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diff --git a/services/camera/libcameraservice/device3/StatusTracker.cpp b/services/camera/libcameraservice/device3/StatusTracker.cpp
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+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "Camera3-Status"
+#define ATRACE_TAG ATRACE_TAG_CAMERA
+//#define LOG_NDEBUG 0
+
+// This is needed for stdint.h to define INT64_MAX in C++
+#define __STDC_LIMIT_MACROS
+
+#include <utils/Log.h>
+#include <utils/Trace.h>
+#include <ui/Fence.h>
+
+#include "device3/StatusTracker.h"
+#include "device3/Camera3Device.h"
+
+namespace android {
+
+namespace camera3 {
+
+StatusTracker::StatusTracker(wp<Camera3Device> parent) :
+ mComponentsChanged(false),
+ mParent(parent),
+ mNextComponentId(0),
+ mIdleFence(new Fence()),
+ mDeviceState(IDLE) {
+}
+
+StatusTracker::~StatusTracker() {
+}
+
+int StatusTracker::addComponent() {
+ int id;
+ ssize_t err;
+ {
+ Mutex::Autolock l(mLock);
+ id = mNextComponentId++;
+ ALOGV("%s: Adding new component %d", __FUNCTION__, id);
+
+ err = mStates.add(id, IDLE);
+ ALOGE_IF(err < 0, "%s: Can't add new component %d: %s (%d)",
+ __FUNCTION__, id, strerror(-err), err);
+ }
+
+ if (err >= 0) {
+ Mutex::Autolock pl(mPendingLock);
+ mComponentsChanged = true;
+ mPendingChangeSignal.signal();
+ }
+
+ return err < 0 ? err : id;
+}
+
+void StatusTracker::removeComponent(int id) {
+ ssize_t idx;
+ {
+ Mutex::Autolock l(mLock);
+ ALOGV("%s: Removing component %d", __FUNCTION__, id);
+ idx = mStates.removeItem(id);
+ }
+
+ if (idx >= 0) {
+ Mutex::Autolock pl(mPendingLock);
+ mComponentsChanged = true;
+ mPendingChangeSignal.signal();
+ }
+
+ return;
+}
+
+
+void StatusTracker::markComponentIdle(int id, const sp<Fence>& componentFence) {
+ markComponent(id, IDLE, componentFence);
+}
+
+void StatusTracker::markComponentActive(int id) {
+ markComponent(id, ACTIVE, Fence::NO_FENCE);
+}
+
+void StatusTracker::markComponent(int id, ComponentState state,
+ const sp<Fence>& componentFence) {
+ ALOGV("%s: Component %d is now %s", __FUNCTION__, id,
+ state == IDLE ? "idle" : "active");
+ Mutex::Autolock l(mPendingLock);
+
+ StateChange newState = {
+ id,
+ state,
+ componentFence
+ };
+
+ mPendingChangeQueue.add(newState);
+ mPendingChangeSignal.signal();
+}
+
+void StatusTracker::requestExit() {
+ // First mark thread dead
+ Thread::requestExit();
+ // Then exit any waits
+ mPendingChangeSignal.signal();
+}
+
+StatusTracker::ComponentState StatusTracker::getDeviceStateLocked() {
+ for (size_t i = 0; i < mStates.size(); i++) {
+ if (mStates.valueAt(i) == ACTIVE) {
+ ALOGV("%s: Component %d not idle", __FUNCTION__,
+ mStates.keyAt(i));
+ return ACTIVE;
+ }
+ }
+ // - If not yet signaled, getSignalTime returns INT64_MAX
+ // - If invalid fence or error, returns -1
+ // - Otherwise returns time of signalling.
+ // Treat -1 as 'signalled', since HAL may not be using fences, and want
+ // to be able to idle in case of errors.
+ nsecs_t signalTime = mIdleFence->getSignalTime();
+ bool fencesDone = signalTime != INT64_MAX;
+
+ ALOGV_IF(!fencesDone, "%s: Fences still to wait on", __FUNCTION__);
+
+ return fencesDone ? IDLE : ACTIVE;
+}
+
+bool StatusTracker::threadLoop() {
+ status_t res;
+
+ // Wait for state updates
+ {
+ Mutex::Autolock pl(mPendingLock);
+ while (mPendingChangeQueue.size() == 0 && !mComponentsChanged) {
+ res = mPendingChangeSignal.waitRelative(mPendingLock,
+ kWaitDuration);
+ if (exitPending()) return false;
+ if (res != OK) {
+ if (res != TIMED_OUT) {
+ ALOGE("%s: Error waiting on state changes: %s (%d)",
+ __FUNCTION__, strerror(-res), res);
+ }
+ // TIMED_OUT is expected
+ break;
+ }
+ }
+ }
+
+ // After new pending states appear, or timeout, check if we're idle. Even
+ // with timeout, need to check to account for fences that may still be
+ // clearing out
+ sp<Camera3Device> parent;
+ {
+ Mutex::Autolock pl(mPendingLock);
+ Mutex::Autolock l(mLock);
+
+ // Collect all pending state updates and see if the device
+ // collectively transitions between idle and active for each one
+
+ // First pass for changed components or fence completions
+ ComponentState prevState = getDeviceStateLocked();
+ if (prevState != mDeviceState) {
+ // Only collect changes to overall device state
+ mStateTransitions.add(prevState);
+ }
+ // For each pending component state update, check if we've transitioned
+ // to a new overall device state
+ for (size_t i = 0; i < mPendingChangeQueue.size(); i++) {
+ const StateChange &newState = mPendingChangeQueue[i];
+ ssize_t idx = mStates.indexOfKey(newState.id);
+ // Ignore notices for unknown components
+ if (idx >= 0) {
+ // Update single component state
+ mStates.replaceValueAt(idx, newState.state);
+ mIdleFence = Fence::merge(String8("idleFence"),
+ mIdleFence, newState.fence);
+ // .. and see if overall device state has changed
+ ComponentState newState = getDeviceStateLocked();
+ if (newState != prevState) {
+ mStateTransitions.add(newState);
+ }
+ prevState = newState;
+ }
+ }
+ mPendingChangeQueue.clear();
+ mComponentsChanged = false;
+
+ // Store final state after all pending state changes are done with
+
+ mDeviceState = prevState;
+ parent = mParent.promote();
+ }
+
+ // Notify parent for all intermediate transitions
+ if (mStateTransitions.size() > 0 && parent.get()) {
+ for (size_t i = 0; i < mStateTransitions.size(); i++) {
+ bool idle = (mStateTransitions[i] == IDLE);
+ ALOGV("Camera device is now %s", idle ? "idle" : "active");
+ parent->notifyStatus(idle);
+ }
+ }
+ mStateTransitions.clear();
+
+ return true;
+}
+
+} // namespace android
+
+} // namespace camera3