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Cleaning up camera and media interactions as part of SurfaceTexture refactoring
Change-Id: Iea2b10ff80b5f01f83ed0902c725df1d3b4c541a
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Currently able to play Ogg Vorbis, PCM WAV and other lossless files seamlessly
by reusing the initial AudioTrack for subsequent players.
Change-Id: Ie7cf6b9076bdf4f9211574456d192c02c04fecc7
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the duplicate header files in /frameworks/base"
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and deleted the duplicate header files in /frameworks/base
o related-to-bug: 6044887
Change-Id: I17e0692d9a9b5c8796ded36677c833ca8ab36795
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Change-Id: Ia66f92aa74c55719bbc32211c75ea1ebdf828373
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Support multichannel (more than 2) audio in WAV.
Support WAV_EXT format.
Change-Id: If0e6cf28cb3096f4f148ff6583f7e01db8f8a901
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This affects:
- IAudioFlinger::openOutput
- AudioTrack::AudioTrack
- AudioTrack::set
- apps that call these
Change-Id: I26fb281bac6cb87593d17697bc9cb37a835af205
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Change-Id: I6f369a2b99eb515603bc7d5629a07db2b96783fe
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amrwbenc: Simplify the definition of static_vo"
* commit 'ea374096511f92206c264f3f1eb0551a05a34cd5':
stagefright amrwbenc: Simplify the definition of static_vo
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definition of static_vo"
* commit '9a3f3b9db63e7e109a417c0959b8bc589ab70e04':
stagefright amrwbenc: Simplify the definition of static_vo
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* commit '67cf093d86539d4f3db7e2a2b168c9a250c0a5b8':
stagefright amrwbenc: Simplify the definition of static_vo
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For GCC, all of inline, __inline and __inline__ work fine.
For MSVC, only __inline works. (__inline should also be accepted
by RVCT.)
Change-Id: Ifbb1c848b200a8c4080624a3d3bd8b6ee498edb2
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I00c852e4,Ib31bf028
* commit '3557654c95bae7754dcd1951ec10742b895817e2':
stagefright aacenc: Avoid overflows when calculating normFactor
stagefright aacenc: Avoid a division by zero
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* commit '972efafb90b543eea51aa5b23104d469a1bcc1fb':
stagefright aacenc: Avoid overflows when calculating normFactor
stagefright aacenc: Avoid a division by zero
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* commit '6db6ea02b999e86dfbddd08780eeab0034389f93':
stagefright aacenc: Avoid overflows when calculating normFactor
stagefright aacenc: Avoid a division by zero
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* changes:
stagefright aacenc: Avoid overflows when calculating normFactor
stagefright aacenc: Avoid a division by zero
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normFactor is calculated using the saturating L_add function,
but if the value added (*psfbPeFactors) is negative, the sum
can end up negative.
*psfbPeFactors can end up negative if redThrExp is less than
*psfbNActiveLines.
In cases where *psfbPeFactors ended up negative, normFactor
became INT_MIN, causing division by zero later.
Change-Id: I00c852e457b22f7eef4d6ed1887629828057206b
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In rare cases, the result of normFactor * (*psfbNActiveLines)
could be zero, leading to a division by zero in pow2_xy.
In these cases, normFactor was INT_MIN, and if *psfbNActiveLines
was 2, the product was zero.
normFactor being INT_MIN is a bug in itself though.
Change-Id: Ib31bf02889615a7be3bd1bc028da8a7651a8dbee
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Change-Id: Icb4770ca238d316e6dd2d89159357a8fdb504ea9
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The latency was not taken into account when updating mPositionTimeRealUs
inside of the fillBuffer hook, contrary to what the getRealTimeUsLocked()
method does. This caused the realTimeOffset calculated in the
getMediaTimeUs to always be negative, causing the reported position to
always be equal to mPositionTimeMediaUs, which is updated infrequently.
