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+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include <stdint.h>
+#include <sys/types.h>
+#include <cutils/config_utils.h>
+#include <cutils/misc.h>
+#include <utils/Timers.h>
+#include <utils/Errors.h>
+#include <utils/KeyedVector.h>
+#include <utils/SortedVector.h>
+#include <media/AudioPolicy.h>
+#include "AudioPolicyInterface.h"
+
+#include <AudioPolicyManagerInterface.h>
+#include <AudioPolicyManagerObserver.h>
+#include <AudioGain.h>
+#include <AudioPort.h>
+#include <AudioPatch.h>
+#include <ConfigParsingUtils.h>
+#include <DeviceDescriptor.h>
+#include <IOProfile.h>
+#include <HwModule.h>
+#include <AudioInputDescriptor.h>
+#include <AudioOutputDescriptor.h>
+#include <AudioPolicyMix.h>
+#include <EffectDescriptor.h>
+#include <SoundTriggerSession.h>
+#include <StreamDescriptor.h>
+
+namespace android {
+
+// ----------------------------------------------------------------------------
+
+// Attenuation applied to STRATEGY_SONIFICATION streams when a headset is connected: 6dB
+#define SONIFICATION_HEADSET_VOLUME_FACTOR 0.5
+#define SONIFICATION_HEADSET_VOLUME_FACTOR_DB (-6)
+// Min volume for STRATEGY_SONIFICATION streams when limited by music volume: -36dB
+#define SONIFICATION_HEADSET_VOLUME_MIN 0.016
+#define SONIFICATION_HEADSET_VOLUME_MIN_DB (-36)
+
+// Time in milliseconds during which we consider that music is still active after a music
+// track was stopped - see computeVolume()
+#define SONIFICATION_HEADSET_MUSIC_DELAY 5000
+
+// Time in milliseconds during witch some streams are muted while the audio path
+// is switched
+#define MUTE_TIME_MS 2000
+
+#define NUM_TEST_OUTPUTS 5
+
+#define NUM_VOL_CURVE_KNEES 2
+
+// Default minimum length allowed for offloading a compressed track
+// Can be overridden by the audio.offload.min.duration.secs property
+#define OFFLOAD_DEFAULT_MIN_DURATION_SECS 60
+
+// ----------------------------------------------------------------------------
+// AudioPolicyManager implements audio policy manager behavior common to all platforms.
+// ----------------------------------------------------------------------------
+
+class AudioPolicyManager : public AudioPolicyInterface, public AudioPolicyManagerObserver
+
+#ifdef AUDIO_POLICY_TEST
+ , public Thread
+#endif //AUDIO_POLICY_TEST
+{
+
+public:
+ AudioPolicyManager(AudioPolicyClientInterface *clientInterface);
+ virtual ~AudioPolicyManager();
+
+ // AudioPolicyInterface
+ virtual status_t setDeviceConnectionState(audio_devices_t device,
+ audio_policy_dev_state_t state,
+ const char *device_address,
+ const char *device_name);
+ virtual audio_policy_dev_state_t getDeviceConnectionState(audio_devices_t device,
+ const char *device_address);
+ virtual void setPhoneState(audio_mode_t state);
+ virtual void setForceUse(audio_policy_force_use_t usage,
+ audio_policy_forced_cfg_t config);
+ virtual audio_policy_forced_cfg_t getForceUse(audio_policy_force_use_t usage);
+
+ virtual void setSystemProperty(const char* property, const char* value);
+ virtual status_t initCheck();
+ virtual audio_io_handle_t getOutput(audio_stream_type_t stream,
+ uint32_t samplingRate,
+ audio_format_t format,
+ audio_channel_mask_t channelMask,
+ audio_output_flags_t flags,
+ const audio_offload_info_t *offloadInfo);
+ virtual status_t getOutputForAttr(const audio_attributes_t *attr,
+ audio_io_handle_t *output,
+ audio_session_t session,
+ audio_stream_type_t *stream,
+ uint32_t samplingRate,
+ audio_format_t format,
+ audio_channel_mask_t channelMask,
+ audio_output_flags_t flags,
+ audio_port_handle_t selectedDeviceId,
+ const audio_offload_info_t *offloadInfo);
+ virtual status_t startOutput(audio_io_handle_t output,
+ audio_stream_type_t stream,
+ audio_session_t session);
+ virtual status_t stopOutput(audio_io_handle_t output,
+ audio_stream_type_t stream,
+ audio_session_t session);
+ virtual void releaseOutput(audio_io_handle_t output,
+ audio_stream_type_t stream,
+ audio_session_t session);
+ virtual status_t getInputForAttr(const audio_attributes_t *attr,
+ audio_io_handle_t *input,
+ audio_session_t session,
+ uint32_t samplingRate,
+ audio_format_t format,
+ audio_channel_mask_t channelMask,
+ audio_input_flags_t flags,
+ input_type_t *inputType);
+
+ // indicates to the audio policy manager that the input starts being used.
