| Commit message (Collapse) | Author | Age | Files | Lines |
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Bug: 22202388
Change-Id: I04f2f783ecc0e0c50adf16a666f6d7ab4221e285
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bug: 21659689
bug: 21473584
Change-Id: I9e3dabd1be33352fdacd38797bc9fce91ecc7ee2
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implement PersistentProxyListener that returns buffers during period
when actual listener is not connected.
also clear old buffer slot in GraphicBufferSource when re-attaching.
bug: 21473584
Change-Id: I3bcf1a208e745397d6cc6ce9aef9e4f5aa604f3c
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Pass Fence between Surface and ACodec, and between ACodec and IOMX.
Bug: 12386081
Change-Id: Ifdc566979dec0d91ed8b07c3b69d2cf092accc73
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- Add fence to new metadata buffer mode structure, but don't use it
yet, so that we don't have to add another mode soon.
- Change GraphicBuffers to ANativeWindowBuffer in new metadata mode.
This removes internal depencency from vendor codecs.
- Extend new metadata mode from SW encoders to all codecs.
- Fallback from new metadata mode to old mode (so Camera can always
use the new mode even with legacy codecs)
Related-bug: 19614055
Bug: 13222807
Change-Id: I405a21dd6ce8e99808f633bfeab8f14278eb7079
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Bug: 19127604
Bug: 19489395
Change-Id: Idaf1cc9008016f66903e93907a676f54e342e1a3
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Change-Id: I81f438ae444f04c12ae27ae4ef6d073033de172c
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Switches all uses of IGraphicBufferConsumer::BufferItem (and
BufferQueue::BufferItem) to the BufferItem in libgui. Depends on
frameworks/native I699ed0a6837076867ca756b28d1ffb2238f7a0d9. This
is a member of I187b3a7d05196b6289596afac8fb9a9d4aebff76, but since
it was split out from the camera change in frameworks/av, they have
to have different change IDs.
Change-Id: I0ddd38df37500cfd6b21d1e768ed14e39c5cd9fc
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Bug: 19014096
Change-Id: I6de781e4d140a247dfd8fd8f12c3ddd7baa39ad4
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Passes the BufferItem for the queued buffer to the onFrameAvailable
callback so the consumer can track the BufferQueue's contents.
Bug: 18111837
Change-Id: If9d07229c9b586c668e5f99074e9b63b0468feb0
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Bug: 17935149
Change-Id: I6bb5dd654e498a7153410afc052c2c8f7f35e44d
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Bug: 13415624
Change-Id: I1a824d09ce582ee54753683d30cdc23813c13b6b
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Change-Id: I94384aefd47b3a581cbdc3905ba9fdbc88d3d06c
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Bug: 13032650
Change-Id: Iecbadf9f29c8c49353416fc467fb3acdde279595
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Bug: 12305192
Change-Id: I72d7cb571be5bd348b58ad650f3269d24c15d350
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- In the scenario of cast mirroring, encoding could be suspended
for prolonged periods. Limiting the pts gap to workaround the
problem where encoder's rate control logic produces huge frames
after a long period of suspension.
- Repeat last frame a couple more times to get better quality
on static scenes.
- Fix the timestamp on repeat frames (it was not set)
Bug: 11971963
Change-Id: I1d68ab3d269874bf3921aa429a985c5f63e428c7
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ACodec has initiated the transition from exectuing->idle and is waiting
for the component to return all buffers so they can be freed.
It's counter productive and with some vendors harmful to submit additional
buffers to the component from this point on.
Change-Id: I332be254a1faf94902c77b5792a373ab447e44d3
related-to-bug: 11573543
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if no new frame has been delivered by surface flinger within the timeout
interval.
Change-Id: I282f1b726dfe5646b178d7858d6f5d4f5a264fde
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i.e. feed no more input frames to the encoder while suspended.
Change-Id: I51391e18c1517548e869f8ddece19f4af37e78f9
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Update BufferQueue and ConsumerBase users to new BufferQueue
API, to allow BufferQueue slots to be reused. Buffer consumers
generally now need to track the unique frameNumber belonging to
each frame acquired if they are using BufferQueue directly.
Otherwise, they can simply track the graphicBuffer.
Change-Id: I30ee3158cf40fb10bbd085241646d5f1128ee480
Signed-off-by: Lajos Molnar <lajos@google.com>
Related-to-bug: 7093648
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BufferQueue item timestamps are in nanoseconds, MediaCodec buffer
timestamps are in microseconds. Adjust.
Bug 8988357
Change-Id: Ib12824d7eea0316a14543c756e3a127c0866db6b
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Various fixes:
- Set the maximum number of BQ buffers we're allowed to
acquire equal to the actual number of codec buffers. That
way we keep the codec as full as possible, and never try to
acquire more than we're allowed from the BufferQueue.
- Actually use "end of stream sent" flag.
- Name the BufferQueue (for debug messages).
Bug 8359403
Change-Id: I3b8c1f679bbebf6a89e623e13ca029eda7f657ba
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Assorted tweaks:
- Allow signalEndOfInputStream() before ACodec is in Executing
state (added message to two more states).
- Return an error if signalEndOfInputStream() is called a second
time on the same stream.
- Require AndroidOpaque color format in createInputSurface().
- Disallow dequeueInputBuffer() after an input surface has been
created (boolean flag in MediaCodec tracks it).
- Discard input surface when encoder is re-configure()ed (drop
OMXNodeInstance's ref when we go back to Loaded).
Bug 7991062
Change-Id: Iff30f3036e14eb5a2f6536910dcf11aba33031ee
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Also, renamed a CHECK_INTERFACE macro that was clashing with the
Binder version.
Bug 7991062
Change-Id: If5e6ed0a06d9f67975497676e4b05abe3aa3d6c0
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