/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_IAUDIOFLINGER_H #define ANDROID_IAUDIOFLINGER_H #include #include #include #include #include #include #include #include #include #include #include #include #include namespace android { // ---------------------------------------------------------------------------- class IAudioFlinger : public IInterface { public: DECLARE_META_INTERFACE(AudioFlinger); /* create an audio track and registers it with AudioFlinger. * return null if the track cannot be created. */ virtual sp createTrack( pid_t pid, int streamType, uint32_t sampleRate, int format, int channelCount, int frameCount, uint32_t flags, const sp& sharedBuffer, int output, int *sessionId, status_t *status) = 0; virtual sp openRecord( pid_t pid, int input, uint32_t sampleRate, int format, int channelCount, int frameCount, uint32_t flags, int *sessionId, status_t *status) = 0; /* query the audio hardware state. This state never changes, * and therefore can be cached. */ virtual uint32_t sampleRate(int output) const = 0; virtual int channelCount(int output) const = 0; virtual int format(int output) const = 0; virtual size_t frameCount(int output) const = 0; virtual uint32_t latency(int output) const = 0; /* set/get the audio hardware state. This will probably be used by * the preference panel, mostly. */ virtual status_t setMasterVolume(float value) = 0; virtual status_t setMasterMute(bool muted) = 0; virtual float masterVolume() const = 0; virtual bool masterMute() const = 0; /* set/get stream type state. This will probably be used by * the preference panel, mostly. */ virtual status_t setStreamVolume(int stream, float value, int output) = 0; virtual status_t setStreamMute(int stream, bool muted) = 0; virtual float streamVolume(int stream, int output) const = 0; virtual bool streamMute(int stream) const = 0; // set audio mode virtual status_t setMode(int mode) = 0; // mic mute/state virtual status_t setMicMute(bool state) = 0; virtual bool getMicMute() const = 0; // is any track active on this stream? virtual bool isStreamActive(int stream) const = 0; virtual status_t setParameters(int ioHandle, const String8& keyValuePairs) = 0; virtual String8 getParameters(int ioHandle, const String8& keys) = 0; // register a current process for audio output change notifications virtual void registerClient(const sp& client) = 0; // retrieve the audio recording buffer size virtual size_t getInputBufferSize(uint32_t sampleRate, int format, int channelCount) = 0; virtual int openOutput(uint32_t *pDevices, uint32_t *pSamplingRate, uint32_t *pFormat, uint32_t *pChannels, uint32_t *pLatencyMs, uint32_t flags) = 0; virtual int openDuplicateOutput(int output1, int output2) = 0; virtual status_t closeOutput(int output) = 0; virtual status_t suspendOutput(int output) = 0; virtual status_t restoreOutput(int output) = 0; virtual int openInput(uint32_t *pDevices, uint32_t *pSamplingRate, uint32_t *pFormat, uint32_t *pChannels, uint32_t acoustics) = 0; virtual status_t closeInput(int input) = 0; virtual status_t setStreamOutput(uint32_t stream, int output) = 0; virtual status_t setVoiceVolume(float volume) = 0; virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames, int output) = 0; virtual unsigned int getInputFramesLost(int ioHandle) = 0; virtual int newAudioSessionId() = 0; virtual status_t loadEffectLibrary(const char *libPath, int *handle) = 0; virtual status_t unloadEffectLibrary(int handle) = 0; virtual status_t queryNumberEffects(uint32_t *numEffects) = 0; virtual status_t queryEffect(uint32_t index, effect_descriptor_t *pDescriptor) = 0; virtual status_t getEffectDescriptor(effect_uuid_t *pEffectUUID, effect_descriptor_t *pDescriptor) = 0; virtual sp createEffect(pid_t pid, effect_descriptor_t *pDesc, const sp& client, int32_t priority, int output, int sessionId, status_t *status, int *id, int *enabled) = 0; }; // ---------------------------------------------------------------------------- class BnAudioFlinger : public BnInterface { public: virtual status_t onTransact( uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags = 0); }; // ---------------------------------------------------------------------------- }; // namespace android #endif // ANDROID_IAUDIOFLINGER_H