+ virtual status_t startInput(audio_io_handle_t input,
+ audio_session_t session);
+
+ // indicates to the audio policy manager that the input stops being used.
+ virtual status_t stopInput(audio_io_handle_t input,
+ audio_session_t session);
+ virtual void releaseInput(audio_io_handle_t input,
+ audio_session_t session);
+ virtual void closeAllInputs();
+ virtual void initStreamVolume(audio_stream_type_t stream,
+ int indexMin,
+ int indexMax);
+ virtual status_t setStreamVolumeIndex(audio_stream_type_t stream,
+ int index,
+ audio_devices_t device);
+ virtual status_t getStreamVolumeIndex(audio_stream_type_t stream,
+ int *index,
+ audio_devices_t device);
+
+ // return the strategy corresponding to a given stream type
+ virtual uint32_t getStrategyForStream(audio_stream_type_t stream);
+ // return the strategy corresponding to the given audio attributes
+ virtual uint32_t getStrategyForAttr(const audio_attributes_t *attr);
+
+ // return the enabled output devices for the given stream type
+ virtual audio_devices_t getDevicesForStream(audio_stream_type_t stream);
+
+ virtual audio_io_handle_t getOutputForEffect(const effect_descriptor_t *desc = NULL);
+ virtual status_t registerEffect(const effect_descriptor_t *desc,
+ audio_io_handle_t io,
+ uint32_t strategy,
+ int session,
+ int id);
+ virtual status_t unregisterEffect(int id)
+ {
+ return mEffects.unregisterEffect(id);
+ }
+ virtual status_t setEffectEnabled(int id, bool enabled)
+ {
+ return mEffects.setEffectEnabled(id, enabled);
+ }
+
+ virtual bool isStreamActive(audio_stream_type_t stream, uint32_t inPastMs = 0) const;
+ // return whether a stream is playing remotely, override to change the definition of
+ // local/remote playback, used for instance by notification manager to not make
+ // media players lose audio focus when not playing locally
+ // For the base implementation, "remotely" means playing during screen mirroring which
+ // uses an output for playback with a non-empty, non "0" address.
+ virtual bool isStreamActiveRemotely(audio_stream_type_t stream,
+ uint32_t inPastMs = 0) const;
+
+ virtual bool isSourceActive(audio_source_t source) const;
+
+ virtual status_t dump(int fd);
+
+ virtual bool isOffloadSupported(const audio_offload_info_t& offloadInfo);
+
+ virtual status_t listAudioPorts(audio_port_role_t role,
+ audio_port_type_t type,
+ unsigned int *num_ports,
+ struct audio_port *ports,
+ unsigned int *generation);
+ virtual status_t getAudioPort(struct audio_port *port);
+ virtual status_t createAudioPatch(const struct audio_patch *patch,
+ audio_patch_handle_t *handle,
+ uid_t uid);
+ virtual status_t releaseAudioPatch(audio_patch_handle_t handle,
+ uid_t uid);
+ virtual status_t listAudioPatches(unsigned int *num_patches,
+ struct audio_patch *patches,
+ unsigned int *generation);
+ virtual status_t setAudioPortConfig(const struct audio_port_config *config);
+ virtual void clearAudioPatches(uid_t uid);
+
+ virtual status_t acquireSoundTriggerSession(audio_session_t *session,
+ audio_io_handle_t *ioHandle,
+ audio_devices_t *device);
+
+ virtual status_t releaseSoundTriggerSession(audio_session_t session)
+ {
+ return mSoundTriggerSessions.releaseSession(session);
+ }
+
+ virtual status_t registerPolicyMixes(Vector<AudioMix> mixes);
+ virtual status_t unregisterPolicyMixes(Vector<AudioMix> mixes);
+
+ // Audio policy configuration file parsing (audio_policy.conf)
+ // TODO candidates to be moved to ConfigParsingUtils
