| Commit message (Collapse) | Author | Age | Files | Lines |
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o moved local types inside the class to avoid external exposure
o use non-virtual destructor since it is not meant to be a base class
o removed unused header files and moved some of the header files to .cpp file from .h file
o replaced #define constants with local enums
Change-Id: Ib321fc8c0379955083bc892c2ef93ed58c6c2ff5
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To speed up the preview, we direct the decoder output to a
SurfaceTexture, then draw the texture to a surface. The media
rendering parameters (crop, black-border) are implemented
using different vertex coordinates. The color effects are
implemented using fragment shaders. Currently only three color
effects are implemented, but that's all the appplication uses.
Change-Id: If84439fee572ed37ea077749ef9f2bd4f78703e1
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Don't hard code platform-specific limitations
engine part.
Change-Id: Ibc8a539e5bbac738f60ef935670a333b7017e20e
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Change-Id: Id837b042952ff5d97907591f337b2222cff2c8a9
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Change-Id: I2856be051fa3b3ddfe67e096e45fb0b34beb92be
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Change-Id: Ia11c5f46f38c0b00ca63d19d3484bf4024cdb75d
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Change-Id: I4cd615ffa8c5db39ec34dc14f6b09fad55cae263
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Change-Id: Iba66585cc2e679475d8db529d6113586b58e626e
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Change-Id: I0f1a6cdfa40f6c8eebe989116e01ba8c212d5872
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Change-Id: I533695f4154d4ebce4e8f1ff39a622ca4fd62430
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Change-Id: Iefb55107965b3978f83794fe727405206afdde72
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Change-Id: I9c6657f6fdab0fa815201d8b26b8c90700663c12
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bug - 3370622
Change-Id: Icb18b3d8afbdb077a93dc5e599ccc20da64703f2
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Change-Id: I9c3c9cb921ea697ab16732973d26ef9035cda2ee
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