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+/*
+ * Copyright (C) 2015 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_SERVERS_CAMERA_CAMERAFLASHLIGHT_H
+#define ANDROID_SERVERS_CAMERA_CAMERAFLASHLIGHT_H
+
+#include "hardware/camera_common.h"
+#include "utils/KeyedVector.h"
+#include "utils/SortedVector.h"
+#include "gui/GLConsumer.h"
+#include "gui/Surface.h"
+#include "common/CameraDeviceBase.h"
+#include "device1/CameraHardwareInterface.h"
+
+namespace android {
+
+/**
+ * FlashControlBase is a base class for flash control. It defines the functions
+ * that a flash control for each camera module/device version should implement.
+ */
+class FlashControlBase : public virtual VirtualLightRefBase {
+ public:
+ virtual ~FlashControlBase();
+
+ // Whether a camera device has a flash unit. Calling this function may
+ // cause the torch mode to be turned off in HAL v1 devices. If
+ // previously-on torch mode is turned off,
+ // callbacks.torch_mode_status_change() should be invoked.
+ virtual status_t hasFlashUnit(const String8& cameraId,
+ bool *hasFlash) = 0;
+
+ // set the torch mode to on or off.
+ virtual status_t setTorchMode(const String8& cameraId,
+ bool enabled) = 0;
+};
+
+/**
+ * CameraFlashlight can be used by camera service to control flashflight.
+ */
+class CameraFlashlight : public virtual VirtualLightRefBase {
+ public:
+ CameraFlashlight(CameraModule& cameraModule,
+ const camera_module_callbacks_t& callbacks);
+ virtual ~CameraFlashlight();
+
+ // Find all flash units. This must be called before other methods. All
+ // camera devices must be closed when it's called because HAL v1 devices
+ // need to be opened to query available flash modes.
+ status_t findFlashUnits();
+
+ // Whether a camera device has a flash unit. Before findFlashUnits() is
+ // called, this function always returns false.
+ bool hasFlashUnit(const String8& cameraId);
+
+ // set the torch mode to on or off.
+ status_t setTorchMode(const String8& cameraId, bool enabled);
+
+ // Notify CameraFlashlight that camera service is going to open a camera
+ // device. CameraFlashlight will free the resources that may cause the
+ // camera open to fail. Camera service must call this function before
+ // opening a camera device.
+ status_t prepareDeviceOpen(const String8& cameraId);
+
+ // Notify CameraFlashlight that camera service has closed a camera
+ // device. CameraFlashlight may invoke callbacks for torch mode
+ // available depending on the implementation.
+ status_t deviceClosed(const String8& cameraId);
+
+ private:
+ // create flashlight control based on camera module API and camera
+ // device API versions.
+ status_t createFlashlightControl(const String8& cameraId);
+
+ // mLock should be locked.
+ bool hasFlashUnitLocked(const String8& cameraId);
+
+ sp<FlashControlBase> mFlashControl;
+ CameraModule *mCameraModule;
+ const camera_module_callbacks_t *mCallbacks;
+ SortedVector<String8> mOpenedCameraIds;
+
+ // camera id -> if it has a flash unit
+ KeyedVector<String8, bool> mHasFlashlightMap;
+ bool mFlashlightMapInitialized;
+
+ Mutex mLock; // protect CameraFlashlight API
+};
+
+/**
+ * Flash control for camera module v2.4 and above.
+ */
+class ModuleFlashControl : public FlashControlBase {
+ public:
+ ModuleFlashControl(CameraModule& cameraModule,
+ const camera_module_callbacks_t& callbacks);
+ virtual ~ModuleFlashControl();
+
+ // FlashControlBase
+ status_t hasFlashUnit(const String8& cameraId, bool *hasFlash);
+ status_t setTorchMode(const String8& cameraId, bool enabled);
+
+ private:
+ CameraModule *mCameraModule;
+
+ Mutex mLock;
+};
+
+/**
+ * Flash control for camera module <= v2.3 and camera HAL v2-v3
+ */
+class CameraDeviceClientFlashControl : public FlashControlBase {
+ public:
+ CameraDeviceClientFlashControl(CameraModule& cameraModule,
+ const camera_module_callbacks_t& callbacks);
+ virtual ~CameraDeviceClientFlashControl();
+
+ // FlashControlBase
+ status_t setTorchMode(const String8& cameraId, bool enabled);
+ status_t hasFlashUnit(const String8& cameraId, bool *hasFlash);
+
+ private:
+ // connect to a camera device
+ status_t connectCameraDevice(const String8& cameraId);
+ // disconnect and free mDevice
+ status_t disconnectCameraDevice();
+
+ // initialize a surface
+ status_t initializeSurface(sp<CameraDeviceBase>& device, int32_t width,
+ int32_t height);
+
+ // submit a request to enable the torch mode
+ status_t submitTorchEnabledRequest();
+
+ // get the smallest surface size of IMPLEMENTATION_DEFINED
+ status_t getSmallestSurfaceSize(const camera_info& info, int32_t *width,
+ int32_t *height);
+
+ // protected by mLock
+ status_t hasFlashUnitLocked(const String8& cameraId, bool *hasFlash);
+
+ CameraModule *mCameraModule;
+ const camera_module_callbacks_t *mCallbacks;
+ String8 mCameraId;
+ bool mTorchEnabled;
+ CameraMetadata *mMetadata;
+ // WORKAROUND: will be set to true for HAL v2 devices where
+ // setStreamingRequest() needs to be call for torch mode settings to
+ // take effect.
+ bool mStreaming;
+
+ sp<CameraDeviceBase> mDevice;
+
+ sp<IGraphicBufferProducer> mProducer;
+ sp<IGraphicBufferConsumer> mConsumer;
+ sp<GLConsumer> mSurfaceTexture;
+ sp<ANativeWindow> mAnw;
+ int32_t mStreamId;
+
+ Mutex mLock;
+};
+
+/**
+ * Flash control for camera module <= v2.3 and camera HAL v1
+ */
+class CameraHardwareInterfaceFlashControl : public FlashControlBase {
+ public:
+ CameraHardwareInterfaceFlashControl(CameraModule& cameraModule,
+ const camera_module_callbacks_t& callbacks);
+ virtual ~CameraHardwareInterfaceFlashControl();
+
+ // FlashControlBase
+ status_t setTorchMode(const String8& cameraId, bool enabled);
+ status_t hasFlashUnit(const String8& cameraId, bool *hasFlash);
+
+ private:
+ // connect to a camera device
+ status_t connectCameraDevice(const String8& cameraId);
+
+ // disconnect and free mDevice
+ status_t disconnectCameraDevice();
+
+ // initialize the preview window
+ status_t initializePreviewWindow(sp<CameraHardwareInterface> device,
+ int32_t width, int32_t height);
+
+ // start preview and enable torch
+ status_t startPreviewAndTorch();
+
+ // get the smallest surface
+ status_t getSmallestSurfaceSize(int32_t *width, int32_t *height);
+
+ // protected by mLock
+ status_t hasFlashUnitLocked(const String8& cameraId, bool *hasFlash);
+
+ CameraModule *mCameraModule;
+ const camera_module_callbacks_t *mCallbacks;
+ sp<CameraHardwareInterface> mDevice;
+ String8 mCameraId;
+ CameraParameters mParameters;
+ bool mTorchEnabled;
+
+ sp<IGraphicBufferProducer> mProducer;
+ sp<IGraphicBufferConsumer> mConsumer;
+ sp<GLConsumer> mSurfaceTexture;
+ sp<ANativeWindow> mAnw;
+
+ Mutex mLock;
+};
+
+} // namespace android
+
+#endif