (mInput == NULL) ? NO_INIT : NO_ERROR; }
+ sp<AudioFlinger::RecordThread::RecordTrack> createRecordTrack_l(
+ const sp<AudioFlinger::Client>& client,
+ uint32_t sampleRate,
+ audio_format_t format,
+ audio_channel_mask_t channelMask,
+ size_t frameCount,
+ int sessionId,
+ int uid,
+ IAudioFlinger::track_flags_t *flags,
+ pid_t tid,
+ status_t *status);
+
+ status_t start(RecordTrack* recordTrack,
+ AudioSystem::sync_event_t event,
+ int triggerSession);
+
+ // ask the thread to stop the specified track, and
+ // return true if the caller should then do it's part of the stopping process
+ bool stop(RecordTrack* recordTrack);
+
+ void dump(int fd, const Vector<String16>& args);
+ AudioStreamIn* clearInput();
+ virtual audio_stream_t* stream() const;
+
+ // AudioBufferProvider interface
+ virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts);
+ virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
+
+ virtual bool checkForNewParameters_l();
+ virtual String8 getParameters(const String8& keys);
+ virtual void audioConfigChanged_l(int event, int param = 0);
+ void readInputParameters();
+ virtual unsigned int getInputFramesLost();
+
+ virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
+ virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
+ virtual uint32_t hasAudioSession(int sessionId) const;
+
+ // Return the set of unique session IDs across all tracks.
+ // The keys are the session IDs, and the associated values are meaningless.
+ // FIXME replace by Set [and implement Bag/Multiset for other uses].
+ KeyedVector<int, bool> sessionIds() const;
+
+ virtual status_t setSyncEvent(const sp<SyncEvent>& event);
+ virtual bool isValidSyncEvent(const sp<SyncEvent>& event) const;
+
+ static void syncStartEventCallback(const wp<SyncEvent>& event);
+ void handleSyncStartEvent(const sp<SyncEvent>& event);
+
+ virtual size_t frameCount() const { return mFrameCount; }
+ bool hasFastRecorder() const { return false; }
+
+private:
+ void clearSyncStartEvent();
+
+ // Enter standby if not already in standby, and set mStandby flag
+ void standby();
+
+ // Call the HAL standby method unconditionally, and don't change mStandby flag
+ void inputStandBy();
+
+ AudioStreamIn *mInput;
+ SortedVector < sp<RecordTrack> > mTracks;
+ // mActiveTrack has dual roles: it indicates the current active track, and
+ // is used together with mStartStopCond to indicate start()/stop() progress
+ sp<RecordTrack> mActiveTrack;
+ Condition mStartStopCond;
+
+ // updated by RecordThread::readInputParameters()
+ AudioResampler *mResampler;
+ // interleaved stereo pairs of fixed-point signed Q19.12
+ int32_t *mRsmpOutBuffer;
+ int16_t *mRsmpInBuffer; // [mFrameCount * mChannelCount]
+ size_t mRsmpInIndex;
+ size_t mBufferSize; // stream buffer size for read()
+ const uint32_t mReqChannelCount;
+ const uint32_t mReqSampleRate;
+ ssize_t mBytesRead;
+ // sync event triggering actual audio capture. Frames read before this event will
+ // be dropped and therefore not read by the application.
+ sp<SyncEvent> mSyncStartEvent;
+ // number of captured frames to drop after the start sync event has been received.
+ // when < 0, maximum frames to drop before starting capture even if sync event is
+ // not received
+ ssize_t mFramestoDrop;
+
+ // For dumpsys
+ const sp<NBAIO_Sink> mTeeSink;
+};