/* * Copyright 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef FRAME_RENDER_TRACKER_H_ #define FRAME_RENDER_TRACKER_H_ #include #include #include #include #include #include namespace android { class Fence; class GraphicBuffer; struct FrameRenderTracker : public RefBase { // Tracks the render information about a frame. Frames go through several states while // the render information is tracked: // // 1. queued frame: mMediaTime and mGraphicBuffer are set for the frame. mFence is the // queue fence (read fence). mIndex is negative, and mRenderTimeNs is invalid. // Key characteristics: mFence is not NULL and mIndex is negative. // // 2. dequeued frame: mFence is updated with the dequeue fence (write fence). mIndex is set. // Key characteristics: mFence is not NULL and mIndex is non-negative. mRenderTime is still // invalid. // // 3. rendered frame or frame: mFence is cleared, mRenderTimeNs is set. // Key characteristics: mFence is NULL. // struct Info { // set by client during onFrameQueued or onFrameRendered int64_t getMediaTimeUs() const { return mMediaTimeUs; } // -1 if frame is not yet rendered nsecs_t getRenderTimeNs() const { return mRenderTimeNs; } // set by client during updateRenderInfoForDequeuedBuffer; -1 otherwise ssize_t getIndex() const { return mIndex; } // creates information for a queued frame Info(int64_t mediaTimeUs, const sp &graphicBuffer, const sp &fence) : mMediaTimeUs(mediaTimeUs), mRenderTimeNs(-1), mIndex(-1), mGraphicBuffer(graphicBuffer), mFence(fence) { } // creates information for a frame rendered on a tunneled surface Info(int64_t mediaTimeUs, nsecs_t renderTimeNs) : mMediaTimeUs(mediaTimeUs), mRenderTimeNs(renderTimeNs), mIndex(-1), mGraphicBuffer(NULL), mFence(NULL) { } private: int64_t mMediaTimeUs; nsecs_t mRenderTimeNs; ssize_t mIndex; // to be used by client sp mGraphicBuffer; sp mFence; friend class FrameRenderTracker; }; FrameRenderTracker(); void setComponentName(const AString &componentName); // clears all tracked frames, and resets last render time void clear(nsecs_t lastRenderTimeNs); // called when |graphicBuffer| corresponding to |mediaTimeUs| is // queued to the output surface using |fence|. void onFrameQueued( int64_t mediaTimeUs, const sp &graphicBuffer, const sp &fence); // Called when we have dequeued a buffer |buf| from the native window to track render info. // |fenceFd| is the dequeue fence, and |index| is a positive buffer ID to be usable by the // client to track this render info among the dequeued buffers. // Returns pointer to the tracked info, or NULL if buffer is not tracked or if |index| // is negative. Info *updateInfoForDequeuedBuffer(ANativeWindowBuffer *buf, int fenceFd, int index); // called when tunneled codec signals frame rendered event // returns BAD_VALUE if systemNano is not monotonic. Otherwise, returns OK. status_t onFrameRendered(int64_t mediaTimeUs, nsecs_t systemNano); // Checks to see if any frames have rendered up until |until|. If |until| is NULL or not a // tracked info, this method searches the entire render queue. // Returns list of rendered frames up-until the frame pointed to by |until| or the first // unrendered frame, as well as any dropped frames (those with invalid fence) up-until |until|. // These frames are removed from the render queue. // If |dropIncomplete| is true, unrendered frames up-until |until| will also be dropped from the // queue, allowing all rendered framed up till then to be notified of. // (This will effectively clear the render queue up-until (and including) |until|.) std::list checkFencesAndGetRenderedFrames(const Info *until, bool dropIncomplete); // Stop tracking a queued frame (e.g. if the frame has been discarded). If |info| is NULL or is // not tracked, this method is a no-op. If |index| is specified, all indices larger that |index| // are decremented. This is useful if the untracked frame is deleted from the frame vector. void untrackFrame(const Info *info, ssize_t index = SSIZE_MAX); void dumpRenderQueue() const; virtual ~FrameRenderTracker(); private: // Render information for buffers. Regular surface buffers are queued in the order of // rendering. Tunneled buffers are queued in the order of receipt. std::list mRenderQueue; nsecs_t mLastRenderTimeNs; AString mComponentName; DISALLOW_EVIL_CONSTRUCTORS(FrameRenderTracker); }; } // namespace android #endif // FRAME_RENDER_TRACKER_H_