+ void defaultAudioPolicyConfig(void);
+
+ // return the strategy corresponding to a given stream type
+ routing_strategy getStrategy(audio_stream_type_t stream) const;
+
+protected:
+ class SessionRoute : public RefBase
+ {
+ public:
+ friend class SessionRouteMap;
+ SessionRoute(audio_session_t session,
+ audio_stream_type_t streamType,
+ sp<DeviceDescriptor> deviceDescriptor)
+ : mSession(session),
+ mStreamType(streamType),
+ mDeviceDescriptor(deviceDescriptor),
+ mRefCount(0),
+ mActivityCount(0) {}
+
+ audio_session_t mSession;
+ audio_stream_type_t mStreamType;
+
+ sp<DeviceDescriptor> mDeviceDescriptor;
+
+ // "reference" counting
+ int mRefCount; // +/- on references
+ int mActivityCount; // +/- on start/stop
+
+ void log(const char* prefix);
+ };
+
+ class SessionRouteMap: public KeyedVector<audio_session_t, sp<SessionRoute>>
+ {
+ public:
+ bool hasRoute(audio_session_t session);
+ void addRoute(audio_session_t session, audio_stream_type_t streamType,
+ sp<DeviceDescriptor> deviceDescriptor);
+ void removeRoute(audio_session_t session);
+
+ int incRouteActivity(audio_session_t session);
+ int decRouteActivity(audio_session_t session);
+
+ void log(const char* caption);
+ };
+
+ // From AudioPolicyManagerObserver
+ virtual const AudioPatchCollection &getAudioPatches() const
+ {
+ return mAudioPatches;
+ }
+ virtual const SoundTriggerSessionCollection &getSoundTriggerSessionCollection() const
+ {
+ return mSoundTriggerSessions;
+ }
+ virtual const AudioPolicyMixCollection &getAudioPolicyMixCollection() const
+ {
+ return mPolicyMixes;
+ }
+ virtual const SwAudioOutputCollection &getOutputs() const
+ {
+ return mOutputs;
+ }
+ virtual const AudioInputCollection &getInputs() const
+ {
+ return mInputs;
+ }
+ virtual const DeviceVector &getAvailableOutputDevices() const
+ {
+ return mAvailableOutputDevices;
+ }
+ virtual const DeviceVector &getAvailableInputDevices() const
+ {
+ return mAvailableInputDevices;
+ }
+ virtual StreamDescriptorCollection &getStreamDescriptors()
+ {
+ return mStreams;
+ }
+ virtual const sp<DeviceDescriptor> &getDefaultOutputDevice() const
+ {
+ return mDefaultOutputDevice;
+ }
+protected:
+ void addOutput(audio_io_handle_t output, sp<SwAudioOutputDescriptor> outputDesc);
+ void removeOutput(audio_io_handle_t output);
+ void addInput(audio_io_handle_t input, sp<AudioInputDescriptor> inputDesc);
+
+ // return appropriate device for streams handled by the specified strategy according to current
+ // phone state, connected devices...
+ // if fromCache is true, the device is returned from mDeviceForStrategy[],
+ // otherwise it is determine by current state
+ // (device connected,phone state, force use, a2dp output...)
+ // This allows to:
+ // 1 speed up process when the state is stable (when starting or stopping an output)
+ // 2 access to either current device selection (fromCache == true) or
+ // "future" device selection (fromCache == false) when called from a context
+ // where conditions are changing (setDeviceConnectionState(), setPhoneState()...) AND
+ // before updateDevicesAndOutputs() is called.
+ virtual audio_devices_t getDeviceForStrategy(routing_strategy strategy,
+ bool fromCache);
+
+ bool isStrategyActive(const sp<AudioOutputDescriptor> outputDesc, routing_strategy strategy,
+ uint32_t inPastMs = 0, nsecs_t sysTime = 0) const;
+
+ // change the route of the specified output. Returns the number of ms we have slept to
+ // allow new routing to take effect in certain cases.
