/* * Copyright 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef SCREENRECORD_PROGRAM_H #define SCREENRECORD_PROGRAM_H #include #include #include namespace android { /* * Utility class for GLES rendering. * * Not thread-safe. */ class Program { public: enum ProgramType { PROGRAM_UNKNOWN=0, PROGRAM_EXTERNAL_TEXTURE, PROGRAM_TEXTURE_2D }; Program() : mProgramType(PROGRAM_UNKNOWN), mProgram(0), maPositionLoc(0), maTextureCoordLoc(0), muMVPMatrixLoc(0), muGLCMatrixLoc(0), muTextureLoc(0) {} ~Program() { release(); } // Initialize the program for use with the specified texture type. status_t setup(ProgramType type); // Release the program and associated resources. void release(); // Blit the specified texture to { x, y, x+w, y+h }. Inverts the // content if "invert" is set. status_t blit(GLuint texName, const float* texMatrix, int32_t x, int32_t y, int32_t w, int32_t h, bool invert = false) const; // Draw a number of triangles. status_t drawTriangles(GLuint texName, const float* texMatrix, const float* vertices, const float* texes, size_t count) const; static const float kIdentity[]; private: Program(const Program&); Program& operator=(const Program&); // Common code for draw functions. status_t beforeDraw(GLuint texName, const float* texMatrix, const float* vertices, const float* texes, bool invert) const; status_t afterDraw() const; // GLES 2 shader utilities. status_t createProgram(GLuint* outPgm, const char* vertexShader, const char* fragmentShader); static status_t compileShader(GLenum shaderType, const char* src, GLuint* outShader); static status_t linkShaderProgram(GLuint vs, GLuint fs, GLuint* outPgm); ProgramType mProgramType; GLuint mProgram; GLint maPositionLoc; GLint maTextureCoordLoc; GLint muMVPMatrixLoc; GLint muGLCMatrixLoc; GLint muTextureLoc; }; }; // namespace android #endif /*SCREENRECORD_PROGRAM_H*/