/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_EFFECTSFACTORYAPI_H_ #define ANDROID_EFFECTSFACTORYAPI_H_ #include #include #include #include #if __cplusplus extern "C" { #endif ///////////////////////////////////////////////// // Effect factory interface ///////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// // // Function: EffectQueryNumberEffects // // Description: Returns the number of different effects in all loaded libraries. // Each effect must have a different effect uuid (see // effect_descriptor_t). This function together with EffectQueryEffect() // is used to enumerate all effects present in all loaded libraries. // Each time EffectQueryNumberEffects() is called, the factory must // reset the index of the effect descriptor returned by next call to // EffectQueryEffect() to restart enumeration from the beginning. // // Input/Output: // pNumEffects: address where the number of effects should be returned. // // Output: // returned value: 0 successful operation. // -ENODEV factory failed to initialize // -EINVAL invalid pNumEffects // *pNumEffects: updated with number of effects in factory // //////////////////////////////////////////////////////////////////////////////// int EffectQueryNumberEffects(uint32_t *pNumEffects); //////////////////////////////////////////////////////////////////////////////// // // Function: EffectQueryEffect // // Description: Returns a descriptor of the next available effect. // See effect_descriptor_t for a details on effect descriptor. // This function together with EffectQueryNumberEffects() is used to enumerate all // effects present in all loaded libraries. The enumeration sequence is: // EffectQueryNumberEffects(&num_effects); // for (i = 0; i < num_effects; i++) // EffectQueryEffect(i,...); // // Input/Output: // pDescriptor: address where to return the effect descriptor. // // Output: // returned value: 0 successful operation. // -ENOENT no more effect available // -ENODEV factory failed to initialize // -EINVAL invalid pDescriptor // -ENOSYS effect list has changed since last execution of // EffectQueryNumberEffects() // *pDescriptor: updated with the effect descriptor. // //////////////////////////////////////////////////////////////////////////////// int EffectQueryEffect(uint32_t index, effect_descriptor_t *pDescriptor); //////////////////////////////////////////////////////////////////////////////// // // Function: EffectCreate // // Description: Creates an effect engine of the specified type and returns an // effect control interface on this engine. The function will allocate the // resources for an instance of the requested effect engine and return // a handle on the effect control interface. // // Input: // pEffectUuid: pointer to the effect uuid. // sessionId: audio session to which this effect instance will be attached. All effects // created with the same session ID are connected in series and process the same signal // stream. Knowing that two effects are part of the same effect chain can help the // library implement some kind of optimizations. // ioId: identifies the output or input stream this effect is directed to at audio HAL. // For future use especially with tunneled HW accelerated effects // // Input/Output: // pHandle: address where to return the effect handle. // // Output: // returned value: 0 successful operation. // -ENODEV factory failed to initialize // -EINVAL invalid pEffectUuid or pHandle // -ENOENT no effect with this uuid found // *pHandle: updated with the effect handle. // //////////////////////////////////////////////////////////////////////////////// int EffectCreate(const effect_uuid_t *pEffectUuid, int32_t sessionId, int32_t ioId, effect_handle_t *pHandle); //////////////////////////////////////////////////////////////////////////////// // // Function: EffectRelease // // Description: Releases the effect engine whose handle is given as argument. // All resources allocated to this particular instance of the effect are // released. // // Input: // handle: handle on the effect interface to be released. // // Output: // returned value: 0 successful operation. // -ENODEV factory failed to initialize // -EINVAL invalid interface handle // //////////////////////////////////////////////////////////////////////////////// int EffectRelease(effect_handle_t handle); //////////////////////////////////////////////////////////////////////////////// // // Function: EffectGetDescriptor // // Description: Returns the descriptor of the effect which uuid is pointed // to by first argument. // // Input: // pEffectUuid: pointer to the effect uuid. // // Input/Output: // pDescriptor: address where to return the effect descriptor. // // Output: // returned value: 0 successful operation. // -ENODEV factory failed to initialize // -EINVAL invalid pEffectUuid or pDescriptor // -ENOENT no effect with this uuid found // *pDescriptor: updated with the effect descriptor. // //////////////////////////////////////////////////////////////////////////////// int EffectGetDescriptor(const effect_uuid_t *pEffectUuid, effect_descriptor_t *pDescriptor); //////////////////////////////////////////////////////////////////////////////// // // Function: EffectIsNullUuid // // Description: Helper function to compare effect uuid to EFFECT_UUID_NULL // // Input: // pEffectUuid: pointer to effect uuid to compare to EFFECT_UUID_NULL. // // Output: // returned value: 0 if uuid is different from EFFECT_UUID_NULL. // 1 if uuid is equal to EFFECT_UUID_NULL. // //////////////////////////////////////////////////////////////////////////////// int EffectIsNullUuid(const effect_uuid_t *pEffectUuid); int EffectDumpEffects(int fd); #if __cplusplus } // extern "C" #endif #endif /*ANDROID_EFFECTSFACTORYAPI_H_*/