/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_AUDIO_STREAM_IN_SOURCE_H #define ANDROID_AUDIO_STREAM_IN_SOURCE_H #include #include "NBAIO.h" namespace android { // not multi-thread safe class AudioStreamInSource : public NBAIO_Source { public: AudioStreamInSource(audio_stream_in *stream); virtual ~AudioStreamInSource(); // NBAIO_Port interface virtual ssize_t negotiate(const NBAIO_Format offers[], size_t numOffers, NBAIO_Format counterOffers[], size_t& numCounterOffers); //virtual NBAIO_Format format() const; // NBAIO_Sink interface //virtual size_t framesRead() const; virtual size_t framesOverrun(); virtual size_t overruns() { (void) framesOverrun(); return mOverruns; } // This is an over-estimate, and could dupe the caller into making a blocking read() // FIXME Use an audio HAL API to query the buffer filling status when it's available. virtual ssize_t availableToRead() { return mStreamBufferSizeBytes / mFrameSize; } virtual ssize_t read(void *buffer, size_t count, int64_t readPTS); // NBAIO_Sink end #if 0 // until necessary audio_stream_in *stream() const { return mStream; } #endif private: audio_stream_in * const mStream; size_t mStreamBufferSizeBytes; // as reported by get_buffer_size() size_t mFramesOverrun; size_t mOverruns; }; } // namespace android #endif // ANDROID_AUDIO_STREAM_IN_SOURCE_H