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-rw-r--r--services/audioflinger/Tracks.cpp248
1 files changed, 176 insertions, 72 deletions
diff --git a/services/audioflinger/Tracks.cpp b/services/audioflinger/Tracks.cpp
index d07113c..1064fd1 100644
--- a/services/audioflinger/Tracks.cpp
+++ b/services/audioflinger/Tracks.cpp
@@ -116,12 +116,11 @@ AudioFlinger::ThreadBase::TrackBase::TrackBase(
if (client != 0) {
mCblkMemory = client->heap()->allocate(size);
- if (mCblkMemory != 0) {
- mCblk = static_cast<audio_track_cblk_t *>(mCblkMemory->pointer());
- // can't assume mCblk != NULL
- } else {
+ if (mCblkMemory == 0 ||
+ (mCblk = static_cast<audio_track_cblk_t *>(mCblkMemory->pointer())) == NULL) {
ALOGE("not enough memory for AudioTrack size=%u", size);
client->heap()->dump("AudioTrack");
+ mCblkMemory.clear();
return;
}
} else {
@@ -134,7 +133,6 @@ AudioFlinger::ThreadBase::TrackBase::TrackBase(
if (mCblk != NULL) {
new(mCblk) audio_track_cblk_t();
// clear all buffers
- mCblk->frameCount_ = frameCount;
if (sharedBuffer == 0) {
mBuffer = (char*)mCblk + sizeof(audio_track_cblk_t);
memset(mBuffer, 0, bufferSize);
@@ -148,7 +146,7 @@ AudioFlinger::ThreadBase::TrackBase::TrackBase(
#ifdef TEE_SINK
if (mTeeSinkTrackEnabled) {
NBAIO_Format pipeFormat = Format_from_SR_C(mSampleRate, mChannelCount);
- if (pipeFormat != Format_Invalid) {
+ if (Format_isValid(pipeFormat)) {
Pipe *pipe = new Pipe(mTeeSinkTrackFrames, pipeFormat);
size_t numCounterOffers = 0;
const NBAIO_Format offers[1] = {pipeFormat};
@@ -275,6 +273,11 @@ status_t AudioFlinger::TrackHandle::queueTimedBuffer(const sp<IMemory>& buffer,
if (!mTrack->isTimedTrack())
return INVALID_OPERATION;
+ if (buffer == 0 || buffer->pointer() == NULL) {
+ ALOGE("queueTimedBuffer() buffer is 0 or has NULL pointer()");
+ return BAD_VALUE;
+ }
+
PlaybackThread::TimedTrack* tt =
reinterpret_cast<PlaybackThread::TimedTrack*>(mTrack.get());
return tt->queueTimedBuffer(buffer, pts);
@@ -344,41 +347,42 @@ AudioFlinger::PlaybackThread::Track::Track(
mCachedVolume(1.0),
mIsInvalid(false),
mAudioTrackServerProxy(NULL),
- mResumeToStopping(false)
+ mResumeToStopping(false),
+ mFlushHwPending(false)
{
- if (mCblk != NULL) {
- if (sharedBuffer == 0) {
- mAudioTrackServerProxy = new AudioTrackServerProxy(mCblk, mBuffer, frameCount,
- mFrameSize);
- } else {
- mAudioTrackServerProxy = new StaticAudioTrackServerProxy(mCblk, mBuffer, frameCount,
- mFrameSize);
- }
- mServerProxy = mAudioTrackServerProxy;
- // to avoid leaking a track name, do not allocate one unless there is an mCblk
- mName = thread->getTrackName_l(channelMask, sessionId);
- if (mName < 0) {
- ALOGE("no more track names available");
- return;
- }
- // only allocate a fast track index if we were able to allocate a normal track name
- if (flags & IAudioFlinger::TRACK_FAST) {
- mAudioTrackServerProxy->framesReadyIsCalledByMultipleThreads();
- ALOG_ASSERT(thread->mFastTrackAvailMask != 0);
- int i = __builtin_ctz(thread->mFastTrackAvailMask);
- ALOG_ASSERT(0 < i && i < (int)FastMixerState::kMaxFastTracks);
- // FIXME This is too eager. We allocate a fast track index before the
- // fast track becomes active. Since fast tracks are a scarce resource,
- // this means we are potentially denying other more important fast tracks from
- // being created. It would be better to allocate the index dynamically.
