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* libeffects: don't set module pathColin Cross2014-02-131-1/+0
| | | | | | | | Setting the module path breaks multilib builds where there may be two different module paths for 32-bit and 64-bit, and there is no need to set it to the default. Change-Id: I95d62b5573a0bb0ab6c97649041dfc4309cbc8b9
* Add liblogYing Wang2013-04-091-1/+1
| | | | | Bug: 8580410 Change-Id: If493d87d60d71be664ad75b140c62acadb75b0d0
* Remove dependency on audio_* locationGlenn Kasten2012-03-141-1/+1
| | | | Change-Id: I4bc66115fcb9ba22b057bd72db3f561dcb18a0d8
* Audio framework: support for audio pre processingEric Laurent2011-07-181-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | Audio effect framework is extended to suport effects on output and input audio path. AudioFlinger: Support for audio effects and effect chains is moved from PlaybackThread class to ThreadBase class so that RecordThread can manage effects. Effects of type pre processing are allowed on record thread only. When a pre processing is enabled, the effect interface handle is passed down to the input stream so that the audio HAL can call the process function. The record thread loop calls the effect chain process function that will only manage the effect state and commands and skip the process function. AudioRecord: The audio session is allocated before calling getInput() into audio policy serice so that the session is known before the input theead is created and pre processings can be created on the correct session. AudioPolicyService: default pre processing for a given input source are loaded from audio_effects.conf file. When an input is created, corresponding effects are created and enabled. Change-Id: Id17119e0979b4dcf189b5c7957fec30dc3478790
* Remove the simulator target from all makefiles.Jeff Brown2011-07-111-8/+0
| | | | | | Bug: 5010576 Change-Id: I04d722f258951a3078fe07899f5bbe8aac02a8e8
* First submission of audio effect library from NXP software.Eric Laurent2010-07-171-0/+25
This CL contains the first open sourceable version of the audio effect library from NXP software. The effects implemented are: - Bass boost - Virtualizer (stereo widening) - Equalizer - Spectrum analyzer Source file for the effect engines are located under libeffects/lvm/lib The wrapper implementing the interface with the audio effect framework in under libeffects/lvm/wrapper The code of other effect libraries has also been reorganized fo clarity: - the effect factory is now under libeffects/factory - the test equalizer and reverb effects are under libeffect/testlibs - the visualizer is under libeffects/virtualizer Change-Id: I8d91e2181f81b89f8fc0c1e1e6bf552c5809b2eb