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-rw-r--r--services/audioflinger/Android.mk2
-rw-r--r--services/audioflinger/StateQueue.cpp133
-rw-r--r--services/audioflinger/StateQueue.h94
3 files changed, 229 insertions, 0 deletions
diff --git a/services/audioflinger/Android.mk b/services/audioflinger/Android.mk
index 2cf77ce..2f78a7e 100644
--- a/services/audioflinger/Android.mk
+++ b/services/audioflinger/Android.mk
@@ -34,6 +34,8 @@ LOCAL_SRC_FILES:= \
# AudioResamplerSinc.cpp.arm
# AudioResamplerCubic.cpp.arm
+LOCAL_SRC_FILES += StateQueue.cpp
+
LOCAL_C_INCLUDES := \
$(call include-path-for, audio-effects) \
$(call include-path-for, audio-utils)
diff --git a/services/audioflinger/StateQueue.cpp b/services/audioflinger/StateQueue.cpp
new file mode 100644
index 0000000..ae263f5
--- /dev/null
+++ b/services/audioflinger/StateQueue.cpp
@@ -0,0 +1,133 @@
+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "StateQueue"
+//#define LOG_NDEBUG 0
+
+#include <time.h>
+#include <cutils/atomic.h>
+#include <utils/Log.h>
+#include "StateQueue.h"
+
+namespace android {
+
+// Constructor and destructor
+
+template<typename T> StateQueue<T>::StateQueue() :
+ mNext(NULL), mAck(NULL), mCurrent(NULL),
+ mMutating(&mStates[0]), mExpecting(NULL),
+ mInMutation(false), mIsDirty(false), mIsInitialized(false)
+{
+}
+
+template<typename T> StateQueue<T>::~StateQueue()
+{
+}
+
+// Observer APIs
+
+template<typename T> const T* StateQueue<T>::poll()
+{
+ const T *next = (const T *) android_atomic_acquire_load((volatile int32_t *) &mNext);
+ if (next != mCurrent) {
+ mAck = next; // no additional barrier needed
+ mCurrent = next;
+ }
+ return next;
+}
+
+// Mutator APIs
+
+template<typename T> T* StateQueue<T>::begin()
+{
+ ALOG_ASSERT(!mInMutation, "begin() called when in a mutation");
+ mInMutation = true;
+ return mMutating;
+}
+
+template<typename T> void StateQueue<T>::end(bool didModify)
+{
+ ALOG_ASSERT(mInMutation, "end() called when not in a mutation");
+ ALOG_ASSERT(mIsInitialized || didModify, "first end() must modify for initialization");
+ if (didModify) {
+ mIsDirty = true;
+ mIsInitialized = true;
+ }
+ mInMutation = false;
+}
+
+template<typename T> bool StateQueue<T>::push(StateQueue<T>::block_t block)
+{
+#define PUSH_BLOCK_ACK_NS 3000000L // 3 ms: time between checks for ack in push()
+ // FIXME should be configurable
+ static const struct timespec req = {0, PUSH_BLOCK_ACK_NS};
+
+ ALOG_ASSERT(!mInMutation, "push() called when in a mutation");
+
+ if (mIsDirty) {
+
+ // wait for prior push to be acknowledged
+ if (mExpecting != NULL) {
+ for (;;) {
+ const T *ack = (const T *) mAck; // no additional barrier needed
+ if (ack == mExpecting) {
+ // unnecessary as we're about to rewrite
+ //mExpecting = NULL;
+ break;
+ }
+ if (block == BLOCK_NEVER) {
+ return false;
+ }
+ nanosleep(&req, NULL);
+ }
+ }
+
+ // publish
+ android_atomic_release_store((int32_t) mMutating, (volatile int32_t *) &mNext);
+ mExpecting = mMutating;
+
+ // copy with circular wraparound
+ if (++mMutating >= &mStates[kN]) {
+ mMutating = &mStates[0];
+ }
+ *mMutating = *mExpecting;
+ mIsDirty = false;
+
+ }
+
+ // optionally wait for this push or a prior push to be acknowledged
+ if (block == BLOCK_UNTIL_ACKED) {
+ if (mExpecting != NULL) {
+ for (;;) {
+ const T *ack = (const T *) mAck; // no additional barrier needed
+ if (ack == mExpecting) {
+ mExpecting = NULL;
+ break;
+ }
+ nanosleep(&req, NULL);
+ }
+ }
+ }
+
+ return true;
+}
+
+} // namespace android
+
+// hack for gcc
+#ifdef STATE_QUEUE_INSTANTIATIONS