+ virtual uint32_t setOutputDevice(const sp<AudioOutputDescriptor>& outputDesc,
+ audio_devices_t device,
+ bool force = false,
+ int delayMs = 0,
+ audio_patch_handle_t *patchHandle = NULL,
+ const char* address = NULL);
+ status_t resetOutputDevice(const sp<AudioOutputDescriptor>& outputDesc,
+ int delayMs = 0,
+ audio_patch_handle_t *patchHandle = NULL);
+ status_t setInputDevice(audio_io_handle_t input,
+ audio_devices_t device,
+ bool force = false,
+ audio_patch_handle_t *patchHandle = NULL);
+ status_t resetInputDevice(audio_io_handle_t input,
+ audio_patch_handle_t *patchHandle = NULL);
+
+ // select input device corresponding to requested audio source
+ virtual audio_devices_t getDeviceForInputSource(audio_source_t inputSource);
+
+ // compute the actual volume for a given stream according to the requested index and a particular
+ // device
+ virtual float computeVolume(audio_stream_type_t stream,
+ int index,
+ audio_devices_t device);
+
+ // check that volume change is permitted, compute and send new volume to audio hardware
+ virtual status_t checkAndSetVolume(audio_stream_type_t stream, int index,
+ const sp<AudioOutputDescriptor>& outputDesc,
+ audio_devices_t device,
+ int delayMs = 0, bool force = false);
+
+ // apply all stream volumes to the specified output and device
+ void applyStreamVolumes(const sp<AudioOutputDescriptor>& outputDesc,
+ audio_devices_t device, int delayMs = 0, bool force = false);
+
+ // Mute or unmute all streams handled by the specified strategy on the specified output
+ void setStrategyMute(routing_strategy strategy,
+ bool on,
+ const sp<AudioOutputDescriptor>& outputDesc,
+ int delayMs = 0,
+ audio_devices_t device = (audio_devices_t)0);
+
+ // Mute or unmute the stream on the specified output
+ void setStreamMute(audio_stream_type_t stream,
+ bool on,
+ const sp<AudioOutputDescriptor>& outputDesc,
+ int delayMs = 0,
+ audio_devices_t device = (audio_devices_t)0);
+
+ // handle special cases for sonification strategy while in call: mute streams or replace by
+ // a special tone in the device used for communication
+ void handleIncallSonification(audio_stream_type_t stream, bool starting, bool stateChange);
+
+ audio_mode_t getPhoneState();
+
+ // true if device is in a telephony or VoIP call
+ virtual bool isInCall();
+ // true if given state represents a device in a telephony or VoIP call
+ virtual bool isStateInCall(int state);
+
+ // when a device is connected, checks if an open output can be routed
+ // to this device. If none is open, tries to open one of the available outputs.
+ // Returns an output suitable to this device or 0.
+ // when a device is disconnected, checks if an output is not used any more and
+ // returns its handle if any.
+ // transfers the audio tracks and effects from one output thread to another accordingly.
+ status_t checkOutputsForDevice(const sp<DeviceDescriptor> devDesc,
+ audio_policy_dev_state_t state,
+ SortedVector<audio_io_handle_t>& outputs,
+ const String8 address);
+
+ status_t checkInputsForDevice(audio_devices_t device,
+ audio_policy_dev_state_t state,
+ SortedVector<audio_io_handle_t>& inputs,
+ const String8 address);
+
+ // close an output and its companion duplicating output.
+ void closeOutput(audio_io_handle_t output);
+
+ // close an input.
+ void closeInput(audio_io_handle_t input);
+
+ // checks and if necessary changes outputs used for all strategies.
+ // must be called every time a condition that affects the output choice for a given strategy
+ // changes: connected device, phone state, force use...
+ // Must be called before updateDevicesAndOutputs()
+ void checkOutputForStrategy(routing_strategy strategy);
+
+ // Same as checkOutputForStrategy() but for a all strategies in order of priority
+ void checkOutputForAllStrategies();
+
+ // manages A2DP output suspend/restore according to phone state and BT SCO usage
+ void checkA2dpSuspend();
+
+ // selects the most appropriate device on output for current state
+ // must be called every time a condition that affects the device choice for a given output is
+ // changed: connected device, phone state, force use, output start, output stop..
+ // see getDeviceForStrategy() for the use of fromCache parameter
+ audio_devices_t getNewOutputDevice(const sp<AudioOutputDescriptor>& outputDesc,
+ bool fromCache);
+
+ // updates cache of device used by all strategies (mDeviceForStrategy[])
+ // must be called every time a condition that affects the device choice for a given strategy is
+ // changed: connected device, phone state, force use...
+ // cached values are used by getDeviceForStrategy() if parameter fromCache is true.
