/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef TIMED_EVENT_QUEUE_H_ #define TIMED_EVENT_QUEUE_H_ #include #include #include #include namespace android { struct TimedEventQueue { struct Event : public RefBase { Event() {} virtual ~Event() {} protected: virtual void fire(TimedEventQueue *queue, int64_t now_us) = 0; private: friend class TimedEventQueue; Event(const Event &); Event &operator=(const Event &); }; TimedEventQueue(); ~TimedEventQueue(); // Start executing the event loop. void start(); // Stop executing the event loop, if flush is false, any pending // events are discarded, otherwise the queue will stop (and this call // return) once all pending events have been handled. void stop(bool flush = false); // Posts an event to the front of the queue (after all events that // have previously been posted to the front but before timed events). void postEvent(const sp &event); void postEventToBack(const sp &event); // It is an error to post an event with a negative delay. void postEventWithDelay(const sp &event, int64_t delay_us); // If the event is to be posted at a time that has already passed, // it will fire as soon as possible. void postTimedEvent(const sp &event, int64_t realtime_us); // Returns true iff event is currently in the queue and has been // successfully cancelled. In this case the event will have been // removed from the queue and won't fire. bool cancelEvent(const sp &event); static int64_t getRealTimeUs(); private: struct QueueItem { sp event; int64_t realtime_us; }; struct StopEvent : public TimedEventQueue::Event { virtual void fire(TimedEventQueue *queue, int64_t now_us) { queue->mStopped = true; } }; pthread_t mThread; List mQueue; Mutex mLock; Condition mQueueNotEmptyCondition; Condition mQueueHeadChangedCondition; bool mRunning; bool mStopped; static void *ThreadWrapper(void *me); void threadEntry(); TimedEventQueue(const TimedEventQueue &); TimedEventQueue &operator=(const TimedEventQueue &); }; } // namespace android #endif // TIMED_EVENT_QUEUE_H_