+#include STATE_QUEUE_INSTANTIATIONS
+#endif
diff --git a/services/audioflinger/StateQueue.h b/services/audioflinger/StateQueue.h
new file mode 100644
index 0000000..fe72ddc
--- /dev/null
+++ b/services/audioflinger/StateQueue.h
@@ -0,0 +1,94 @@
+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_AUDIO_STATE_QUEUE_H
+#define ANDROID_AUDIO_STATE_QUEUE_H
+
+namespace android {
+
+// manages a FIFO queue of states
+template<typename T> class StateQueue {
+
+public:
+ StateQueue();
+ virtual ~StateQueue();
+
+ // Observer APIs
+
+ // Poll for a state change. Returns a pointer to a read-only state,
+ // or NULL if the state has not been initialized yet.
+ // If a new state has not pushed by mutator since the previous poll,
+ // then the returned pointer will be unchanged.
+ // The previous state pointer is guaranteed to still be valid;
+ // this allows the observer to diff the previous and new states.
+ const T* poll();
+
+ // Mutator APIs
+
+ // Begin a mutation. Returns a pointer to a read/write state, except the
+ // first time it is called the state is write-only and _must_ be initialized.
+ // Mutations cannot be nested.
+ // If the state is dirty and has not been pushed onto the state queue yet, then
+ // this new mutation will be squashed together with the previous one.
+ T* begin();
+
+ // End the current mutation and indicate whether caller modified the state.
+ // If didModify is true, then the state is marked dirty (in need of pushing).
+ // There is no rollback option because modifications are done in place.
+ // Does not automatically push the new state onto the state queue.
+ void end(bool didModify = true);
+
+ // Push a new state, if any, out to the observer via the state queue.
+ // For BLOCK_NEVER, returns:
+ // true if not dirty, or dirty and pushed successfully
+ // false if dirty and not pushed because that would block; remains dirty
+ // For BLOCK_UNTIL_PUSHED and BLOCK_UNTIL_ACKED, always returns true.
+ // No-op if there are no pending modifications (not dirty), except
+ // for BLOCK_UNTIL_ACKED it will wait until a prior push has been acknowledged.
+ // Must not be called in the middle of a mutation.
+ enum block_t {
+ BLOCK_NEVER, // do not block
+ BLOCK_UNTIL_PUSHED, // block until there's a slot available for the push
+ BLOCK_UNTIL_ACKED, // also block until the push is acknowledged by the observer
+ };
+ bool push(block_t block = BLOCK_NEVER);
+
+ // Return whether the current state is dirty (modified and not pushed).
+ bool isDirty() const { return mIsDirty; }
+
+private:
+ static const unsigned kN = 4; // values != 4 are not supported by this code
+ T mStates[kN]; // written by mutator, read by observer
+
+ // "volatile" is meaningless with SMP, but here it indicates that we're using atomic ops
+ volatile const T* mNext; // written by mutator to advance next, read by observer
+ volatile const T* mAck; // written by observer to acknowledge advance of next, read by mutator
+
+ // only used by observer
+ const T* mCurrent; // most recent value returned by poll()
+
+ // only used by mutator
+ T* mMutating; // where updates by mutator are done in place
+ const T* mExpecting; // what the mutator expects mAck to be set to
+ bool mInMutation; // whether we're currently in the middle of a mutation
+ bool mIsDirty; // whether mutating state has been modified since last push
+ bool mIsInitialized; // whether mutating state has been initialized yet
+
+}; // class StateQueue
+
+} // namespace android
+
+#endif // ANDROID_AUDIO_STATE_QUEUE_H