| Commit message (Collapse) | Author | Age | Files | Lines |
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to media code
Change-Id: I9f74a86e70422187c9cf0ca1318a29019700192d
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Change-Id: I4e8a8b20914cb64edc37abe68233fbc9f2b5d830
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The C++ class names don't match what the classes do, so rename
ISurfaceTexture to IGraphicBufferProducer, and SurfaceTexture to
GLConsumer.
Bug 7736700
Change-Id: I64520a55f8c09fe6215382ea361c539a9940cba5
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Change-Id: Ice0cfc0021fdd9fe053be6ee324cbc64226ed122
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Change-Id: I69ed31e7a8b4d69d1209d2d516f94d258f072566
related-to-bug: 6275919
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and avoid ambiguous term "channels" where it might be confusing
as to whether it is a channel mask or channel count
Change-Id: I744fa08ccb6001a98c97bd638d2c9d56836c4234
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stop - means transition back to LOADED state and keeping the component
instance allocated.
release - means we get rid of the component completely.
Change-Id: I40ad01ce70821faaad43f57999249904f9144924
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Change-Id: I54c4f608e5155917ca35eba5655b4c06357fb112
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ABuffer objects through messages.
Change-Id: I9f8b4e4c4767d0d70a0105e0c0813b754379b49d
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Change-Id: I13e54062d4de584355c5d82bb027a68aeaf2923b
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