- mFastIndex = i;
- // Read the initial underruns because this field is never cleared by the fast mixer
- mObservedUnderruns = thread->getFastTrackUnderruns(i);
- thread->mFastTrackAvailMask &= ~(1 << i);
- }
+ if (mCblk == NULL) {
+ return;
+ }
+
+ if (sharedBuffer == 0) {
+ mAudioTrackServerProxy = new AudioTrackServerProxy(mCblk, mBuffer, frameCount,
+ mFrameSize);
+ } else {
+ mAudioTrackServerProxy = new StaticAudioTrackServerProxy(mCblk, mBuffer, frameCount,
+ mFrameSize);
+ }
+ mServerProxy = mAudioTrackServerProxy;
+
+ mName = thread->getTrackName_l(channelMask, sessionId);
+ if (mName < 0) {
+ ALOGE("no more track names available");
+ return;
+ }
+ // only allocate a fast track index if we were able to allocate a normal track name
+ if (flags & IAudioFlinger::TRACK_FAST) {
+ mAudioTrackServerProxy->framesReadyIsCalledByMultipleThreads();
+ ALOG_ASSERT(thread->mFastTrackAvailMask != 0);
+ int i = __builtin_ctz(thread->mFastTrackAvailMask);
+ ALOG_ASSERT(0 < i && i < (int)FastMixerState::kMaxFastTracks);
+ // FIXME This is too eager. We allocate a fast track index before the
+ // fast track becomes active. Since fast tracks are a scarce resource,
+ // this means we are potentially denying other more important fast tracks from
+ // being created. It would be better to allocate the index dynamically.
+ mFastIndex = i;
+ // Read the initial underruns because this field is never cleared by the fast mixer
+ mObservedUnderruns = thread->getFastTrackUnderruns(i);
+ thread->mFastTrackAvailMask &= ~(1 << i);
}
- ALOGV("Track constructor name %d, calling pid %d", mName,
- IPCThreadState::self()->getCallingPid());
}
AudioFlinger::PlaybackThread::Track::~Track()
@@ -396,6 +400,15 @@ AudioFlinger::PlaybackThread::Track::~Track()
}
}
+status_t AudioFlinger::PlaybackThread::Track::initCheck() const
+{
+ status_t status = TrackBase::initCheck();
+ if (status == NO_ERROR && mName < 0) {
+ status = NO_MEMORY;
+ }
+ return status;
+}
+
void AudioFlinger::PlaybackThread::Track::destroy()
{
// NOTE: destroyTrack_l() can remove a strong reference to this Track
@@ -422,17 +435,19 @@ void AudioFlinger::PlaybackThread::Track::destroy()
/*static*/ void AudioFlinger::PlaybackThread::Track::appendDumpHeader(String8& result)
{
- result.append(" Name Client Type Fmt Chn mask Session fCount S F SRate "
+ result.append(" Name Active Client Type Fmt Chn mask Session fCount S F SRate "
"L dB R dB Server Main buf Aux Buf Flags UndFrmCnt\n");
}
-void AudioFlinger::PlaybackThread::Track::dump(char* buffer, size_t size)
+void AudioFlinger::PlaybackThread::Track::dump(char* buffer, size_t size, bool active)
{
uint32_t vlr = mAudioTrackServerProxy->getVolumeLR();
if (isFastTrack()) {
- sprintf(buffer, " F %2d", mFastIndex);
+ sprintf(buffer, " F %2d", mFastIndex);
+ } else if (mName >= AudioMixer::TRACK0) {
+ sprintf(buffer, " %4d", mName - AudioMixer::TRACK0);
} else {
- sprintf(buffer, " %4d", mName - AudioMixer::TRACK0);
+ sprintf(buffer, " none");
}
track_state state = mState;
char stateChar;
@@ -487,8 +502,9 @@ void AudioFlinger::PlaybackThread::Track::dump(char* buffer, size_t size)
nowInUnderrun = '?';
break;
}
- snprintf(&buffer[7], size-7, " %6u %4u %08X %08X %7u %6zu %1c %1d %5u %5.2g %5.2g "
+ snprintf(&buffer[8], size-8, " %6s %6u %4u %08X %08X %7u %6zu %1c %1d %5u %5.2g %5.2g "
"%08X %p %p 0x%03X %9u%c\n",
+ active ? "yes" : "no",
