| Commit message (Collapse) | Author | Age | Files | Lines |
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mnc-dev
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Also fix some issues encountered once using generationNumbers:
- properly account outstanding buffers in MediaSync
- don't release arbitrary frame if attach fails
Bug: 11990461
Change-Id: Icee5ea188ca4eb856138feb5e6ec5d4ee5e44008
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Bug: 22202388
Change-Id: I04f2f783ecc0e0c50adf16a666f6d7ab4221e285
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Bug: 13222807
Change-Id: I854b73a63cf9239311729598241725d84e8513aa
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bug: 21659689
bug: 21473584
Change-Id: I9e3dabd1be33352fdacd38797bc9fce91ecc7ee2
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implement PersistentProxyListener that returns buffers during period
when actual listener is not connected.
also clear old buffer slot in GraphicBufferSource when re-attaching.
bug: 21473584
Change-Id: I3bcf1a208e745397d6cc6ce9aef9e4f5aa604f3c
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This is so that it can be equivalent to the previously named
VideoDecoderOutputMetaData struct.
Bug: 13222807
Change-Id: I38831e19a76f49cc7e8385c079817c538d18f0ff
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Pass Fence between Surface and ACodec, and between ACodec and IOMX.
Bug: 12386081
Change-Id: Ifdc566979dec0d91ed8b07c3b69d2cf092accc73
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- Add fence to new metadata buffer mode structure, but don't use it
yet, so that we don't have to add another mode soon.
- Change GraphicBuffers to ANativeWindowBuffer in new metadata mode.
This removes internal depencency from vendor codecs.
- Extend new metadata mode from SW encoders to all codecs.
- Fallback from new metadata mode to old mode (so Camera can always
use the new mode even with legacy codecs)
Related-bug: 19614055
Bug: 13222807
Change-Id: I405a21dd6ce8e99808f633bfeab8f14278eb7079
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Bug: 19127604
Bug: 19489395
Change-Id: Idaf1cc9008016f66903e93907a676f54e342e1a3
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Switches all uses of IGraphicBufferConsumer::BufferItem (and
BufferQueue::BufferItem) to the BufferItem in libgui. Depends on
frameworks/native I699ed0a6837076867ca756b28d1ffb2238f7a0d9. This
is a member of I187b3a7d05196b6289596afac8fb9a9d4aebff76, but since
it was split out from the camera change in frameworks/av, they have
to have different change IDs.
Change-Id: I0ddd38df37500cfd6b21d1e768ed14e39c5cd9fc
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Bug: 19607784
Change-Id: I94cddcb81f671422ad4982a23dc4acfe57a9f1aa
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Bug: 19014096
Change-Id: I6de781e4d140a247dfd8fd8f12c3ddd7baa39ad4
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Passes the BufferItem for the queued buffer to the onFrameAvailable
callback so the consumer can track the BufferQueue's contents.
Bug: 18111837
Change-Id: If9d07229c9b586c668e5f99074e9b63b0468feb0
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Bug: 17935149
Change-Id: I6bb5dd654e498a7153410afc052c2c8f7f35e44d
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Change-Id: Ibb1be86ae99439ccbce3fc2b38d92115083ef7ff
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Change-Id: I3d1146714fa23be3d4e696599b6f70cac1f9d28b
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Increases NUM_BUFFER_SLOTS from 32 to 64 and changes the mask
returned by IGBC::getReleasedBuffers from 32 to 64 bits.
Bug: 13174352
Change-Id: I1c41256ffbc30abcf9f7b0b5fcf53da40462da28
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* commit 'e80631aa1992ca50af679cd6a018c0ffda7f9b17':
media: use size_t for integer iterator to Vector::size()
media: 64 bit compile issues
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* commit '839d11d1f7be9dff2f06c7d30a9eb39cb6782078':
media: use size_t for integer iterator to Vector::size()
media: 64 bit compile issues
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- change internal sized types to use stdint.h
- printf & scanf formats
- size_t or unsigned int for iterators
Change-Id: Id993a70d8bf54c667c5d652b34179a2c727ed446
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don't touch codec buffer if we decided to drop a frame with bad pts
Bug: 11971963
Change-Id: I9b4c56210f64258f1be257b14184381a1133e0d6
(cherry picked from commit b63d2433350d56bda9f3477549086c90bb6d535e)
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- In the scenario of cast mirroring, encoding could be suspended
for prolonged periods. Limiting the pts gap to workaround the
problem where encoder's rate control logic produces huge frames
after a long period of suspension.
