From 4b79168835965cf0fc41ebe2a367e22b4cb20d08 Mon Sep 17 00:00:00 2001 From: Jamie Gennis Date: Tue, 10 Aug 2010 16:37:53 -0700 Subject: Change the framework to use the new camera preview path. This change makes the camera HAL interface take an ANativeWindow interface from which all the camera preview buffers will be allocated. The framework code running in application processes now passes a Surface object rather than an ISurface to the camera server via Binder when setting the preview surface. The camera server then forwards that Surface object (which implements the ANativeWindow interface) to the camera HAL, which uses it to communicate with SurfaceFlinger to allocate the camera preview buffers. Change-Id: Ie438f721559cd7de5e4f848a26d96360dda07b5f --- include/camera/ICamera.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'include/camera/ICamera.h') diff --git a/include/camera/ICamera.h b/include/camera/ICamera.h index 6fcf9e5..8bceea5 100644 --- a/include/camera/ICamera.h +++ b/include/camera/ICamera.h @@ -20,7 +20,7 @@ #include #include #include -#include +#include #include #include #include @@ -45,8 +45,8 @@ public: // allow other processes to use this ICamera interface virtual status_t unlock() = 0; - // pass the buffered ISurface to the camera service - virtual status_t setPreviewDisplay(const sp& surface) = 0; + // pass the buffered Surface to the camera service + virtual status_t setPreviewDisplay(const sp& surface) = 0; // set the preview callback flag to affect how the received frames from // preview are handled. -- cgit v1.1