/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // Implementation of NBAIO_Source that wraps an AudioBufferProvider #ifndef ANDROID_AUDIO_BUFFER_PROVIDER_SOURCE_H #define ANDROID_AUDIO_BUFFER_PROVIDER_SOURCE_H #include "NBAIO.h" #include namespace android { class AudioBufferProviderSource : public NBAIO_Source { public: AudioBufferProviderSource(AudioBufferProvider *provider, const NBAIO_Format& format); virtual ~AudioBufferProviderSource(); // NBAIO_Port interface //virtual ssize_t negotiate(const NBAIO_Format offers[], size_t numOffers, // NBAIO_Format counterOffers[], size_t& numCounterOffers); //virtual NBAIO_Format format(); // NBAIO_Source interface //virtual size_t framesRead() const; //virtual size_t framesOverrun(); //virtual size_t overruns(); virtual ssize_t availableToRead(); virtual ssize_t read(void *buffer, size_t count, int64_t readPTS); virtual ssize_t readVia(readVia_t via, size_t total, void *user, int64_t readPTS, size_t block); private: AudioBufferProvider * const mProvider; AudioBufferProvider::Buffer mBuffer; // current buffer size_t mConsumed; // number of frames consumed so far from current buffer }; } // namespace android #endif // ANDROID_AUDIO_BUFFER_PROVIDER_SOURCE_H