| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
|
|
|
| |
This change updates all the uses of ANativeWindow to use the new ANW functions
that accept and return Sync HAL fence file descriptors.
Change-Id: Id7db42d8d6380f8b440d88476ce9211c6225fb16
|
| |
|
|
| |
Change-Id: I0d203f4e7aa83e0449f7ebb9f3cafe021e38fc2f
|
| |
|
|
| |
Change-Id: I307b3f565808ec8e3b9a4d944c6c0d1f603b04c9
|
| |
|
|
|
|
|
| |
See https://android-git.corp.google.com/g/157065
Bug: 5449033
Change-Id: I605079da4a7c01e6555e2aab6f16ccf8cc6ac694
|
| |
|
|
| |
Change-Id: I2730895059d408fa731dc4ca8da3f7984fe196ae
|
| |
|
|
|
|
|
| |
Now connect() is necessary for SurfaceTexture.
Also cleaned unused code in PreviewRenderer.
Change-Id: Ic49df01e79f38a48a8c2cf194d13ee575660c834
|
| |
|
|
|
|
|
|
|
|
|
| |
To speed up the preview, we direct the decoder output to a
SurfaceTexture, then draw the texture to a surface. The media
rendering parameters (crop, black-border) are implemented
using different vertex coordinates. The color effects are
implemented using fragment shaders. Currently only three color
effects are implemented, but that's all the appplication uses.
Change-Id: If84439fee572ed37ea077749ef9f2bd4f78703e1
|
| |
|
|
| |
Change-Id: Iabd738b195d326b6bdf04fdfee75e1dd9d411cbd
|
| |
|
|
|
|
|
| |
Surface inherits from ANativeWindow, the APIs on the later
are the only public APIs.
Change-Id: Ibddebfe535e026d872cc13287a102660c004385f
|
| |
|
|
| |
Change-Id: Id837b042952ff5d97907591f337b2222cff2c8a9
|
| |
|
|
| |
Change-Id: I2856be051fa3b3ddfe67e096e45fb0b34beb92be
|
| |
|
|
|
| |
Change-Id: Id43b27ed2d1b85488b731948d018da0c0fd0c50d
Signed-off-by: Iliyan Malchev <malchev@google.com>
|
| |
|
|
| |
Change-Id: I37949140a6c37a0c2d04221e220e7e267b6c7a02
|
| |
|
|
|
|
| |
720p Clips
Change-Id: I5a90fc350a33c1eca9b4ec682b68b80913578341
|
|
|
Change-Id: I9c3c9cb921ea697ab16732973d26ef9035cda2ee
|