(mClient == 0) ? getpid_cached : mClient->pid(),
mStreamType,
mFormat,
@@ -514,7 +530,7 @@ uint32_t AudioFlinger::PlaybackThread::Track::sampleRate() const {
// AudioBufferProvider interface
status_t AudioFlinger::PlaybackThread::Track::getNextBuffer(
- AudioBufferProvider::Buffer* buffer, int64_t pts)
+ AudioBufferProvider::Buffer* buffer, int64_t pts __unused)
{
ServerProxy::Buffer buf;
size_t desiredFrames = buffer->frameCount;
@@ -551,7 +567,14 @@ size_t AudioFlinger::PlaybackThread::Track::framesReleased() const
// Don't call for fast tracks; the framesReady() could result in priority inversion
bool AudioFlinger::PlaybackThread::Track::isReady() const {
- if (mFillingUpStatus != FS_FILLING || isStopped() || isPausing() || isStopping()) {
+ if (mFillingUpStatus != FS_FILLING || isStopped() || isPausing()) {
+ return true;
+ }
+
+ if (isStopping()) {
+ if (framesReady() > 0) {
+ mFillingUpStatus = FS_FILLED;
+ }
return true;
}
@@ -564,8 +587,8 @@ bool AudioFlinger::PlaybackThread::Track::isReady() const {
return false;
}
-status_t AudioFlinger::PlaybackThread::Track::start(AudioSystem::sync_event_t event,
- int triggerSession)
+status_t AudioFlinger::PlaybackThread::Track::start(AudioSystem::sync_event_t event __unused,
+ int triggerSession __unused)
{
status_t status = NO_ERROR;
ALOGV("start(%d), calling pid %d session %d",
@@ -588,7 +611,10 @@ status_t AudioFlinger::PlaybackThread::Track::start(AudioSystem::sync_event_t ev
// here the track could be either new, or restarted
// in both cases "unstop" the track
- if (state == PAUSED) {
+ // initial state-stopping. next state-pausing.
+ // What if resume is called ?
+
+ if (state == PAUSED || state == PAUSING) {
if (mResumeToStopping) {
// happened we need to resume to STOPPING_1
mState = TrackBase::STOPPING_1;
@@ -719,6 +745,7 @@ void AudioFlinger::PlaybackThread::Track::flush()
mRetryCount = PlaybackThread::kMaxTrackRetriesOffload;
}
+ mFlushHwPending = true;
mResumeToStopping = false;
} else {
if (mState != STOPPING_1 && mState != STOPPING_2 && mState != STOPPED &&
@@ -739,11 +766,19 @@ void AudioFlinger::PlaybackThread::Track::flush()
// Prevent flush being lost if the track is flushed and then resumed
// before mixer thread can run. This is important when offloading
// because the hardware buffer could hold a large amount of audio
- playbackThread->flushOutput_l();
playbackThread->broadcast_l();
}
}
+// must be called with thread lock held
+void AudioFlinger::PlaybackThread::Track::flushAck()
+{
+ if (!isOffloaded())
+ return;
+
+ mFlushHwPending = false;
+}
+
void AudioFlinger::PlaybackThread::Track::reset()
{
// Do not reset twice to avoid discarding data written just after a flush and before
@@ -966,6 +1001,33 @@ void AudioFlinger::PlaybackThread::Track::signal()
}
}
+//To be called with thread lock held
+bool AudioFlinger::PlaybackThread::Track::isResumePending() {
+
+ if (mState == RESUMING)
+ return true;
+ /* Resume is pending if track was stopping before pause was called */
+ if (mState == STOPPING_1 &&
+ mResumeToStopping)
+ return true;
+
+ return false;
+}
+
+//To be called with thread lock held
+void AudioFlinger::PlaybackThread::Track::resumeAck() {
+
+
+ if (mState == RESUMING)
+ mState = ACTIVE;
+
+ // Other possibility of pending resume is stopping_1 state
+ // Do not update the state from stopping as this prevents
+ // drain being called.