+ // Must be called after checkOutputForAllStrategies()
+ void updateDevicesAndOutputs();
+
+ // selects the most appropriate device on input for current state
+ audio_devices_t getNewInputDevice(audio_io_handle_t input);
+
+ virtual uint32_t getMaxEffectsCpuLoad()
+ {
+ return mEffects.getMaxEffectsCpuLoad();
+ }
+
+ virtual uint32_t getMaxEffectsMemory()
+ {
+ return mEffects.getMaxEffectsMemory();
+ }
+#ifdef AUDIO_POLICY_TEST
+ virtual bool threadLoop();
+ void exit();
+ int testOutputIndex(audio_io_handle_t output);
+#endif //AUDIO_POLICY_TEST
+
+ SortedVector<audio_io_handle_t> getOutputsForDevice(audio_devices_t device,
+ SwAudioOutputCollection openOutputs);
+ bool vectorsEqual(SortedVector<audio_io_handle_t>& outputs1,
+ SortedVector<audio_io_handle_t>& outputs2);
+
+ // mute/unmute strategies using an incompatible device combination
+ // if muting, wait for the audio in pcm buffer to be drained before proceeding
+ // if unmuting, unmute only after the specified delay
+ // Returns the number of ms waited
+ virtual uint32_t checkDeviceMuteStrategies(sp<AudioOutputDescriptor> outputDesc,
+ audio_devices_t prevDevice,
+ uint32_t delayMs);
+
+ audio_io_handle_t selectOutput(const SortedVector<audio_io_handle_t>& outputs,
+ audio_output_flags_t flags,
+ audio_format_t format);
+ // samplingRate parameter is an in/out and so may be modified
+ sp<IOProfile> getInputProfile(audio_devices_t device,
+ String8 address,
+ uint32_t& samplingRate,
+ audio_format_t format,
+ audio_channel_mask_t channelMask,
+ audio_input_flags_t flags);
+ sp<IOProfile> getProfileForDirectOutput(audio_devices_t device,
+ uint32_t samplingRate,
+ audio_format_t format,
+ audio_channel_mask_t channelMask,
+ audio_output_flags_t flags);
+
+ audio_io_handle_t selectOutputForEffects(const SortedVector<audio_io_handle_t>& outputs);
+
+ virtual status_t addAudioPatch(audio_patch_handle_t handle, const sp<AudioPatch>& patch)
+ {
+ return mAudioPatches.addAudioPatch(handle, patch);
+ }
+ virtual status_t removeAudioPatch(audio_patch_handle_t handle)
+ {
+ return mAudioPatches.removeAudioPatch(handle);
+ }
+
+ audio_devices_t availablePrimaryOutputDevices() const
+ {
+ return mPrimaryOutput->supportedDevices() & mAvailableOutputDevices.types();
+ }
+ audio_devices_t availablePrimaryInputDevices() const
+ {
+ return mAvailableInputDevices.getDevicesFromHwModule(mPrimaryOutput->getModuleHandle());
+ }
+
+ void updateCallRouting(audio_devices_t rxDevice, int delayMs = 0);
+
+ status_t startSource(sp<AudioOutputDescriptor> outputDesc,
+ audio_stream_type_t stream,
+ audio_devices_t device,
+ uint32_t *delayMs);
+ status_t stopSource(sp<AudioOutputDescriptor> outputDesc,
+ audio_stream_type_t stream);
+
+ uid_t mUidCached;
+ AudioPolicyClientInterface *mpClientInterface; // audio policy client interface
+ sp<SwAudioOutputDescriptor> mPrimaryOutput; // primary output descriptor
+ // list of descriptors for outputs currently opened
+
+ SwAudioOutputCollection mOutputs;
+ // copy of mOutputs before setDeviceConnectionState() opens new outputs
+ // reset to mOutputs when updateDevicesAndOutputs() is called.