With this change, the reported position is updated more frequently, allowing
apps to perform smoother UI updates.
Change-Id: I61e05c1a8b53d46b9091afb0d18a6289d13a7a5e
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Register the app uid with the WV extractor so it can
attribute bandwidth usage to the proper process.
Multi-repository commit, also changes in vendor/widevine
Change-Id: I42395fd08bf0bfc7e224745f820a714400066456
related-to-bug: 5434244
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Change-Id: Id60d047c0e1f288acff97526c016cca632873b6b
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* commit '4d7bc65538c7cd9fbb1fbbcf22d1da47fcee1219':
Doc change: String changes for Android Market
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Change-Id: I823812a4fd24021bec906ad856479c92a8d2a759
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The AudioSink latency is currently cached when the associated AudioTrack
is created. However, the AudioTrack latency can change if the AudioTrack is moved
from one output stream to another.
The AudioPlayer must also periodically update its view of the latency
as it is needed to compensate the real audio time used for A/V sync.
This fixes an A/V sync problem seen when switching A2DP on and off while
playing a video.
Change-Id: I28b24049ca114e1af3e24791dcc900f463536ba4
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Change-Id: Icf37832a1c234501ee3ff91ff13eece2242425ae
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As part of scheduling policy cleanup, remove obsolete
references to sched_policy.h and its APIs.
Change-Id: Id957d11dd645cdf9d53dd6c02e568369aef23243
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Add support for specifying a channel mask when opening an AudioSink.
This parameter does not replace the channel count parameter in order
to not have to duplicate the logic to derive a mask from the
channel count everywhere an AudioSink is used without a known mask.
A mask of 0 (CHANNEL_MASK_USE_CHANNEL_ORDER) means a mask will
be automatically derived from the number of channels.
Update existing AudioSink implementations to use the channel mask,
and users of AudioSink to specify the mask if available, and
CHANNEL_MASK_USE_CHANNEL_ORDER otherwise.
Change-Id: Ifa9bd259874816dbc25ead2b03ea52e873cff474
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releases back."
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Change-Id: I89bb3d0be4d2c1824de382aedfdd4f9bd2547dbc
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I46c81dba,If1f40e9c,I652eaaa5
* commit '9de7793b425be89889412f3a86466d7b19055c3c':
stagefright aacenc: Use QDADD/QDSUB instructions
stagefright aacenc: Remove useless inline asm for simple right shift
stagefright aacenc: Use ARMv6 SSAT instruction
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* commit '704131cb7e4f9cc682ea57ed569375f9f289368e':
stagefright aacenc: Use QDADD/QDSUB instructions
stagefright aacenc: Remove useless inline asm for simple right shift
stagefright aacenc: Use ARMv6 SSAT instruction
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* changes:
stagefright aacenc: Use QDADD/QDSUB instructions
stagefright aacenc: Remove useless inline asm for simple right shift
stagefright aacenc: Use ARMv6 SSAT instruction
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Change-Id: I46c81dba0486d515f1f2b89a13fae27f6ab1e122
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Change-Id: If1f40e9c16952182e974af1c86a14995259c2ade
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Change-Id: I652eaaa54e7766d9dca80fd8cc156ca481359471
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aacenc: Safeguard against overwriting bits"
* commit '715c78b933f8dec04882ebb73acd61fdd42c6c64':
stagefright aacenc: Safeguard against overwriting bits
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* commit '69aae36e900cf7114c5895618747906951a11730':
stagefright aacenc: Safeguard against overwriting bits
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Previously, if bits above the lowest noBitsToWrite were
set, they would be ORed into the previous cache word,
setting unrelated bits erroneously.
This doesn't noticeably affect the performance of the
codec as a whole.
Change-Id: Ie9935533c4299b8f07cb14485f039a9be9c84016
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a config file instead.
Change-Id: I5835903ab9f1c4a22ccc605ca99ed966767adf57
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