+ if (mState == STOPPING_1) {
+ mResumeToStopping = false;
+ }
+}
// ----------------------------------------------------------------------------
sp<AudioFlinger::PlaybackThread::TimedTrack>
@@ -979,7 +1041,8 @@ AudioFlinger::PlaybackThread::TimedTrack::create(
size_t frameCount,
const sp<IMemory>& sharedBuffer,
int sessionId,
- int uid) {
+ int uid)
+{
if (!client->reserveTimedTrack())
return 0;
@@ -1045,15 +1108,14 @@ status_t AudioFlinger::PlaybackThread::TimedTrack::allocateTimedBuffer(
mTimedMemoryDealer = new MemoryDealer(kTimedBufferHeapSize,
"AudioFlingerTimed");
- if (mTimedMemoryDealer == NULL)
+ if (mTimedMemoryDealer == NULL) {
return NO_MEMORY;
+ }
}
sp<IMemory> newBuffer = mTimedMemoryDealer->allocate(size);
- if (newBuffer == NULL) {
- newBuffer = mTimedMemoryDealer->allocate(size);
- if (newBuffer == NULL)
- return NO_MEMORY;
+ if (newBuffer == 0 || newBuffer->pointer() == NULL) {
+ return NO_MEMORY;
}
*buffer = newBuffer;
@@ -1152,7 +1214,7 @@ void AudioFlinger::PlaybackThread::TimedTrack::trimTimedBufferQueueHead_l(
void AudioFlinger::PlaybackThread::TimedTrack::updateFramesPendingAfterTrim_l(
const TimedBuffer& buf,
- const char* logTag) {
+ const char* logTag __unused) {
uint32_t bufBytes = buf.buffer()->size();
uint32_t consumedAlready = buf.position();
@@ -1463,7 +1525,7 @@ void AudioFlinger::PlaybackThread::TimedTrack::releaseBuffer(
mTrimQueueHeadOnRelease = false;
}
} else {
- LOG_FATAL("TimedTrack::releaseBuffer of non-silence buffer with no"
+ LOG_ALWAYS_FATAL("TimedTrack::releaseBuffer of non-silence buffer with no"
" buffers in the timed buffer queue");
}
@@ -1504,9 +1566,9 @@ AudioFlinger::PlaybackThread::OutputTrack::OutputTrack(
mOutBuffer.frameCount = 0;
playbackThread->mTracks.add(this);
ALOGV("OutputTrack constructor mCblk %p, mBuffer %p, "
- "mCblk->frameCount_ %u, mChannelMask 0x%08x",
+ "frameCount %u, mChannelMask 0x%08x",
mCblk, mBuffer,
- mCblk->frameCount_, mChannelMask);
+ frameCount, mChannelMask);
// since client and server are in the same process,
// the buffer has the same virtual address on both sides
mClientProxy = new AudioTrackClientProxy(mCblk, mBuffer, mFrameCount, mFrameSize);
@@ -1748,7 +1810,7 @@ status_t AudioFlinger::RecordHandle::onTransact(
// ----------------------------------------------------------------------------
-// RecordTrack constructor must be called with AudioFlinger::mLock held
+// RecordTrack constructor must be called with AudioFlinger::mLock and ThreadBase::mLock held
AudioFlinger::RecordThread::RecordTrack::RecordTrack(
RecordThread *thread,
const sp<Client>& client,
@@ -1760,24 +1822,40 @@ AudioFlinger::RecordThread::RecordTrack::RecordTrack(
int uid)
: TrackBase(thread, client, sampleRate, format,
channelMask, frameCount, 0 /*sharedBuffer*/, sessionId, uid, false /*isOut*/),
- mOverflow(false)
+ mOverflow(false), mResampler(NULL), mRsmpOutBuffer(NULL), mRsmpOutFrameCount(0),
