| Commit message (Collapse) | Author | Age | Files | Lines |
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and avoid ambiguous term "channels" where it might be confusing
as to whether it is a channel mask or channel count
Change-Id: I744fa08ccb6001a98c97bd638d2c9d56836c4234
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Change-Id: Id7bcfb90a3b6a61f0df8bd8f39ea4ffa3c433d87
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and deleted the duplicate header files in /frameworks/base
o related-to-bug: 6044887
Change-Id: I17e0692d9a9b5c8796ded36677c833ca8ab36795
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Change-Id: I5eb6d00aa0c1a728a951c7ffa4faebcadd7b14a6
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Change-Id: I9a1e4a803502329e0342ddde07b6df6b3761afd8
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stop - means transition back to LOADED state and keeping the component
instance allocated.
release - means we get rid of the component completely.
Change-Id: I40ad01ce70821faaad43f57999249904f9144924
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Change-Id: Iec71706cdd4f29c6904993648ce873e83ef9cafe
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that I'd previously missed.
Change-Id: Ifbdbfb94d1bc1cbe8c0a403fed05ce99fca8397b
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Change-Id: I54c4f608e5155917ca35eba5655b4c06357fb112
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ABuffer objects through messages.
Change-Id: I9f8b4e4c4767d0d70a0105e0c0813b754379b49d
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Change-Id: I13e54062d4de584355c5d82bb027a68aeaf2923b
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Change-Id: I963a3b6f79a7292891973cbeeaf3378b38629f08
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Yay.
Change-Id: I74938a20b4e0a622836ea5184d3761180eb0f5de
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See https://android-git.corp.google.com/g/#/c/157220
Bug: 5449033
Change-Id: Ic9c19d30693bd56755f55906127cd6bd7126096c
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See https://android-git.corp.google.com/g/156801
Bug: 5449033
Change-Id: Ib08fe86d23db91ee153e9f91a99a35c42b9208ea
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Change-Id: Ib1536b1a4c9eeff80e0726b3e61cee12057cd120
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All surfaces are now supported through surface textures.
Change-Id: I95dd823e7099c0c32a48a1121624149dcc29d9c6
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See https://android-git.corp.google.com/g/#/c/143865
Bug: 5449033
Change-Id: I0122812ed6ff6f5b59fe4a43ab8bff0577adde0a
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Change-Id: Ie204db8810807f1e7981959e34dc0149e5d9563a
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Change-Id: I606d87c278f72b22a5b6d7ee57bce6b02e280d41
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Change-Id: I08c03219bf2d60fc5c6e89957bd4b4c615570983
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Also raise the layer to INT_MAX to float in front of the toolbar.
Change-Id: I045a1c83924e6655f1734d15f2504b90312eec64
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Change-Id: Ie19eca2cdf162d6973037ec554ef5916243ea7d7
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Bug #1870981
Change-Id: Ia3ad166390c4d60cea19c3783895b078a2c4c15f
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point except previously enqueued discontinuities.
Change-Id: Id04a559dc062fa4a5c80c599ad74bf81a543de01
related-to-bug: 5201378
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Restore QueryCodecs() signature exactly as used by third-party libs.
Add an alternative function to select HW only codecs.
Change-Id: Ibb2cb4dd36fc0c6599eb93aa5751c216397e3b6f
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Add an option to OMXCodec::QueryCodecs() to filter out
software codecs.
Update stagefright command line tool to list the roles of codecs.
Change-Id: Icddb79118c30fe13cc3aea20f340174cc082c4e0
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Change-Id: Ia1c930eee489bfebb482ac5079bd6ac9354532f2
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Change-Id: I2f0dfba466efb94b704dca761162d7c7457a43cf
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Change-Id: I57669852cbf6aabae244ea86940a08a5a27ffc43
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packets.
Change-Id: Ia753a1ab99039f54ce3678a38e997902372b5fa5
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Make sure sf2 does not coalesce input buffers, generalize ACodec's codec
instantiation based on OMXCodec's list of eligible component names.
Some changes/additions to the "sf2" commandline tool
Make surface options consistent with stagefright tool, i.e. use '-S' instead of '-s'
New option '-R' renders surface-allocated buffers.
Also fixes a longstanding bug introduced when generalizing from surfaces to native windows that never used surface-allocated buffers in sf2 even when the option was specified.
Change-Id: I59fd533f0f6ef0337ebe2806ddc81a46878eb3ae
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Use '-S' to allocate decoder buffers from a surface
Use '-T' to allocate decoder buffers from a surface texture
Change-Id: Ib71ea53d0fd1b2def08bfeac2fd8bcbdc1938161
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Strip data up to the first IDR frame if necessary.
Change-Id: I4a096785eb1a17b7484983788e223d188454771d
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Change-Id: If6c277dd5a3f7a0b62acd6721343618b0be085fc
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Change-Id: Ic9421ee27b9aa3b27df00878b887de20f25d232b
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Change-Id: Ic4c62c4037800802427eb7d3c7f5eb8b25d18876
Signed-off-by: Dima Zavin <dima@android.com>
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Change-Id: Ibc637918637329e4f2b62f4ac7781102fbc269f5
Signed-off-by: Dima Zavin <dima@android.com>
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Change-Id: I28635e3f803e6abe965d79998e305f54a202465d
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through listener during video playback.
- Add OnTimedTextListener in the MediaPlayer
For feature request 800939.
Change-Id: I65072c27acb4c0037109a72be38c73e9f667420f
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this is the first step in unifying surfacetexture and surface.
for this reason the header files were not moved, as most of them
will eventually go away.
NOTE: currently we keep libsurfaceflinger_client.so as an empty
library to workaround prebuilt binaries wrongly linking against
it.
Change-Id: I130f0de2428e8579033dc41394d093f4e1431a00
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o Update the copyright date on InputDispatcher_test.cpp and InputReader_test.cpp
because these two files were moved from other places to the current location,
and were actually created in 2010.
bug - 4119349
Change-Id: Ic93b81ddafb58e9e72a2e9e02ca3d9f173d6dca7
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cmdline tool.
Change-Id: Ic84eeed1679d6bf68c92de0e20d30e7a3c4d410f
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Change-Id: I2d7cdf371c07109398c53c7ffc37d7b10b6b6312
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o Removed setMode() methods and related mode constants
o Removed some of the unused the metadata keys
o Updated the javadoc
o part of a multi-project change.
bug - 2433195
Change-Id: I5ed167f1fd6a53cb143b7dc385b149431d434438
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