/* * Copyright 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef SCREENRECORD_EGL_WINDOW_H #define SCREENRECORD_EGL_WINDOW_H #include #include #include namespace android { /* * Wraps EGL display, context, surface, config for a window surface. * * Not thread safe. */ class EglWindow { public: EglWindow() : mEglDisplay(EGL_NO_DISPLAY), mEglContext(EGL_NO_CONTEXT), mEglSurface(EGL_NO_SURFACE), mEglConfig(NULL), mWidth(0), mHeight(0) {} ~EglWindow() { eglRelease(); } // Creates an EGL window for the supplied surface. status_t createWindow(const sp& surface); // Creates an EGL pbuffer surface. status_t createPbuffer(int width, int height); // Return width and height values (obtained from IGBP). int getWidth() const { return mWidth; } int getHeight() const { return mHeight; } // Release anything we created. void release() { eglRelease(); } // Make this context current. status_t makeCurrent() const; // Sets the presentation time on the current EGL buffer. void presentationTime(nsecs_t whenNsec) const; // Swaps the EGL buffer. void swapBuffers() const; private: EglWindow(const EglWindow&); EglWindow& operator=(const EglWindow&); // Init display, create config and context. status_t eglSetupContext(bool forPbuffer); void eglRelease(); // Basic EGL goodies. EGLDisplay mEglDisplay; EGLContext mEglContext; EGLSurface mEglSurface; EGLConfig mEglConfig; // Surface dimensions. int mWidth; int mHeight; }; }; // namespace android #endif /*SCREENRECORD_EGL_WINDOW_H*/