- Repeat last frame a couple more times to get better quality
on static scenes.
- Fix the timestamp on repeat frames (it was not set)
Bug: 11971963
Change-Id: I1d68ab3d269874bf3921aa429a985c5f63e428c7
(cherry picked from commit 94ee4b708acfa941581160b267afb79192b1d816)
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Bug: 12609966
Change-Id: Ifd41fd973876da69039113fcaeacdccf39472b37
(cherry picked from commit 49270665e7a20cd120724fc388da8b166ff0b4f1)
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Bug: 13415624
Change-Id: I1a824d09ce582ee54753683d30cdc23813c13b6b
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Change-Id: I94384aefd47b3a581cbdc3905ba9fdbc88d3d06c
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Bug: 13032650
Change-Id: Iecbadf9f29c8c49353416fc467fb3acdde279595
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don't touch codec buffer if we decided to drop a frame with bad pts
Bug: 11971963
Change-Id: I9b4c56210f64258f1be257b14184381a1133e0d6
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Change-Id: Ie3bae3f037730e316d7fca12e7a3527973f752ef
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Bug: 12305192
Change-Id: I72d7cb571be5bd348b58ad650f3269d24c15d350
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- In the scenario of cast mirroring, encoding could be suspended
for prolonged periods. Limiting the pts gap to workaround the
problem where encoder's rate control logic produces huge frames
after a long period of suspension.
- Repeat last frame a couple more times to get better quality
on static scenes.
- Fix the timestamp on repeat frames (it was not set)
Bug: 11971963
Change-Id: I1d68ab3d269874bf3921aa429a985c5f63e428c7
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Bug: 12609966
Change-Id: Ifd41fd973876da69039113fcaeacdccf39472b37
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to the component while in executing->idle state.
Change-Id: Ia207f0a112025ed0e2c4d62f404afbbfa694cbab
related-to-bug: 11557463, 11573543
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ACodec has initiated the transition from exectuing->idle and is waiting
for the component to return all buffers so they can be freed.
It's counter productive and with some vendors harmful to submit additional
buffers to the component from this point on.
Change-Id: I332be254a1faf94902c77b5792a373ab447e44d3
related-to-bug: 11573543
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The failure happens when vendor code sends EMPTY_BUFFER_DONE
twice on the same buffer. The second time through, we see a slot
that has already been emptied, and get very confused.
This should be handled with an error, not an assertion, so we now
log a stern complaint and carry on.
Bug 11557463
Change-Id: I76e53ff08924bca81afb6980df8e59a6012ff8fe
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Repeating the most-recent buffer appears to fail when the producer
disconnects. This adds a NULL check to avoid crashing.
Bug 10607920
Change-Id: Ied036004425f046fcf9c26303823681f3fddb99e
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if no new frame has been delivered by surface flinger within the timeout
interval.
Change-Id: I282f1b726dfe5646b178d7858d6f5d4f5a264fde
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Change-Id: I626bac6df4fc3d8478046193f06ecc7ea60dd3a8
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The state transition check was too strict, and we were crashing
mediaserver inappropriately.
Bug 9819944
Change-Id: I1482ed1cfee37088d4893ee81cf1b2b950d2e930
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Change-Id: I3c5d4be2a2e8783fbf98b3e268fd02658f71dc7d
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i.e. feed no more input frames to the encoder while suspended.
Change-Id: I51391e18c1517548e869f8ddece19f4af37e78f9
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Bug 7900302
Change-Id: I30b9cca783e0a48f77035b745b7d5e20edf10f27
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Update BufferQueue and ConsumerBase users to new BufferQueue
API, to allow BufferQueue slots to be reused. Buffer consumers
generally now need to track the unique frameNumber belonging to
each frame acquired if they are using BufferQueue directly.
Otherwise, they can simply track the graphicBuffer.
Change-Id: I30ee3158cf40fb10bbd085241646d5f1128ee480
Signed-off-by: Lajos Molnar <lajos@google.com>
Related-to-bug: 7093648
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