+ SwAudioOutputCollection mPreviousOutputs;
+ AudioInputCollection mInputs; // list of input descriptors
+
+ DeviceVector mAvailableOutputDevices; // all available output devices
+ DeviceVector mAvailableInputDevices; // all available input devices
+
+ SessionRouteMap mOutputRoutes;
+ SessionRouteMap mInputRoutes;
+
+ StreamDescriptorCollection mStreams; // stream descriptors for volume control
+ bool mLimitRingtoneVolume; // limit ringtone volume to music volume if headset connected
+ audio_devices_t mDeviceForStrategy[NUM_STRATEGIES];
+ float mLastVoiceVolume; // last voice volume value sent to audio HAL
+
+ EffectDescriptorCollection mEffects; // list of registered audio effects
+ bool mA2dpSuspended; // true if A2DP output is suspended
+ sp<DeviceDescriptor> mDefaultOutputDevice; // output device selected by default at boot time
+ bool mSpeakerDrcEnabled;// true on devices that use DRC on the DEVICE_CATEGORY_SPEAKER path
+ // to boost soft sounds, used to adjust volume curves accordingly
+
+ HwModuleCollection mHwModules;
+
+ volatile int32_t mAudioPortGeneration;
+
+ AudioPatchCollection mAudioPatches;
+
+ SoundTriggerSessionCollection mSoundTriggerSessions;
+
+ sp<AudioPatch> mCallTxPatch;
+ sp<AudioPatch> mCallRxPatch;
+
+ // for supporting "beacon" streams, i.e. streams that only play on speaker, and never
+ // when something other than STREAM_TTS (a.k.a. "Transmitted Through Speaker") is playing
+ enum {
+ STARTING_OUTPUT,
+ STARTING_BEACON,
+ STOPPING_OUTPUT,
+ STOPPING_BEACON
+ };
+ uint32_t mBeaconMuteRefCount; // ref count for stream that would mute beacon
+ uint32_t mBeaconPlayingRefCount;// ref count for the playing beacon streams
+ bool mBeaconMuted; // has STREAM_TTS been muted
+
+ AudioPolicyMixCollection mPolicyMixes; // list of registered mixes
+
+#ifdef AUDIO_POLICY_TEST
+ Mutex mLock;
+ Condition mWaitWorkCV;
+
+ int mCurOutput;
+ bool mDirectOutput;
+ audio_io_handle_t mTestOutputs[NUM_TEST_OUTPUTS];
+ int mTestInput;
+ uint32_t mTestDevice;
+ uint32_t mTestSamplingRate;
+ uint32_t mTestFormat;
+ uint32_t mTestChannels;
+ uint32_t mTestLatencyMs;
+#endif //AUDIO_POLICY_TEST
+
+ uint32_t nextAudioPortGeneration();
+
+ // Audio Policy Engine Interface.
+ AudioPolicyManagerInterface *mEngine;
+private:
+ // updates device caching and output for streams that can influence the
+ // routing of notifications
+ void handleNotificationRoutingForStream(audio_stream_type_t stream);
+ // find the outputs on a given output descriptor that have the given address.
+ // to be called on an AudioOutputDescriptor whose supported devices (as defined
+ // in mProfile->mSupportedDevices) matches the device whose address is to be matched.
+ // see deviceDistinguishesOnAddress(audio_devices_t) for whether the device type is one
+ // where addresses are used to distinguish between one connected device and another.
+ void findIoHandlesByAddress(sp<SwAudioOutputDescriptor> desc /*in*/,
+ const audio_devices_t device /*in*/,
+ const String8 address /*in*/,
+ SortedVector<audio_io_handle_t>& outputs /*out*/);
+ uint32_t curAudioPortGeneration() const { return mAudioPortGeneration; }
+ // internal method to return the output handle for the given device and format
+ audio_io_handle_t getOutputForDevice(
+ audio_devices_t device,
+ audio_session_t session,
+ audio_stream_type_t stream,
+ uint32_t samplingRate,
+ audio_format_t format,
+ audio_channel_mask_t channelMask,
+ audio_output_flags_t flags,
+ const audio_offload_info_t *offloadInfo);
+ // internal function to derive a stream type value from audio attributes
+ audio_stream_type_t streamTypefromAttributesInt(const audio_attributes_t *attr);
+ // event is one of STARTING_OUTPUT, STARTING_BEACON, STOPPING_OUTPUT, STOPPING_BEACON
+ // returns 0 if no mute/unmute event happened, the largest latency of the device where
+ // the mute/unmute happened
+ uint32_t handleEventForBeacon(int event);
+ uint32_t setBeaconMute(bool mute);
+ bool isValidAttributes(const audio_attributes_t *paa);
+
+ // select input device corresponding to requested audio source and return associated policy
+ // mix if any. Calls getDeviceForInputSource().
+ audio_devices_t getDeviceAndMixForInputSource(audio_source_t inputSource,
+ AudioMix **policyMix = NULL);
+
+ // Called by setDeviceConnectionState().
+ status_t setDeviceConnectionStateInt(audio_devices_t device,
+ audio_policy_dev_state_t state,
+ const char *device_address,
+ const char *device_name);
+};
+
+};