/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_AUDIO_LIBSNDFILE_SOURCE_H #define ANDROID_AUDIO_LIBSNDFILE_SOURCE_H #include "NBAIO.h" #include "sndfile.h" // Implementation of NBAIO_Source that wraps a libsndfile opened in SFM_READ mode namespace android { class LibsndfileSource : public NBAIO_Source { public: // If 'loop' is true and it permits seeking, then we'll act as an infinite source LibsndfileSource(SNDFILE *sndfile, const SF_INFO &sfinfo, bool loop = false); virtual ~LibsndfileSource(); // NBAIO_Port interface //virtual ssize_t negotiate(const NBAIO_Format offers[], size_t numOffers, // NBAIO_Format counterOffers[], size_t& numCounterOffers); //virtual NBAIO_Format format() const; // NBAIO_Source interface //virtual size_t framesRead() const; //virtual size_t framesOverrun(); //virtual size_t overruns(); virtual ssize_t availableToRead(); virtual ssize_t read(void *buffer, size_t count); //virtual ssize_t readVia(readVia_t via, size_t total, void *user, size_t block); private: SNDFILE * mSndfile; sf_count_t mEstimatedFramesUntilEOF; bool mLooping; bool mReadAnyFramesThisLoopCycle; }; } // namespace android #endif // ANDROID_AUDIO_LIBSNDFILE_SOURCE_H