+ // See real initialization of mRsmpInFront at RecordThread::start()
+ mRsmpInUnrel(0), mRsmpInFront(0), mFramesToDrop(0), mResamplerBufferProvider(NULL)
{
- ALOGV("RecordTrack constructor");
- if (mCblk != NULL) {
- mAudioRecordServerProxy = new AudioRecordServerProxy(mCblk, mBuffer, frameCount,
- mFrameSize);
- mServerProxy = mAudioRecordServerProxy;
+ if (mCblk == NULL) {
+ return;
+ }
+
+ mServerProxy = new AudioRecordServerProxy(mCblk, mBuffer, frameCount, mFrameSize);
+
+ uint32_t channelCount = popcount(channelMask);
+ // FIXME I don't understand either of the channel count checks
+ if (thread->mSampleRate != sampleRate && thread->mChannelCount <= FCC_2 &&
+ channelCount <= FCC_2) {
+ // sink SR
+ mResampler = AudioResampler::create(16, thread->mChannelCount, sampleRate);
+ // source SR
+ mResampler->setSampleRate(thread->mSampleRate);
+ mResampler->setVolume(AudioMixer::UNITY_GAIN, AudioMixer::UNITY_GAIN);
+ mResamplerBufferProvider = new ResamplerBufferProvider(this);
}
}
AudioFlinger::RecordThread::RecordTrack::~RecordTrack()
{
ALOGV("%s", __func__);
+ delete mResampler;
+ delete[] mRsmpOutBuffer;
+ delete mResamplerBufferProvider;
}
// AudioBufferProvider interface
status_t AudioFlinger::RecordThread::RecordTrack::getNextBuffer(AudioBufferProvider::Buffer* buffer,
- int64_t pts)
+ int64_t pts __unused)
{
ServerProxy::Buffer buf;
buf.mFrameCount = buffer->frameCount;
@@ -1845,19 +1923,45 @@ void AudioFlinger::RecordThread::RecordTrack::invalidate()
/*static*/ void AudioFlinger::RecordThread::RecordTrack::appendDumpHeader(String8& result)
{
- result.append("Client Fmt Chn mask Session S Server fCount\n");
+ result.append(" Active Client Fmt Chn mask Session S Server fCount Resampling\n");
}
-void AudioFlinger::RecordThread::RecordTrack::dump(char* buffer, size_t size)
+void AudioFlinger::RecordThread::RecordTrack::dump(char* buffer, size_t size, bool active)
{
- snprintf(buffer, size, "%6u %3u %08X %7u %1d %08X %6zu\n",
+ snprintf(buffer, size, " %6s %6u %3u %08X %7u %1d %08X %6zu %10d\n",
+ active ? "yes" : "no",
(mClient == 0) ? getpid_cached : mClient->pid(),
mFormat,
mChannelMask,
mSessionId,
mState,
mCblk->mServer,
- mFrameCount);
+ mFrameCount,
+ mResampler != NULL);
+
+}
+
+void AudioFlinger::RecordThread::RecordTrack::handleSyncStartEvent(const sp<SyncEvent>& event)
+{
+ if (event == mSyncStartEvent) {
+ ssize_t framesToDrop = 0;
+ sp<ThreadBase> threadBase = mThread.promote();
+ if (threadBase != 0) {
+ // TODO: use actual buffer filling status instead of 2 buffers when info is available
+ // from audio HAL
+ framesToDrop = threadBase->mFrameCount * 2;
+ }
+ mFramesToDrop = framesToDrop;
+ }
+}
+
+void AudioFlinger::RecordThread::RecordTrack::clearSyncStartEvent()
+{
+ if (mSyncStartEvent != 0) {
+ mSyncStartEvent->cancel();
+ mSyncStartEvent.clear();
+ }
+ mFramesToDrop = 0;
}
}; // namespace android