| Commit message (Collapse) | Author | Age | Files | Lines |
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Add support for specifying a channel mask when opening an AudioSink.
This parameter does not replace the channel count parameter in order
to not have to duplicate the logic to derive a mask from the
channel count everywhere an AudioSink is used without a known mask.
A mask of 0 (CHANNEL_MASK_USE_CHANNEL_ORDER) means a mask will
be automatically derived from the number of channels.
Update existing AudioSink implementations to use the channel mask,
and users of AudioSink to specify the mask if available, and
CHANNEL_MASK_USE_CHANNEL_ORDER otherwise.
Change-Id: Ifa9bd259874816dbc25ead2b03ea52e873cff474
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See https://android-git.corp.google.com/g/#/c/157220
Bug: 5449033
Change-Id: Ic9c19d30693bd56755f55906127cd6bd7126096c
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This permits leveraging future improvements to Thread.
Change-Id: I323b709e935c47fa3c6041cb8b82fda994e78b56
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See https://android-git.corp.google.com/g/#/c/143865
Bug: 5449033
Change-Id: I0122812ed6ff6f5b59fe4a43ab8bff0577adde0a
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The gettid system call is always available now.
Change-Id: Ib78b41781eda182dc8605daf456bbea7ff7c2dc0
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Change-Id: Ic4c62c4037800802427eb7d3c7f5eb8b25d18876
Signed-off-by: Dima Zavin <dima@android.com>
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Change-Id: Ibc637918637329e4f2b62f4ac7781102fbc269f5
Signed-off-by: Dima Zavin <dima@android.com>
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headers when specifying the uri of media data to be played.
related-to-bug: 2393577
Original change by Andrei Popescu <andreip@google.com>
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Seems like a recent change sets the thread priority to 0. Previously it
inherited priority from the parent thread. This change sets the MIDI
render thread priority to the default for audio threads.
Reference bug 1800905
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