From bfb1b832079bbb9426f72f3863199a54aefd02da Mon Sep 17 00:00:00 2001 From: Eric Laurent Date: Mon, 7 Jan 2013 09:53:42 -0800 Subject: AudioFlinger: offload playback, non-blocking write - Added specialized playback thread class for offload playback, derived from directoutput thread. This thread type handles specific state transitions for offloaded tracks and offloading commands (pause/resume/drain/flush..) to audio HAL. As opposed to other threads, does not go to standby if the track is paused. - Added support for asynchronous write and drain operations at audio HAL. Use a thread to handle async callback events from HAL: this avoids locking playback thread mutex when executing the callback and cause deadlocks when calling audio HAL functions with the playback thread mutex locked. - Better accouting for track activity: call start/stop and release Output methods in audio policy manager when tracks are actually added and removed from the active tracks list. Added a command thread in audio policy service to handle stop/release commands asynchronously and avoid deadlocks with playback thread. - Track terminated status is not a state anymore. This condition is othogonal to state to permitted state transitions while terminated. Change-Id: Id157f4b3277620568d8eace7535d9186602564de --- services/audioflinger/AudioFlinger.h | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'services/audioflinger/AudioFlinger.h') diff --git a/services/audioflinger/AudioFlinger.h b/services/audioflinger/AudioFlinger.h index f31619b..262d194 100644 --- a/services/audioflinger/AudioFlinger.h +++ b/services/audioflinger/AudioFlinger.h @@ -365,7 +365,9 @@ private: class PlaybackThread; class MixerThread; class DirectOutputThread; + class OffloadThread; class DuplicatingThread; + class AsyncCallbackThread; class Track; class RecordTrack; class EffectModule; @@ -432,6 +434,7 @@ private: void stop_nonvirtual(); }; + PlaybackThread *checkPlaybackThread_l(audio_io_handle_t output) const; MixerThread *checkMixerThread_l(audio_io_handle_t output) const; RecordThread *checkRecordThread_l(audio_io_handle_t input) const; @@ -498,11 +501,12 @@ private: struct AudioStreamOut { AudioHwDevice* const audioHwDev; audio_stream_out_t* const stream; + audio_output_flags_t flags; audio_hw_device_t* hwDev() const { return audioHwDev->hwDevice(); } - AudioStreamOut(AudioHwDevice *dev, audio_stream_out_t *out) : - audioHwDev(dev), stream(out) {} + AudioStreamOut(AudioHwDevice *dev, audio_stream_out_t *out, audio_output_flags_t flags) : + audioHwDev(dev), stream(out), flags(flags) {} }; struct AudioStreamIn { -- cgit v1.1