| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
| |
Now that Surface and SurfaceTextureClient are the same and Surface,
it does not add value.
Bug: 19489395
Change-Id: I016ecd1cf5cc51ce6244b6fa34ecd75f84e3db01
|
|
|
|
| |
Change-Id: I21af2b463231e864781a70ae7667afe37eba9df8
|
|
|
|
|
|
|
|
| |
Change replyID-s from uint32_t to an object
Move reply handling into the loopers (to reuse a common mutex)
Bug: 19607784
Change-Id: Iaa035b846c424c5687ed17ce1079b325e86c54be
|
|
|
|
|
| |
Bug: 19607784
Change-Id: I94cddcb81f671422ad4982a23dc4acfe57a9f1aa
|
|
|
|
|
|
|
|
|
| |
We should come back and replace AString with std::string and switch to the
"real" StringPrintf family, but this fixes the ODR violation that was
preventing us from booting.
Bug: 19265750
Change-Id: I798eb9ca5dd634e44625af5e583439ef9f0cdc35
|
|
|
|
|
|
| |
to media code
Change-Id: I9f74a86e70422187c9cf0ca1318a29019700192d
|
|
|
|
| |
Change-Id: I4e8a8b20914cb64edc37abe68233fbc9f2b5d830
|
|
|
|
|
|
|
|
|
|
| |
The C++ class names don't match what the classes do, so rename
ISurfaceTexture to IGraphicBufferProducer, and SurfaceTexture to
GLConsumer.
Bug 7736700
Change-Id: I64520a55f8c09fe6215382ea361c539a9940cba5
|
|
|
|
| |
Change-Id: Ice0cfc0021fdd9fe053be6ee324cbc64226ed122
|
|
|
|
|
| |
Change-Id: I69ed31e7a8b4d69d1209d2d516f94d258f072566
related-to-bug: 6275919
|
|
|
|
|
|
|
| |
and avoid ambiguous term "channels" where it might be confusing
as to whether it is a channel mask or channel count
Change-Id: I744fa08ccb6001a98c97bd638d2c9d56836c4234
|
|
|
|
|
|
|
|
|
| |
stop - means transition back to LOADED state and keeping the component
instance allocated.
release - means we get rid of the component completely.
Change-Id: I40ad01ce70821faaad43f57999249904f9144924
|
|
|
|
| |
Change-Id: I54c4f608e5155917ca35eba5655b4c06357fb112
|
|
|
|
|
|
| |
ABuffer objects through messages.
Change-Id: I9f8b4e4c4767d0d70a0105e0c0813b754379b49d
|
|
Change-Id: I13e54062d4de584355c5d82bb027a68aeaf2923b
|